Lyra Dawnbringer: Seek & Destroy

Commander / EDH Forkbeard

SCORE: 75 | 49 COMMENTS | 10484 VIEWS | IN 27 FOLDERS


Forkbeard says... #1

Hey Joe_Ken_, thanks for the suggestion! The double strike from True Conviction is certainly nice, but I'm not certain I need the lifelink redundancy thanks to Lyra's ability. Boon Reflection is a unique effect in this deck that takes me to my lifegain win conditions faster. That said I do really like the card, I may try it to see how it plays, cheers.

November 10, 2019 5:14 p.m.

Forkbeard says... #2

Thanks for the card ideas Prospekt, lots to consider here!

  • Endless Horizons is a gamble card in that the guaranteed land drops that come with it are certainly sweet, but the risk of losing EH + the exiled lands to removal is scary. I guess if you don't get too greedy with it and just grab a conservative amount of land it could be acceptable, I'm just not certain what I'd remove to make room for it
  • Dawn of Hope has been suggested a few times now and I like it. It's on theme and likely a reliable draw engine, I should get it in here
  • Mass Calcify is a great 1-sided wipe in theory, but a dead draw against other white decks of course. The casting cost is brutal too, I'd sooner run Wrath of God
  • I will say that Light from Within is a tempting anthem to add seeing as most angels have a minimum of in their casting cost
  • Brave the Elements ! The surprise factor would be great and I like the defensive/offensive versatility, I'm tempted to find room for this
  • Evangel of Heliod is a no go. Expensive to cast, off theme and is really just devotion good stuff
  • Luminarch Ascension seems like a no-brainer inclusion, but my experience with it has been rough. It turns into a game of 'don't let Forkbeard build those quest counters' and I just become the target. It's slow, draws hate & is win-more which is a shame because it's thematically awesome

  • Cheers :D

    November 23, 2019 4:21 p.m.

    Caylem01 says... #3

    Its a crime to not run Winds of Abandon

    March 19, 2020 11:44 p.m.

    Forkbeard says... #4

    All this time of been unwittingly breaking the law, but I now see the error in my ways and will repent by slotting Winds of Abandon in here. Thank you for shining a light on the error of my ways Caylem01.

    March 20, 2020 10:50 a.m.

    vbui510 says... #5

    I really love this deck! I tried playing it yesterday, and drawing was still an issue. I was able to play my artifacts, enchantments, and angels to get the flow going, but after the board was wiped once, I couldn't do anything for the rest of the game... Would more draw power and protection cards do justice?

    August 18, 2020 6:43 p.m.

    Forkbeard says... #6

    Thanks vbui510! And yeah, the age old problem of card draw in mono-white. I do like the artifact based draw suite I'm running in here so far, but I'm certainly open to ideas. There's a few card advantage tools beyond what I've listed in 'Card Draw' section; cards like Herald's Horn & the The Immortal Sun, but there's also pseudo-card advantage/'deck thinning' options with Gift of Estates, Land Tax & Tithe. Certainly not as good as straight draw power, but they do some work. This deck could possibly use a Sensei's Divining Top to help with top deck manipulation/draw, but I'm open to other ideas if you have them.

    As for protection cards, I like what I have in here currently (see the 'Control' + 'Utility' sections) but am open to suggestions there too - perhaps a few effects along the lines of Flawless Maneuver would be welcome additions. I run a decent amount of recursion options for those dreaded wipe/removal spells, but maybe some straight protection would be a good plan.

    August 19, 2020 1:21 p.m.

    vbui510 says... #7

    I'm not a strong player, so I feel like I don't know how to properly play this deck. To me, I feel like the artifacts and enchantments play a huge role on bring the angels out/mana ramp/draw. So with your recipe, I removed Chancellor of the Annex, Mana Tithe, Mandate of Peace, and Orim's Chant, because they were in my hand at the beginning of the game till the end of the game. I just didn't know what to use them to their full potential. I'm currently thinking on what to replace them, and so far I have Venser's Journal (I barely had any chance to lifegain the entire game), Dawn of Hope, Argivian Find, Idyllic Tutor, and Herald of the Host. Herald of the Host CAN be really good because it also activates Vanquisher's Banner for extra draw, and that's alot of lifegain if you have many players, but it's very situational, so I don't know...

    August 19, 2020 1:41 p.m.

