Living In Garruk's Wake

Pioneer* thehat

SCORE: 20 | 32 COMMENTS | 1917 VIEWS | IN 2 FOLDERS


thehat says... #1

@bobthellama thank you very much for the +1. May be moving that route once Wake cycles out and I am forced to run Crux. Both are out due to the exile clause. As it isn't repeatable I passed on the idea.

The Temporal Trespass and Worst Fears route was suggested by another supporter of this deck ozzy4492 who actually took off with this idea in his own in his version hilarious lore

I may be moving more toward his style after rotation depending on whats available.

April 17, 2015 6:30 p.m.

Ever think about using kolaghan's command? Works to make you discard a card and burn something or whatever you want.

May 6, 2015 10:10 p.m.

Oops my bad. I didn't realize you had a playset! Totally overlooked that. My bad :P

May 6, 2015 10:10 p.m.

elicw10 says... #4

I've been playing around with the combo in the dark deal/waste not deck.

May 6, 2015 10:26 p.m.

thehat says... #5

@ Pumpernickel_McSwagnugget

Yep that was the initial inspiration for the deck as it is like a mini Cruel Ultimatum. My original build for this deck started as a Legacy project, then made it to Modern. I have been very enamored with Living Lore ever since it was spoiled.K-Command is a must in this deck, it is even in the Modern version as a Mini-cruel.

@ elicw10

Fantastic! Give us a post with your list when you get the mechanics down. I'd love to see your build. I originally had Dark Deal in mine and cut it for more targeted disruption. I am intrigued by your concept, but I don't know how your turn progression works. Please post a link to your list.

May 8, 2015 11:53 a.m.

jagoob says... #6

Whip of Erebos works well with living lore, Taigam's Scheming is a faster way to fill your bin.

May 13, 2015 2:14 p.m.

thehat says... #7

@ jagoob

Thank you for the look.

Whip negates the repetitious nature of Lore + Alesha/K-Command.

Scheming was cut from an earlier build due to consistency issues. I found that the flexibility of Monastery Siege to far outweigh the short-term benefits of the Schemings.

Logic was focused around making sure that endgame was guaranteed. With Schemings, I couldn't speed up my draw and fell behind in several games with the card I needed stranded on top of my deck. I made the change to the Sieges and found that my card superiority combined with filling my GY, and the flexibility to make my field harder to remove was too much to pass-up.

May 13, 2015 6:59 p.m.

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