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Tsuvasa plays the traditional staxy role while slowly accumulating value. She does basic enchantress things but with the downside of only the first enchantment drawing you cards this is why Rule of Law was made for her. There are many decks that just can't win while it's in play and at the very least it slows everyone down to your pace where you can get that sweet value. The combos in this deck bypass all the stax pieces that stop your opponents, namely Rest in Peace Stony Silence and Rule of Law effects as stated. Being so enchantment heavy opens the door for Serra's Sanctum to be used which is very strong with one of the main combo pieces Luminarch Ascension which can just win on it's down with a board that's been staxed down. It's a very fun deck to play if you're looking for a change of pace or want an excuse to play Argothian Enchantress. NOTE: Your version of the deck could look very different. This deck must be tuned to your own meta. Also fear Cyclonic Rift and always have it on your mind.

Intruder Alarm: is a combo piece and sometimes does cute stuff with Earthcraft. Feels pretty dead unless you have the other pieces however.

Idyllic Tutor: never been a fan of 3cmc tutors and this is no exception. However some of the combos in the deck require three pieces I feel like it might be an unfortunate necessity.

Thrasios, Triton Hero: sometimes you have an Earthcraft or a Serra's Sanctum sitting there making a bunch of mana that you can't use, Thrasios, Triton Hero helps in this regard and can be fetched with Green Sun's Zenith if your hand is dry of enchantments. While sometimes he's a great mana sink, you need the mana in the first place so you really only want to draw him mid/late game.

Fertile Ground: a third Wild Growth but where wild growth is great on it's own Fertile Ground is mediocre. Almost doesn't feel worth it, almost.

Verduran Enchantress / Mesa Enchantress / Satyr Enchanter: I play Setessan Champion because I want one for a potential Green Sun's Zenith and it's the easiest to cast. Reason I don't play the rest is that too many of these guys leave you more vulnerable to wraths and feels redundant considering you have a free copy in the command zone.

Mystical Tutor: not being in every deck that can play it feels wrong but no combo pieces are instants or sorceries so skipping a draw step for a small smaller then average selection of spells sounds weak to me.

Sacred Mesa: is a second Luminarch Ascension if you have the full combo. Outside of that it's a dead card and for the most part not worth casting.

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Casual

99% Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

56 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 1.90
Tokens Angel 4/4 W, Bird 2/2 U, Soldier 1/1 W w/ Lifelink, Squirrel 1/1 G
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