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Living End competitive (help needed)

Modern BRG (Jund) Combo Land Destruction Living End

Vendilion_blink


Sideboard


Hi!This is my current Living End deck. It's my favourite Modern deck ever, and it performs quite well against most of the metagame (especially creature-based decks). It's not a definitive list, and I'm looking for suggestions to improve it, mainly:

  • Number of Architects of Will (I have 4 main at the moment to max the number of cyclers, but I'm aware that it dies to Lightning Bolt.
  • Number of Pale Recluses and Jungle Weavers. They are huge, but also slower than the rest, as they cost 2 to cycle instead of 1.
  • Number of lands (I'm going with 19 at the moment, but they could be 18 or even 17 with the Simian Spirit Guides), and on a related note, if I should run 2 or 3 Simian Spirit Guides.
  • If I should run 1-2 Shriekmaws in the main: they aren't cyclers, but they can kill an annoying Scavenging Ooze game 1 against Jund (which is a very popular deck at the moment).
  • If Kessig Wolf Run is worth it. With 3 colors (and a little splash for white if I ever have to harcast a Pale Recluse, a colorless land is a bit awkward, but the ability may be powerful against tokens or control.
  • If the sideboard is well built.

I'm going to attend a pretty big tournament in my area in 3 weeks, and I expect mainly Grixis twin/control, Jund/Abzan and Affinity, but with such a great event, there'll be more than those archetypes.

(If you suggest something, please tell me what you would cut for it and why)

Anyway, thanks for reading! Don't forget to +1 if you like the deck!

Cheers! :)

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

24 - 4 Rares

7 - 6 Uncommons

27 - 5 Commons

Cards 60
Avg. CMC 4.11
Tokens Beast 3/3 G
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