Sideboard

Creature (5)

Instant (4)

Land (2)

Enchantment (4)


Maybeboard


hello frens! this is my current configuration of living end! I have included an in-depth explanation for the list below, feel free to give it a read!

my name is Demonatarms (otherwise known as Seishin), I'm an avid modern player and pauper enthusiast, with a passion for competing with my favorite decks (pet cards, when within reason, be damned.). I have been playing modern since early 2012 and have been competing with Living End in multitudes of variations for almost that entire span, I've had secondary lists and meme decks I've messed around with, but for the most part I have played solely living end.

the state of living end in the modern format has always been interesting, the decks basic game plan interacts on various angles that many decks aren't prepared for, or that alter the priorities of both players in non-standard directions. The nature of the decks play patterns can confuse unaware opponents, and provide for unique corner-case interactions, like with Grafdigger's Cage

This configuration of the list is what I've come up with to provide both an adequate to above average matchup spread against the meta as a whole, and shores up various weaknesses that have plagued the deck (mostly regardless of variation) for quite a while now.

The first big switch for the deck was to swap from a traditional Jund manabase, cycle package and Cascade enablers, this switch was prompted by The banning of Simian Spirit Guide , but I believe even if SSG had not been banned, this variation would stand equal to or better than jund variants in effectiveness.

so what changed? a swap from Jund of course caused a cascade (heh) of changes for regular gameplay and matchups. Losing simian spirit guide means no longer having the ability to sneak in an extra cycler, or cast Violent Outburst or Demonic Dread at a better rate (or earlier). sideboard options such as Blood Moon , Fulminator Mage (partially less viable due to the format being sped up and sideboard slots being so precious) were made less viable, as cheating out an early blood moon or fulminator mage could potentially be back-breaking enough on unsuspecting opponents for you to squeeze out a win, be it by cheese or by speedbumping/handicapping the opponent. Blue matchups required to be re-adapted and evaluated too because some lists ran Simian Spirit Guide + Ricochet Trap out of the board, or any other silver-bullets that required being deployed earlier off the back of SSG.

The Switch to Blue:

Changing the manabase, cycling package and cascade options from Jund to Bant (splash red, We will get to this later.) required tedious and rigorous testing, optimizing and countless hours deliberating card choices before I settled on a List I'm proud to show off.

Cascade enablers: to start Demonic Dread was replaced for Ardent Plea . this solved the issue of Dread requiring a target in order to be cast, which, if you have ever played Jund living end (or perhaps against it), in various cases you could be sitting on a dread with no target and a stacked Yard of cyclers. Demonic Dread being able to prevent a creature from blocking had its value and usages, but the downside of needing a target not only outweighed the pros, Additionally the Substitution of Ardent Plea offers a similar tangential upside, because it sticks around it can allow for early, small living ends and pump evasive cyclers like aven windcaller and Curator of Mysteries for pressure if needed.

Cycling package: Older, Traditional cyclers included Monstrous Carabid Deadshot Minotaur Archfiend of Ifnir Horror of the Broken Lands to list a few. these Cyclers are certainly fine inclusions and for the most part get the job done, horror is a consistent threat that essentially turns additional cyclers into damage. Archfiend of Ifnir serves as a powerful way to clear the board should your opponent have creatures enter the battlefield after a resolved Living End .

The New Cyclers: Glassdust Hulk is arguably one of the weaker cyclers in our colors, but its triggered ability is somewhat relevant should we hard cast another copy with it in play. as with many of the creatures in living end, its also Lightning Bolt and Fatal Push proof. Aven windcaller Provides a large flying body, and evasion to a non-flyer when cycled, all for a very efficient rate at 1 mana cycle cost. Curator of Mysteries provides a replacement value engine to mirror the effectiveness of archfiend, and at 1 CMC cheaper is much more reasonably hard cast should it come to that. Striped Riverwinder is an all around excellent strict upgrade to previous cyclers like Monstrous Carabid and other alara era cyclers in terms of stats and resistance to removal

Other Inclusions: Brazen Borrower provides a fantastic advantage to This list, Being able to interact in any fashion with the board pre-turn 3 has HUGE benefits and incentives for living end, it provides stall against aggro, disruption of problematic permanents be it grave hate, artifacts or planeswalkers and a potential clock should you lack options/avenues for cascading.

Force of Negation one of the BIGGEST draws for playing Blue, it cannot be highlighted enough how important and powerful a piece of counterspell disruption is for a list like living end, it allows for lines like cascading with Violent Outburst at the end of the opponents turn with counter backup, it counters Teferi, Time Raveler which is a huge hindrance (potentially lights out in some scenarios) and so much more. Rest in Peace can now be dealt with before it hits the battlefield, no more need for Beast Within or Krosan Grip !

As Foretold is a one-of inclusion, and while it can absolutely stand on its own as a 4 of, as foretold lists including living end tend to be radically different from a more streamlined living end focused list/approach. It allows us at least some avenue of playing living ends that end up in our hand, which can happen on a semi-frequent basis and is a solid failsafe for such scenarios. in the past I have tried Kari Zev's Expertise as a way to use living ends that got stuck in my hand, but it was never fantastic.

the red splash is simply to facilitate including 4 copies of Desert Cerodon , an aggressively statted cycler, and to play Violent Outburst in order to sit at 8 cascade enablers, which is a healthy number.

Sideboard: Brazen Borrower to bounce problematic permanents like Rest in Peace , Teferi, Time Raveler and Leyline of the Void or slow down faster strategies (such as bouncing a vial against humans etc).

Faerie Macabre is a fantastic synergistic card to further break the parity on living ends effect, we board it in for matchups that can stack the yard in anticipation of our living ends, or for matchups where specific problematic creatures in the opps yard make resolving a living end less potent.

Gemstone Caverns is for postboard games where you are on the draw. simple as that. it helps fix our mana and allow us to essentially start on the play in terms of mana production, which can really help in certain matchups

Leyline of Sanctity offers protection against discard effects and burn spells, significantly improving the prowess matchup if we open with one and stops grave hate cards like Nihil Spellbomb

Mystical Dispute is specifically for matchups against Blue decks, which used to give living end quite a bit of trouble in post board games, as many blue decks in modern generally have a game plan that can deal with ours semi-reliably, this throws a wrench in their plans when we shuffle up for games 2/3 and they have to play against a living end list running 8 counter spells.

so where do we go from here?

well, as MH2 Looms on the horizon, a certain agent with a lack of shards, will be entering modern. with Shardless Agent being added to modern, changes to this list will most likely be cutting the cerodons and running anywhere from 2-4 agents to reach 10-12 cascade cards, I need to crunch the math and do quite a bit of testing, but I believe having more than 8 cascade enablers will be beneficial.

additionally, Foundation Breaker seems very promising as a sideboard option against artifacts and enchantments, but the 1G cycling cost could be prohibitive.

Suggestions

Updates Add

Comments

Casual

97% Competitive

Date added 3 years
Last updated 3 years
Exclude colors B
Splash colors R
Key combos
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 2 Mythic Rares

27 - 6 Rares

12 - 4 Uncommons

16 - 3 Commons

Cards 60
Avg. CMC 4.58
Tokens On an Adventure
Votes
Ignored suggestions
Shared with
Views