    Forkbeard says... #8

    Some great suggestions, particularly Dawn of Hope for an additional source of draw - others have mentioned this enchantment as well, it's a worthwhile inclusion and I gotta get it in here.

    As for the control spells you mentioned, they take a little getting used to but they pack a punch. Orim's Chant in particular is as close to 'target player takes an extra turn after this one' in a 1v1 battle as gets.

    August 19, 2020 7:57 p.m.

    vbui510 says... #9

    In that case, Orim's Chant does sound really strong for just one white. At the moment, I just feel like the whole deck is inconsistent and need more card to keep the deck going, so that's why I feel like Orim's Chant isn't needed, but I guess I need to test it more.

    How do you feel about Heirloom Blade? You can consistently draw more angels from your deck.

    August 19, 2020 10:15 p.m.

    Forkbeard says... #10

    Heirloom Blade is an interesting effect that I didn't really consider in here, but I like it! A bit slow and conditional, but I do like the buff + creature kill deterrent aspect. Neat card.

    August 19, 2020 11:01 p.m.

    LunchBox1211 says... #11

    Angel of Destiny is crazy stupid with Lyra. It does not matter how much life they have, they just loose.

    November 30, 2020 1:18 a.m.

    Forkbeard says... #12

    I've been swaying back & forth on Angel of Destiny, but you're right LunchBox1211. This deck could use another win condition and bonus points for being on theme, simply slap it into play when the time is right. It's going in, cheers!

    November 30, 2020 3:35 p.m.

    Nice deck! Would you mind taking a look at mine? Haven't built a mono white deck in years but I dig the angel/lifegain.

    https://tappedout.net/mtg-decks/down-with-metatron/?cb=1624333970

    June 22, 2021 1:38 a.m.

    Ever since I started playing Magic, I've been fascinated by angels and dreamed of building a deck like this. I put every angel I get my hands on - even the not so good ones - into a binder and just admire the art.

    Saving this decklist so I can look at it and adore it.

    December 11, 2021 12:39 p.m.

    So I am really digging this deck but, I see you have the same issue that most mono white decks have which is card draw. A few cards that you might want to consider to help on the draw front are, Sigarda's Splendor, Cosmos Elixir, Rogue's Gloves and,Mask of Memory. I have personally found the last two equipments work really well in my angel deck as your creatures already have evasion.

    From the creature front here are a few creatures I would condsider adding:

    1. Speaker of the Heavens Not an angel but a really strong one drop in a deck like this.
    2. Serra Avenger is a super strong two drop angel and would help to lower your overall curve.
    3. Angel of Finality is really good graveyard hate against graveyard decks.
    4. Angel of Jubilation is not only an anthem for this deck but will shutdown any aristocrats strategy.
    5. Herald of War can be a good option to help lower your mana cost in this deck if you can find ways to reliably give it +1/+1 counters.
    6. Radiant, Archangel don't sleep on this card because she get +1/+1 for each other creature with flying on the battlefield. Radiant can quickly become a 10/10 or bigger with little effort from you. The vigilance is icing on the cake.
    7. Angelic Skirmisher is better than she looks because you get to choose which ability you give your creatures each combat.
    8. Angel of Vitality would be a really strong angel in your deck. Not only will she be a 3 mana 4/4 angel most games but she also will make every source in your deck that gains you life gain you an additional life. That extra lifegain will add up really fast.

    A few other cards you might want to consider:

    1. Basilisk Collar is a cheap equipment that gives Lyra Deathtouch. Deathtouth and First Strike are a really good combo and would stop people from attacking into your board if Lyra is untapped.
    2. Bonders' Enclave basically a second War Room in your deck.
    3. Path of Ancestry you are in a tribal deck so why not scry when you play your angels?
    4. Ajani, Strength of the Pride don't think of him as a planeswalker in your deck, most cases he is going to be a 4 mana onesided boardwipe. Even if you can't ultimate him as soon as he comes down the other two abilities are still very relevant in your deck.
    5. Sword of the Animist is a really strong card in general but, in this deck it can become consistant ramp.
    6. Keeper of the Accord if you have never played with him he can quickly pull you back into the game if you have been missing land drops. I have had games where I play him and by my next turn I have 3 additional plains in play. Plus the first ability that makes tokens can make relevant blockers.
    7. Mangara, the Diplomat is really good white card draw plus he has the bonus of having lifelink which is useful in this deck.
    8. Eiganjo, Seat of the Empire replace a plains with this card. At worst it is a plains but, othertimes it can become a clutch removal spell.
    9. Emeria's Call  Flip I would replace one of your plains with this card as well. At worst it is a plains that you have to pay 3 life to have it come in untapped but, when you don't need the land it is a 7 mana make two 4/4 angels which is pure upside in this deck.
    10. Starnheim Unleashed at worst this is a 4 mana Serra Angel which is already a better rate than a lot of your angels in this deck but, if you Foretell it then this card can single handedly win you the game.

