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Are you ready for some twisted, chaotic combos with Narset, Enlightened Master? Based on my Zedruu's Lamb-entation deck, Lost in Thought has a few slight changes that will have your opponents scratching their heads. You have the freedom to switch the gears in the game and to flip the whole thing upside-down at any given moment. Such is the nature of chaos. Just make sure to play on a heavy table of some structure, lest it gets turned upside-down as well.

Open up the game in withdrawn ambivalence via Merfolk Looter , Gamble, Tibalt, the Fiend-Blooded, or Pyxis of Pandemonium . This suggests that you are content with trinkets of small consequence, but actually you are stacking your graveyard, exile and hand for the coming storm. Tutor your Open the Vaults and discard to your heart's content. If you discard Darksteel Colossus it's no big deal, you know you'll need a taller library when Warp World hits. Soon the other players will begin to suspect your organizational skills and may even declare your playing of "non-bos."

The mid-game starts to get accelerated with hugs like Akroan Horse, Knowledge Pool, Omen Machine , or Dream Halls. (Sometimes it will be a good time to play Shared Fate. Though I normally hold off until I have my foot in the door before securing the fate of the other players.) This is where you sneak in Narset while everyone is enjoying your change of heart. Some tutoring should be helping you get to things like Rogue's Passage, Mana Barbs, Terminus, or Clone. At this stage, your opponents should start to feel a false sense of security and begin playing some of their win-cons.

If you survive into the late game, don't be surprised if you have everyone at your lgs hovering around the table to see what happens next as shouts for "Judge!", "Let me see that card!", "I think my ride is here!", and "Holy *&%#!" sound off. Faces will turn red (or ears, in my group), fists will slam down on the table, eyes will be scouring the rules on phones, and quitters will be looking for a different deck for the next game as you cheat out multiple game-breakers with Narset, Mind's Desire, Omniscience, & Dream Halls. It That Betrays, Zealous Conscripts, & Roil Elemental really bring the heat when you use Dual Casting with Fury of the Horde . If all ends well though, you will have cast Warp World 2-3 times and followed up with a free Storm Herd and Devout Invocation . Win or lose you're bound to have fun playing this deck!

I hope you will make comments and suggestions below. Feel free to share any stories here! Lastly, never give up hope in a game of commander- anything can happen!

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

45 - 0 Rares

9 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 5.05
Tokens Angel 4/4 W, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Pegasus 1/1 W, Soldier 1/1 W
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