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Lottery Tribal (Turn One Win Or Your Money Back)

Commander / EDH Cascade RUG (Temur)

Eiyros


This is lottery tribal, the only tribal deck built around high-rolling and playing cards worth the big bucks!

What’s involved in winning the lottery on a daily basis?

Infinite Mana - The basis for winning, you can create infinite mana using deadeye navigator or temur sabretooth with dockside extortionist, peregrine drake, great whale, or palinchron. You can also make it with deserted temple, rings of brighthearth, and either scorching ruins, gaea’s cradle, or nykthos, shrine to nyx.

Infinite Turns - You can make this with deserted temple or candelabra of tawnos, rings of brighthearth, and magosi, the watervale.

Infinite Deck - You can use timetwister or memory’s journey to shuffle cards back into your deck. If you cast one from hand, use noxious revival to retrieve it. If you flashbacked memory’s journey, use riftsweeper to retrieve it. With these four cards, you can recur anything you need so you can cascade into it.

Hermit Druid - using his ability, you can mill your deck. With a total of two red and two green mana (fatesticher will allow you to convert blue to red or green in a pinch), you can use one green to activate hermit Druid, one green to flashback memory’s journey on underworld breach, simian spirit guide, and elvish spirit guide, and two red to escape ox of agonas, drawing the three cards. From there, exile both cards from your hand to cast underworld breach. Then, cast lotus petal from your graveyard twice and use the mana to cast dockside extortionist. Using the treasures, cast temur sabretooth and activate the ability for infinite mana. Then, cast etherium horn sorcerer and timetwister. From there, bounce and cast etherium horn sorcerer infinitely and cascade into whatever you want. Riftsweeper and a removal spell will be able to return all your cards from exile into the deck, too.

So, these are the mechanics that make up the deck. How do I cheat shuffle so I win the lottery every time?

The Hand You’ll Need: Leyline of Anticipation, Hermit Druid, 2-4 free sources of permanent mana, 0-2 free sources of temporary mana, and 0-1 copies of pact of negation (for protection). You’ll need a total of two mana on turn zero and four mana on turn one.

The Lottery-Winning Play:

Using - leyline of anticipation, hermit Druid, gemstone caverns, chancellor of the tangle, chrome mox, lotus petal, and pact of negation.

Game starts, play leyline of anticipation, play gemstone caverns, and reveal chancellor of the tangle for one green mana on turn one.

Before your first turn, flash in chrome mox, exiling chancellor (taps for green mana) and cast Hermit Druid.

On your first turn, you will have one green mana from chancellor, one mana of any color from gemstone caverns, one green mana from chrome mox, and play lotus petal for the fourth mana needed. Tap for two green and two red, spend one green to trigger hermit Druid, spend one green to flashback memory’s journey on both spirit guides and underworld breach, and spend two red to escape ox of agonas, exiling eight lands. Then, discard your hand, draw three cards, exile both spirit guides from hand, cast underworld breach, and use lotus petal to make the mana you need to cast an infinite mana combo from the graveyard. Congratulations, you’ve just won the lottery with a turn one win!

How Do I REALLY Win The Lottery?

The Hand You’ll Need:

Gemstone caverns, chancellor of the tangle, chrome mox, mox diamond, leyline of anticipation, and shardless agent.

The Lottery DESTROYING Play:

Turn 0 - reveal chancellor, play leyline of anticipation, play gemstone caverns, cast chrome mox exiling chancellor, play mox diamond exiling a land, and tap for three to cast shardless agent, cascading into hermit Druid. If they counter this, you will topdeck hermit Druid for the turn two win.

Turn 1 - use the green from chancellor activate Druid, tap chrome mox for green to flashback memory’s journey, and tap the remaining two mana sources for red to escape ox of agonas and win!

You can get even luckier than this, but I wouldn’t test my luck too much if I were you.

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Casual

93% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

52 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Emblem Wrenn and Six, Treasure
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