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Living Lore Against the Eldrazis

Standard* Combo Ramp RUG (Temur) Tempo

usurphling


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This is my new and improved Temur Midrange Living Lore deck based on my previous brew:


Discovering Living Lore in Temur! [1st Place FNM]

Standard* usurphling

SCORE: 22 | 32 COMMENTS | 3997 VIEWS | IN 14 FOLDERS


It was sad that I lost some good ramp spells like Sylvan Caryatid, Elvish Mystic and Courser of Kruphix to support my big spells. Also, I lost Satyr Wayfinder to put my stuffs in the graveyard and pick up lands. I lost Oracle of Bones too as another way to cheat my spells. However, there was some good replacements to cope up with this drastic change in standard. Same concept, different path.

So what's so special with Living Lore and I love to brew around it? Living Lore has interesting abilities and interactions in the game. It can cheat big spells as long as they are in the graveyard. It can cast spells at anytime as long as it meets its conditions. It can cast your spells more than once (with the right combination of cards). All you need to do is deal combat damage, yes, you don't need to deal it with a player. So lets say you're dealing with a creature that has bigger P/T than you or with deathtouch, you can sacrifice Living Lore before it dies and cast its spell. Plus, you will get a big creature fighting alongside carrying a big spell bomb. An underused and underestimated card in standard today.

So, Living Lore is recommended to have big instant or sorcery spells in the graveyard. Why did I choose these spells in Temur Colors:

...and the list goes on and on and you can also cast this with Living Lore many times.

The rest of the cards are almost the same as what I had last standard season with some innovations:

  • Jaddi Offshoot - early game defense and some decent life gain.

  • Roast - tired of pesky Siege Rhinos and some small creatures? This supports Jaddi Offshoot early game.

  • Rattleclaw Mystic and Whisperer of the Wilds - basically ramp (too bad they're not Sylvan Caryatids but its still good)

  • Jace, Vryn's Prodigy   - although its so expensive in standard today as of this writing, I can't resist to bring him here even in 2 copies only. He is a very good graveyard enabler and very good provider for Living Lore [by discarding your big spells].

  • Scout the Borders and Gather the Pack - my graveyard enablers for Jace and Living Lore although I love Satyr Wayfinder more than these two spells...at least its still useful.

  • Savage Knuckleblade - still your best tempo card for any temur decks

  • Reclaim - if in case you drop a card that you need in the graveyard, you can always bring it back on the top of your library

  • Dragonlord Atarka - she is still a force to deal with this deck. With or without Chandra's Ignition she will close the game for you.

  • Surrak, the Hunt Caller (new) - a nice addition to the team that gives one of my guys haste. With Living Lore, you can cast your spell immediately as it resolves.

  • Oblivion Sower (new) - why not? There are situations you need extra lands to cast our big spells next turn; that's why its here in our team.

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For now, I'm still working on my sideboards for this deck. As always, a +1, comments, suggestions, criticisms and reviews will be appreciated. I am also thinking of using this deck on gameday.

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Also don't forget to check my another brew:


Narset Cheating the Eldrazis [3rd-4th plc Gameday]

Standard* usurphling

SCORE: 22 | 33 COMMENTS | 7108 VIEWS | IN 8 FOLDERS


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Revision 2 See all

(9 years ago)

+2 Feed the Clan side
-1 Forest main
-1 Frontier Bivouac main
+1 Gather the Pack main
-1 Greenwarden of Murasa main
+2 Island main
+3 Jaddi Offshoot main
+1 Naturalize side
+2 Negate side
+1 Oblivion Sower main
+2 Plummet side
+2 Radiant Flames side
-2 Retreat to Kazandu main
-1 Scout the Borders main
+2 Surrak Dragonclaw side
-1 Temporal Trespass main
+2 Touch of the Void side
+2 Whisperwood Elemental side
Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 4 Mythic Rares

25 - 2 Rares

10 - 0 Uncommons

13 - 9 Commons

Cards 60
Avg. CMC 3.49
Tokens Emblem Jace, Vryn's Prodigy, Manifest 2/2 C, Morph 2/2 C
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