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Maelstrom's Mountainside Meat-Toboggan Massacre

Commander / EDH Haste Midrange RUG (Temur) Trample Zoo

DudelRok

Commander (1)

Commander: foil Maelstrom Wanderer

Planeswalker (1)

Sorcery (1)


Maelstrom Wanderer Goes Sledding (2021 Update!)

Step 1: Get to 8 Mana

Step 2: Cast Maelstrom

Step 3: MURDER SOMEBODY, OH YEAH!

Step 4: MURDER SOMEBODY ELSE!

Step 5: ...is anyone else still here? Anyone? Anyone?

Point of the deck? Turn dudes sideways. Turn all the dudes sideways! MEAT-TOBOGGAN MASSACRE! Sometimes we even do it on a Mountainside! (Say the deck name 3 times fast. Go ahead, I'll wait.)

Deck Building

1) First major deck building rule for this deck is that every cascade must be useful RIGHT THE @$%# NOW! What does this mean? It means my ramp also has to be creatures (in case what I want to do is punch someone) my Planeswalkers need to do a good versatile amount of things including produce creatures, ramp and/or draw.

2) Another building rule for this deck is that every creature should either be expendable (because I have more of whatever it is in the deck somewhere) or very difficult to remove, as well as do something like produce land/mana/draw or enable the rest of the deck (trample, unblockable, protection, etc). If it does all of those things then it is either Sakura-Tribe Elder or Nylea, God of the Hunt.

3) Final rule for this deck, people must fear me! The choices I make, and the cascades that follow, might be drastic and devastating ... or they might not, YOU DON'T KNOW! Don't worry about collateral damage, just worry about damage! If something is in the way, WE BLOW IT THE @$%& UP!

Draw Powah

As a creature and haste heavy deck, it is important that I always have more steam, especially should someone decided (rightly so) to blow up all my dudes. This is especially relevant because I can't really do much with my yard.

We have all that draw, we run a little bit of infinite hand-size, because discard is scary and sometimes discard is basically forever gone.

Getting It Through

...THEIR THICK SKULL!

Unblockable and trample is KEY to making sure that the damage I put on board is damage that my opponent takes. We can not ride the meat-toboggan unless we make the THE FREAKING TOBOGGAN! We must massacre, so that we may toboggan.

Unblockable

Trample

Protection

I ain't no coward, but theft and counter magic (as well as removal in general) are things we have to deal with.

Theft Protection

Counter/Removal Protection

These cards are also known as the "STAY THE &%$# OUT OF MY @#%$#@& TURN YOU #$%@&%$!" suit of anti-removal and counter magic.

Suggestions

Updates Add

Have been updating and making changes to Maelstrom for some time, only recently getting around to updating my decks online. Too many changes to list, and many I do not even remember. I wiped the old list and put in the new one straight up. XD

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Date added 9 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

32 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 5.36
Tokens Copy Clone, Elf Druid 1/1 G, Morph 2/2 C, On an Adventure, Spirit 1/1 C, Vizier of Many Faces 0/0 W
Folders EDH Current
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