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A warning to those that want to take inspiration from my Flubs deck. This deck uses flubs to play more lands, as is the focus of the deck. This isn't a deck filled with 1 and 0 mana drops to try and empty the library as fast as possible. Although that is an alternative win con in this deck, it isn't the main focus. This deck can be a lot of fun to play, but if you aren't quick with your decisions your turns can start to take a long time. Even if you are quick, some turns you just get to play 10 lands and draw 10+ cards and triggers. Even if you make decisions quickly it may take a while to finish some turns. Normally, however, you will not take more than a few really long turns, because you will be getting ready to win the game, or someone will have wiped your board. With the exception of games where everyone is in a stalemate from something like stax or turbofog, I've never had more than 3 long turns in a game, and normally I win or get interrupted after 2. That is all for now enjoy the deck!

Ye ol' Landy frog. Goal is Simple. Play as many lands as your can. If it goes really well you will not even want to play flubs as you will get enough card draw with cards that let you play of the top or Tatyova, Benthic Druid, Valakut Exploration, Song of Creation, Omnath, Locus of the Roil plus the cards that let you play of the top of library. If you start to fall behind you can always play Flubs, the Fool later if your hand is dead or a boardwipe erased your board.

Win with cards like Scute Swarm, Rampaging Baloths, Omnath, Locus of Rage, and Avenger of Zendikar. It is also possible to win by getting Eruth, Tormented Prophet and winning with Laboratory Maniac.

I believe you can get infinite landfall triggers by putting Springheart Nantuko on a land turned creature from Druid Class's third lv ability along with either Lotus Cobra or Tireless Provisioner. When a land enters you pay 2 to create a copy of the creature land, then your copy will enter as a non-creature land token. When it enters you will get mana from the cobra or provisioner and you can use it plus the land that entered to pay the 2 for another land. If you have another card with a landfall ability this allows you to get infinite triggers. If nothing else the first level of Druid Class heals you when a land enters.

Another fun thing to do in this deck is utilize bounce lands. Bounce Lands synergize very well with cards that give you mana when they enter or the card Spelunking. If you can play 5 lands a turn, but only have 1 bounce land in hand you can just play it, tap it for mana (or get your mana from landfall), then return it to hand. If you have both Six and a card that lets you play lands from graveyard you can discard the bounce land to cast a permanent spell in your graveyard, then play the bounceland from your graveyard and return it again to discard it and cast another spell from the graveyard. This way, if you don't have another way to benefit from extra land drops, you can turn extra land drops into opportunities to cast spells from the graveyard.

I'm really considering adding Ruin Crab as another alternate win con, but I don't want to take out another card, and I'm worried that if I start with Ruin Crab I'll either draw unnecessary agro or benefit an opponent with recursion.

Interested in what others think. Feel free to comment suggestions with cards I should take our or cards I should add. I am on a budget, but I'm still curious what others come up with.

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94% Casual

Competitive

Date added 2 months
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Beast 4/4 G, Beau, Bird 1/1 U, City's Blessing, Clue, Copy Clone, Elemental 5/5 RG, Food, Foretell, Insect 1/1 G, Kraken 8/8 U, Plant 0/1 G, Plot, Treasure
Folders Testing with the Magicers
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