    Lastly you have a lot of 7 and 8 mana drop angels in this deck and unless they are actively winning you the game as soon as they come down then I would consider removing them. Think about it, for the same mana as Akroma, Angel of Wrath I could play Insurrection which can win me the game as soon as the spell resolves. That being said Insurrection is not even a spell that I actively play due to it costing so much mana. Just food for thought as I would personally consider removing some of your bigger angels for some of the lower costed angels I listed above as it would help to smooth out your curve and make your games more consistent.

    Still really cool deck!

    April 26, 2022 3:45 p.m.

    One last card I forgot to include Starnheim Aspirant is really strong ramp for all your angels. I would add this card too.

    April 26, 2022 3:48 p.m.

    Forkbeard says... #17

    Thanks raspberryfish25, that's a bunch of valuable feedback and I agree with much of it, the draw and curve problems in particular. I'm going to make a few tweaks to try and make room for some of the options you've suggested + Giada, Font of Hope is a must include.

    April 26, 2022 8:12 p.m.

    Forkbeard glad some of my suggestions where useful. I agree Giada, Font of Hope is an auto include in any angel tribal deck. She might even do better as the commander. Honestly I had a Lyra Dawnbringer angel deck awhile back but it was to slow and it always struggled in most games so I took it apart. I recently made a Giada, Font of Hope deck Angels on High, which I am hoping to try out once I get all the new cards in but in play testing on here it is still running into consistancy problems. Issue I find with Giada, Font of Hope as the commander is a lot of the angel payoff cards require you to gain life (IE. Speaker of the Heavens, Angelic Accord, etc.) but, many games I would never draw into any of my lifegain cards so the payoff cards would either sit in hand or on the board doing nothing. I also still feel white is lacking behind on the card draw front as most of the card draw requires us to pay insane amounts of mana just to draw a single card (looking at you Dawn of Hope and, Endless Atlas). Thankfully it sounds like Wizards is slowly giving white mana free card draw abilities like the other 4 colors with new cards like, Mangara, the Diplomat, Welcoming Vampire and, Esper Sentinel. Who knows maybe in a few years white will be able to stand on its own two legs like the other 4 color and, not have to rely on janky artifacts for our card draw.

    April 26, 2022 9:24 p.m.

    Forkbeard says... #19

    Made a few tweaks...

    In: Cosmos Elixir, Eiganjo, Seat of the Empire, Giada, Font of Hope, Starnheim Aspirant, Esper Sentinel & Mangara, the Diplomat

    Out: Angelic Arbiter, Plains, Akroma, Angel of Wrath, Ghostly Prison, Gauntlet of Power & Norn's Annex

    I still want to have a few bombs in the deck, but taking a couple of the high cost angels out in favour of draw options + a few more efficient but on theme pieces may help the game plan.

    April 30, 2022 6:26 p.m.

    milohenry13 says... #20

    My Mono-White deck seriously slaps!! Plains Walkers

    Lemme know what you think!

    September 20, 2022 12:13 p.m.

    Forkbeard says... #21

    Hey milohenry13 - very cool deck! Mono W superfriends is a hot take & I like the W good stuff elements you've incorporated. Looks real fun to play, +1 from me.

    September 20, 2022 3:07 p.m.

    milohenry13 says... #22

    Awesome mono-white Angels, Forkbeard! +1

    September 20, 2022 4:06 p.m.

    Deucypher says... #23

    I very much like this deck. Feels much more deadly than the one I am trying to put together for my wife.

    March 15, 2023 7:23 p.m.

    KayneMarco says... #24

    A few other cost reducers to think about are:

    August 21, 2023 11:51 a.m. Edited.

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