Maybeboard


This deck has a bizarre history- up until recently it was purely a green deck. While its nature and focus haven't changed, I'm hoping the switch to three colors will change the odd part about it- this deck has never worked for me. While mono-green, this deck would always function perfectly in the hands of anyone but me, and for me it was always a festival of landlessness or mana glut. I can't come up with any reason why it was this way, but it was. It even kept that record when I reduced it from 90 cards to a mere 60. Truly odd.

At any rate.

Enchantment deck! Woo! The main point here is that I really like Leery Fogbeast, and so I wanted to figure out a way to use its ability, effectively casting Fog every time it's blocked, to my advantage. Leery Fogbeast + Lure is the first step here, ensuring that the beast will faff every time it attacks- as long as there are creatures there. Step two is Lure + Venom - which works even better with the Fogbeast than on many other creatures, since the Fogbeast ensures that it just doesn't matter what's blocking. The Fogbeast won't die to the blocker damage, and Venom's untargeted nature ensures the destruction of any blocker that's not... well... Indestructible.

Gorilla Berserkers provide an alternate centerpiece as they did before, using their unique combination of abilities to get crushingly destructive as more things get thrown in their way. Diverting into multiple colors also allows the use of Lure + Vortex Elemental to sweep away indestructible blockers, leaving the board clear for a rush of enchanted creatures.

Calming Verse is important for keeping enemy enchantments of all types off the field while allowing your own to stick around, and Deicide knocks off those pesky gods. Rootwater Shaman and the Licids provide offturn enchantment shenanigans, as does Vedalken Orrery, and the Nurturing Licid and Hubris allow rescue mechanics.

There's no sideboard yet, because the Maybeboard is still so dang huge. Lots of trickery and shenanigans in there, as well as basic strong stuff. I hope to eventually get the deck down to 80 cards or so, just to ensure that enough recurring card draw through Verduran Enchantress, Mesa Enchantress, and Enchantress's Presence will actually happen every game to keep the deck going.

This deck is Unsleeved- while I am generally not open to buying individual cards to add to a deck or substitute in for other cards, I do own a very large roster of cards dating back as far as Revised Edition and The Dark. If you can think of something I might have that could go in instead of a card I have listed, by all means recommend it! The worst that will happen is I have to say I haven't got it.

This is one of my newest decks, and as such is in a 'trimming' cycle- that is to say, every time I play it, I'm on the look out for things currently in it that are not useful (or not significantly useful) when they show up so that they can be removed or at least switched out for 'maybe' cards. IT IS NOT GOING TO STAY THIS BIG.

My current budget for cards is precisely nothing, so please be prudent! I can't buy singles (and generally don't anyways), so expensive single-bought rare cards aren't likely to find their way into my decks in any quantity.

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Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is Vintage legal.

Rarity (main - side)

1 - 0 Mythic Rares

11 - 0 Rares

12 - 0 Uncommons

36 - 0 Commons

Cards 90
Avg. CMC 2.63
Tokens Bear 2/2 G
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