This deck did some serious work at FNM, going 3-1.
G1 vs RDW, 2-1:
Game 1, Lotleth troll was simply too much. Got the whip out turn 5 so I could emergency regen. Was able to double block with a rat and troll to kill his madcap skills creature. Whipped in Angel of Serenity next turn, wiped his board. Was able to win in the coming turns with the troll and whip'ees. Game 2, He had shocks and Lightning Strikes for all my creatures, along with his own dude with madcap skills, couldn't keep up. Game 3, drew two of my abrupt decays and was able to stifle his early game madcap skills by zapping his dude on turn 2. Dropped rats for multiple turns, went to the draw and got my whip of erebos about 10 turns later. Whipped in 3 Angel of Serenity's while gaining life and dealing the 5+ every turn, took the win.
G2 vs Jund 2-1:
Game 1 I got my combo off absolutely perfect. T1 deathrite shaman, T2 Packrat, T3 Lotleth Troll, T4 Whip, drop Angel of Serenity, draw a mill, mill another angel and rider, whip them in the coming turns whiping his Reaper of the Wilds, Polukranos, and friends. Game 2 I had a misplay where I played a whip and then decided to thoughtseize after it, he played Golgari charm and blew up my whip, then revealed 2 stormbreaths in hand. I lost in the coming turns when he drew into another stormbreath. G3 he kept a poor hand with a heros downfall and mizzium mortars and the rest were lands. I put on very early pressure with deathrite, troll, and rats, killing him with those creatures alone. By turn 6 or so, he had one or two creatures out and I overran him.
G3 vs MBD 0-2 loss:
G1 was very close, I built up a wall and got my whip out. Unfortunately, I was not able to dump any good creatures to my grave. Got off 3 Gray Merchants, 2 from hand, 1 from grave. He was able to Hero's Downfall my Merchant's ETB trigger to save his last two life. Then he top decked his own Gray Merchant and put his life way up, just out of range for my deathrite shaman to ping him for the remaining 2. G2, I got thoughtseized, revealing my two Pack rats. He decided to take the gray merchant in my hand, which was probably the right choice. Turn 5 I had 3 rats out, he top decked Bile Blight and from then on, I had nothing to really protect myself, drawing 5 lands in a row.
G4 vs Naya 2-0:
G1 was one of the closest games and biggest comebacks I've ever made. I had 5/5 rats clogging up his attacks. I also had whip out, constantly saving me, but he had Scavenging Ooze out. He had Nylea, Xenagos, like 6 creatures out. Finally he swung with the ooze, I double blocked the huge 7/7 ooze, was able to discard all my whip creatures into the grave FINALLY via Lotleth Troll. I whipped in Ashen Rider to exile his Nylea the next turn, after taking massive trample damage, going to 2 or 3 life. Next turn he ultimated Xenagos, getting like 4 creatures onto the board. My rats were starting to dwindle, me not being able to really chump and protect my life and regenerate them every turn. Had to chump with my 3 remaining rats, only had a deathrite shaman and 8/7 troll left on the board, with my whip. Drew into 2 Angel of Serenities, one after another, was able to wipe his huge threats and keep his weenies out while I could afford to swing out and gain like 13 life. The next Angel I drew that I whipped in was lethal damage, getting rid of his blockers and swinging with troll and angel. G2, my combo went off so much better and was able to give a Fanatic of Xenagos haste on turn 3, let him attack into my troll and discard 4 creatures. That troll lived the entire game, gaining me life via my whip. Was able to mulch 2 angels, 2 obzedats, and a gray merchant, but Angel of Serenity won me the game, wiping his weenies off the board and letting me get in with the angel and my troll to deal huge damage.
Conclusion: The deck is surprisingly resilient. Lotleth troll did some serious work here, getting up to 6/5 and higher many times and being able to lay on a beating. I think the Whip is so damn good. Having permanent lifelink lets you stabilize by turn 3 and really turn the game around quick. The games against MBD were a bit of a fluke due to his topdecks, but it was still a difficult matchup. MBD is just good against everything, so I wasn't expecting to really win anyway. I'm pretty surprised but this deck really has a 1-up against RDW. Lotleth troll is the perfect counter while rats can help keep up with their dudes midgame. Once the whip goes down, if you have some board presence, that's pretty much game. 3rd place in a tournament of about 30 people isn't too bad, especially when my LGS's meta is mostly MUD, MBD, boros, and a few control players here and there.