Lose - Turn 1 Edition

Vintage* Grunyarth

SCORE: 164 | 76 COMMENTS | 11478 VIEWS | IN 18 FOLDERS


Chasmolinker says... #3

I dig it. The 1 of Ornithopter is rough though. Maybe a Phage the Untouchable would be better suited here. That way I have a shooper shweet creature to fetch with Summoner's Pact

June 15, 2018 11:09 a.m.

Grunyarth says... #4

She could be a powerful loss condition, but alas, Summoner's Pact is a green only tutor =( I did put in Monkey- to make sure you have a creature to tutor for with it that has 0 chance of winning you the game...

June 15, 2018 5:08 p.m.

magikarp123 says... #5

How do you win turn 1?

June 15, 2018 5:12 p.m.

KongMing says... #6

magikarp123, you play against this deck.

June 15, 2018 6:57 p.m.

OBJECTION!

judge!

monkey is illegal in vintage, and illegal cards mean you cannot even participate in any sanctioned or legitimate play, and in fact would ban you from any and all future events. it's far beyond losing the game if you cant even play the deck and lose with it. :/

id recommend replacing it with Demonic Pact, just choose the lose the game mode on upkeeep 》:}

June 15, 2018 9:20 p.m. Edited.

also u have 61 cards

June 15, 2018 9:22 p.m.

Grunyarth says... #9

Good catch my friend goblinguiderevealpls! As much as Monkey- would be a solid Summoner's Pact tutor target (as it will have a very hard time winning the game) it is in fact illegal, so it has been replaced by Progenitus one of the fastest game enders in magic, made even faster by Summoner's Pact :)

June 15, 2018 9:27 p.m.

magikarp123 says... #11

No offence, but is this a joke? You have no way to have enough mana to play any of your win conditions on turn one. You could play you pacts but the you won't be able to win next turn, infact you would lose next turn, also the pacts won't lead you to win.

June 16, 2018 1:49 p.m.

magikarp123 says... #12

Never mind just read the entire description! Up voted!

June 16, 2018 1:50 p.m.

Well damn, this is probably one of the strongest decks I’ve ever seen! I mean, turn 1 you lose? How can anyone beat that? However, you missed one card that if you play right, you can lose the game before it even starts. It’s this really powerful card called Concede. If played correctly, you can lose on turn 0, so I recommend checking it out.

August 2, 2018 5:10 a.m.

Play tested this and lost turn 1. Upvote from me for legitimacy

August 18, 2018 4:19 p.m.

This is busted! I honestly think it loses faster than every other deck in any format! +1!

August 19, 2018 1:58 p.m.

calmdodge says... #18

I don't even know what to do with this deck, so I'm upvoting it. Great deck. XD

August 29, 2018 12:24 p.m.

enpc says... #19

But what if you're both playing this deck but also versing this deck?

August 31, 2018 10:11 p.m.

pokejerk20 says... #20

Im prefer to cast my storm crow before dying thank you very much.

September 26, 2018 10:31 a.m.

awesome but add a Mountain so you can play Glorious End.

December 8, 2018 10:19 a.m.

What about Rupture Spire, Transguild Promenade and Gateway Plaza to not only not get mana but actually have lands that die immediately?

December 8, 2018 11:14 a.m.

Grunyarth says... #23

DeviousPenguin666: you are a genius! There are few ways to get better than having all your lands bounce themselves, but having them immediately die is incredibly ingenious!

December 8, 2018 11:28 a.m.

PhoenixNest says... #24

I think you need a Fugitive Wizard or two.

February 8, 2019 9:33 p.m.

Siosilvar says... #25

You can get more consistent by using 4x Street Wraith , 4x Serum Powder , 1x Gitaxian Probe to have a better chance to draw your lose condition. Mishra's Bauble is good too, but it might slow down the combo too much. Edge of Autumn has potential, but you'd have to rework the manabase to support it.

June 8, 2019 10:48 p.m.

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