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Madcap Authority (Post Rotation)

Standard RG (Gruul)

Shoken808


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Lately, I have heard of many people using Invisible Stalker enchantment decks, which have been doing quite well tournaments. Ive been trying to figure out if a deck could be made using current standard cards (Post Rotataion). I been doing some research and came across the Alpha Authority and Madcap Skills combo. These two card basically make a creature unblockable. This is what I basically built this deck around.

Elvish Mystic The common mana ramp card used in most decks.

Burning-Tree Emissary This card is awesome. If you have a running start with just forests, it can give you that red mana you need or visa versa.

Ghor-Clan Rampager Nothing like having a Giant Growth with trample or creature card in play.

Legion Loyalist A 1/1 creature with haste for that early damage during a game. The trample and first strike is a plus for later turns.

Savageborn Hydra This creature is a powerhouse. Once you get Alpha Authority on this baby, your opponent will feel screwed. Game Over!

Giant Growth Can be used for extra damage or to save a creature from Shock or spell of that sort.

Clan Defiance There is nothing like having a card that can kill two creatures and damage your opponent in one cast.

Alpha Authority The other half the heart of the deck. Hexproof a creature, then ramp the hell out of it.

Lightning Talon Some creature needs some love too. Give one some power to kill off those pesky blockers.

Madcap Skills This is the second part of the heart. Give a creature power and force your opponent to block with more creatures allowing you to do damage with the rest.

Domri Rade Helps pull creature cards out for more chances of getting your enchants.

Wild Beastmaster - Make all your small creatures into powerful beasts.

All in all, this deck is a simple agro deck. I would love to hear any suggestion to build it better.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

16 - 6 Rares

12 - 4 Uncommons

15 - 5 Commons

Cards 60
Avg. CMC 2.10
Tokens Emblem Domri Rade
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