pie chart

Ma green and red deck

Standard* Midrange Ramp RG (Gruul)

Robaby


Sideboard


Gruul has been the deck/guild i've been using for pretty much all of the time i've played magic and this is my current standard build. It's performed reasonably well even though it's not a complete copy of the tier 1/2 gruul monsters build. However Xenagos, the Reveler and Sylvan Caryatids in place of Burning-Tree Emissary have been a recent addition that i think will prove to work well.

Any suggestions would be great, as i want the deck to be as good and as fun as possible before most of it's key parts rotate out. Thanks :).

Suggestions

Updates Add

So i took a sort of down graded version (as i don't quite have all the cards yet) of this deck to FNM on yesterday. It was my first FNM and i didn't know what to expect in terms of standard, or set up really.

So the rounds began and first match up was against Bant control. He was a very experienced player and it seemed like he had counter spells in the triple digits. Game 1 AEtherling to the face after everything i played was controlled away. Game 2 Elspeth, Sun's Champion to the face. So i lost 0-2 pretty quick. 'Shame i don't have those Mistcutter Hydra's for my sideboard yet', i remarked after game two. To which he replied, 'you would have had me then; i can't do shit against those uncounterable, protection from blue'. So maybe next time sir.

Round 2 was against green/white heroic. This player was pretty new to the game but he won game 1 as i think my overconfidence got the better of me and i made some mistakes and he surprised me with a 7/7 pretty early on. Game 2 he mulliganed to 4 and couldn't stop my creatures. Game 3 he made a key blunder that cost him the game (i wasn't willing to let him do something else because it wasn't too bad, as it resulted in us trading creatures, but also because it was a matter of reading the card text). I won 2-1

Round 3 against orzhov enchantments. First game i wasn't prepared and got steamrollered by double digit first strikers thanks to Ethereal Armor. Game 2 i had my Polis Crushers and Naturalize at the ready and was able to keep things in check before i was able to get out the big guns and win. Game 3 we were pushed for time but i had the upper hand when 8 minutes left was called. Then 2 turns later i surpised him with a fused Armed / Dangerous meaning he blocked my Elvish Mystic and my two double strikers on the board swung for lethal. I won 2-1.

Final round against red burn/aggro. Game 1 he never seemed to get the right play, he burnt me a bit with Magma Jet but meanwhile my creatures were dominating. He quickly ran out of cards in his hand and that was game. Game 2 he got off to scary start with Firedrinker Satyr turn one and then dealing me 5 damage turn two with a swing and Lightning Strike. However i was then able to stabilize with double Burning-Tree Emissary into Skarrg Guildmage for a line of defence. H e only mustered 2 creatures and that was that really. I won 2-0.

So all in all the deck performed really well and i got 2 boosters (one of which contained a FOIL Thassa, God of the Sea), obviously there's an issure with control but i think my recent changes will cover it, we'll see next week. Can't wait to get the deck finished.

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Mythic Rares

16 - 11 Rares

4 - 4 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.08
Tokens Emblem Domri Rade, Satyr 2/2 GR
Votes
Ignored suggestions
Shared with
Views