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Madcap Shoalmind

Modern

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Creature (1)


Trying to use a few different routes to deflect damage and burn out the opponent with Madcap Experiment. Running Angel instead of Empyrion in main because of all the pacts- important that we don't lose to ourselves if they aren't burnt out immediately. Combo A: With a Summoner's Pact or the Wurm in hand, Madcap to the Angel, Shoal to prevent damage and exile the Wurm (either out of hand or after getting it with S.Pact) to put 15 on the opponent's dome and have a Plat Angel on the field. This can usually be done by turn 3 with rites, turn 2 if you have the nut draw. Combo B: Slower but not as risky - Madcap to the Angel, then use your sift to find some disruption and a pact. Protect the angel until you can get Hive Mind out and force the opponent to lose from a Pact casting.

Looking for sideboard suggestions. Open to changes to the main, but the shell overall is consistent - can get one of the two combos off by T4 at the latest with high regularity.

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Date added 7 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

35 - 0 Rares

9 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.65
Folders Modern - Combo
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