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Couldn't keep up with the deck list changes needed for the cEDH meta. Adjusted the list a bit and dropped it down to a high-level casual level.

Combos

Get Animar up to 4 counters, at which point you can cast Ancestral Statue for free as many times as you want to put enough counters on Animar to cast a lethal Walking Ballista. If Animar has 2 counters on it, a potential winning line of play is: Cast Imperial Recruiter and tutor for Phyrexian Metamorph (+1 counter on Animar) -> Pay 2 life to cast the Metamorph copying the Recruiter and tutor for Transit Mage (+1 counter) -> Cast Transit Mage and tutor for Ancestral Statue -> Keep casting and bouncing the Statue back to your hand to rack up as many counters onto Animar as you need (a total of at least 242 in most cases) and then end with bouncing Phyrexian Metamorph back to your hand -> Pay 2 Life to cast the Metamorph copying the Recruiter and then tutor for the Ballista -> Cast the Ballista where X = 121 (free to cast because of Animar) and then gun down all of your opponents. Total cost of the line of play is RU + 4 life.

Another potential line when Animar is at 2 counters is to cast Imperial Recruiter and tutor for Phyrexian Metamorph (+1 counter on Animar) -> Pay 2 life to cast the Metamorph copying the Recruiter and tutor for Spellseeker (+1 counter) -> Cast Spellseeker and tutor for Neoform (+1 counter) -> Cast Neoform sacrificing the Spellseeker and fetch out Ancestral Statue, which bounces itself back to your hand -> Cast the Statue as many times as you need to get at least 242 counters on Animar -> Cast the Statue again, but bounce back the Metamorph this time -> Pay 2 Life to cast the Metamorph copying the Recruiter and then tutor for the Ballista -> Cast the Ballista where X = 121 (free to cast because of Animar) and then kill all of your opponents. Total cost of the line of play is RUUG + 4 life.

There are several other lines that include Shield-Wall Sentinel and Drift of Phantasms that also allow you to get infinite counters on Animar and both Ancestral Statue and Walking Ballista but they depend on which card you start with and I'm currently too lazy to write out all the variations. The benefit of the lines is that they only use creatures to set up so your combo can dodge counterspells that can't counter creatures, but they are more mana intensive than the two lines listed above.

Kiki-Jiki, Mirror Breaker + Zealous Conscripts/Deceiver Exarch is a backup combo. The reason for using the Conscripts over something cheaper like Pestermite is because it gives the deck more ways to get both of them out in a single turn. Birthing Pod + Glen Elendra Archmage let you fetch both Kiki and Conscripts from your deck, you just need to get the Conscripts first to untap the Pod.

Hullbreaker Horror offers a second potential combo independent of Animar. You can use it to keep bouncing mana-positive mana rocks to rack up infinite colourless mana and then keep recasting Ancestral Statue to bounce all your opponents' non-land permanents to their hands, continuously bounce and recast Oblivion Sower to mill out opponents, or cast Walking Ballista with enough counters to kill everyone.

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Casual

91% Competitive