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The panther warrior Lord Windgrace once helped Urza fight the Phyrexians on Dominaria.

Prior to Commander 2018, I had always wanted to build a lands matter deck style, so when Lord Windgracefoil was spoiled, I went through the roof. I ended up taking a break from him, but have decided to rebuild him, especially since we've gotten some good additions since I last worked on him.

Centuries after the Phyrexian Invasion, Windgrace gave up his Planeswalker spark to close a time rift above Urborg, his home. To this day, the Windgrace Acolytes purge Urborg of artifacts in his name.

This deck looks to ramp out plenty of mana, then play out the big token generators to protect Lord Windgracefoil and keep his value engine going until we find our key pieces to win the game.

  • Avenger of Zendikar - We can create a lot of 0/1 Plant tokens and easily turn them into an army with the Landfall triggers.

  • Dark Depths - Once the 10 ice counters are removed, you sac Dark Depths and create a 20/20 Flying Indestructible Marit Lage Token.

  • Field of the Dead - When we have seven lands with different names, our Landfall Trigger gives us a 2/2 Zombie token.

  • Lord Windgracefoil - While we primarily use Lord Windgracefoil for a value engine, if he's got enough Loyalty, we can -11 to destroy up to six target non-land permanents, then create six 2/2 Cat Warrior Tokens.

  • Omnath, Locus of Rage - Each Landfall trigger makes a 3/3 Elemental Token. When an Elemental dies, Omnath, Locus of Rage deals 3 damage to ANY target.

  • Scute Swarmfoil - On Landfall, we create a 1/1 Insect Token, but once we have 6 or more lands, we create a copy of Scute Swarmfoil. Then, Prepare to Math! Each Scute Swarmfoil makes another, so they grow at an exponential rate.

  • Tireless Tracker - On Landfall, we create a Clue Token, which for and sacing the Token, we can draw a card.

  • Titania, Protector of Argoth - We run a lot of Fetchlands and Harrow/Crop Rotation like effects that can take advantage of Titania's ability to create 5/3 Elemental tokens. Good synergy with Omnath, Locus of Rage to make all the Elemental tokens.

  • Worm Harvest - We create 1/1 Worm Tokens for each land in our graveyard, and can Retrace it from the graveyard over and over again.

  • Wrenn and Sevenfoil - It's -3 ability creates a Treefolk Token with Reach and Power/Toughness equal to the number of lands we control.

Scapeshift Shenanigans

Scapeshift is one of the most powerful cards in this deck. We can go find any lands we need to complete combos, generate a ton of mana, and/or create a bunch of tokens.

Most of these combos could also add + Splendid Reclamation to drastically increase the potency when all the lands sacrificed to Scapeshift come back onto the battlefield.

To make sure we don't have anyone or anything get in our way, we run plenty of removal options and board wipes to deal with a variety of threats and recursion to bring back cards or land.

Recursion


Thank you for looking at the deck. If you liked it please give it a +1. If you have any suggestions, please let me know.

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Revision 9 See all

(6 months ago)

+1 Destructive Flow maybe
+1 Wildfire maybe
Top Ranked
Date added 4 years
Last updated 6 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

47 - 0 Rares

12 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Beast 3/3 G, Cat Warrior 2/2 G, Clue, Copy Clone, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 5/3 G, Elemental 5/5 RG, Emblem Wrenn and Realmbreaker, Emblem Wrenn and Seven, Emblem Wrenn and Six, Food, Insect 1/1 G, Marit Lage, Plant 0/1 G, Treasure, Treefolk */* G w/ Reach, Worm 1/1 BG, Zombie 2/2 B
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