Basically, a group hug/group slug deck that doesn't try to win, but rather to tie. And with that kind of mentality, it's hard for anyone to win. Once I played against a competitive Zur the Enchanter deck with this, and after 2.5 hours, the guy finally conceded after spending most of the game in literal tears. It was amazing.


Achievements

IS THIS A GAME TO YOU?: Win 5 Psychic Battle s, make 5 Risky Move s, or take 5 extra turns with Timesifter in one game. (From erabel.)

GOING ONCE... GOING TWICE: Exchange control of a single permanent 5 times in a single game. (From erabel.)

GETTING A REFILL: Go from an empty hand to at least 7 cards with Zedruu the Greathearted . (From erabel.)

COMPENSATING FOR SOMETHING?: Kill an opponent with Illusions of Grandeur . (From jp3ngu1nb0y.)

ALL MINE: Play a game without casting Zedruu the Greathearted . (From alizer313.)

CHAOS THEORY: Have a player lose the game from Grip of Chaos's trigger. (From alizer313.)

PREDESTINATION: Using Whims of the Fates, put all permanents you control into one pile, then lose all permanents. (From alizer313.)

HEY, THAT'S NOT FAIR!: Exchange a permanent you control for a permanent with a converted mana cost at least 7 greater than that permanent. (From titansftw.)

SAY WHAT...: Have a judge not have an answer to your board state. (From Matsi883.)

TOTAL ENTROPY: Have a board state where no player controls a non-land permanent they own. This includes you. (From Gienah.)

LET'S DO THE WARP WORLD AGAIN!: Resolve Warp World at least 2 times in one game. Bonus points for singing Time Warp from Rocky Horror Picture Show while you do it. (From joshua_giraffe.)

UNDERDOG VICTORY: Win the game after having resolved Warp World when an opponent controls at least twice as many permanents as you. (From joshua_giraffe.)

SCRAMBLED EGGS: Resolve a Scrambleverse on the same turn you resolve Warp World. (From joshua_giraffe.)

GLITCH IN THE MATRIX: Control both Grid Monitor and Steel Golem at the same time. (From Somnambulist.)

MAKING THE ROUNDS: In a game with at least 4 players, gain control of Rainbow Vale after it has been controlled by all other players. (From Somnambulist.)

THAT WAS CLOSE: Win the game with no cards left in your library. (From Somnambulist.)

TROJAN VIRUS: Kill an opponent with the tokens made by Akroan Horse. (From GoldGhost012.)

I'M FEELING GENEROUS: Declare a creature type an opponent owns when Cavern of Souls enters the battlefield then give it to them. (From GoldGhost012.)

WELL, THAT'S CONVENIENT: Counter at least 3 spells in a row with Counterbalance. (From GoldGhost012.)

BASICALLY NON-EXISTENT: Resolve Warp World and end up with no basic lands on your side of the field. (From canterlotguardian.)

PROGRESSION'S TOLL: Resolve Warp World and end up with no player controlling any basic lands. (From canterlotguardian.)

GENERALLY A BAD IDEA: Using Puca's Mischief , grant an opponent control of Zedruu the Greathearted . (From canterlotguardian.)

THAT'S NOT WHAT THAT WAS SUPPOSED TO BE USED FOR...: Have an opponent counter one of your spells with a "gifted" Counterbalance. (From canterlotguardian.)

PHASERS SET TO WARP: Use Possibility Storm to make one of your Sorceries "cascade" into Warp World instead. (From canterlotguardian.)

THE GODS MUST BE ANGRY: Cast Warp World for free using Omen Machine 's effect. (From canterlotguardian.)

Suggestions

Comments View Archive

Revision 3 See all

(9 years ago)

-1 Venser, the Sojournerfoil side
Date added 11 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

76 - 0 Rares

10 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 4.27
Tokens Kobolds of Kher Keep 0/1 R
Folders EDH/Commander, Decks, Others, coolstuffs, wants, Edh, EDH - Zedruu, Potential Builds, Decks, Commanders to Make
Votes
Ignored suggestions
Shared with
Views