A prison deck, with a lot of general permanent hate for opponents, and plenty of tutoring and graveyard recursion for yourself. The deck runs pretty well on it's own without even needing Roon out. Even though it's still fairly new, out of 10-20 games I think I've only cast Roon himself maybe two or three times. Deadeye Navigator , Emiel the Blessed , Eldrazi Displacer , and Mistmeadow Witch all have similar (or better) blink effects to Roon.

Any of the blinkers above and either Peregrine Drake or Palinchron is the easiest way to get infinite mana, which you can use to lockdown your opponents, clear their board state, cast everything, whatever you want to do.

If you have someone like Reclamation Sage with the infinite mana above, you can repeatedly bounce them and destroy all artifacts and enchantments your opponents have. If you happen to have Acidic Slime out, you can destroy their mana base as well. Panharmonicon and/or Mirari's Wake makes this mostly viable even without infinite mana, since you'll be able to use the etb effect twice as much with the same amount of lands.

If you happen to have Timeless Witness , or Eternal Witness along with the infinite mana, you can get back whatever your graveyard to your hand, and then just cast anything you want from it. Reveillark works well for getting back one of the witnesses (or many other great creatures) as well if they've already gone to the graveyard.

Flickering Brutalizer Exarch is a cheap creature tutor, and pairing it with something like Coiling Oracle allows you to tutor creatures directly to your hand.

Perplexing Chimera is the absolute superstar in this deck, and is targetted almost immediately for every kind of counters and removal, though once you get him out successfully, not much can get rid of him. Board wipes are one of the most reliable ways, but you've got enough ways to get around those for him, either by blinking him til end of turn with Roon or Mistmeadow Witch, or just with any of the counterspells in the deck. You want to make sure you have Eldrazi Displacer or one of the other blinkers that lets you target opponent creatures (ED is probably best though) out when perplexing chimera is out. If you have both of them, you can "counter" anything your opponents cast AND gain control of the spell even if it's a permanent. Once the swap has resolved, just blink the Chimera and he'll return to your battlefield, ready to mess up the next opponent spell. Seedborn Muse drastically improves this as well, obviously. A similar lock can be had with Mystic Snake .

As for combos, there are a few that I've been able to use reliably.

With the infinite mana above and using one of the Witnesses, you can get infinite turns with Time Warp . Just do that and win however you want.

Agent of Treachery or Acidic Slime with Duplicant with infinite bounce or even just the right amount of bounce is a quick way to take an opponent out of the game, by eiter taking or destroying everything they have.

Tooth and Nail entwined for Avenger of Zendikar + Craterhoof Behemoth is likely a win as well, even against multiple people. If you've got infinite mana you can just repeatedly bounce either of them to beef up your creatures that were already out to have them attack with Craterhoof for however much trample damage you want. Bouncing Craterhoof with or without bouncing Avenger as well will increase the +X/+X bonus to silly amounts

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90% Casual

Competitive

Top Ranked
Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

52 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.75
Tokens Clue, Plant 0/1 G, Timeless Witness 4/4 B
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