Heya guys, this is my favourite deck, so ima give y'all a real quick run down.

Early game -- In the early game unless you've gotten the nuttiest starting hand you'll wanna try and make yourself look as inconspicuous as humanly possible, this might mean sand bagging a few threats so you dont draw the ior of the entire table. ( if you feelin a little ballsy then by all means play arch enemy its still a great time )

Mid Game -- In the mid game is when you will probably be able to start trying to combo off be careful not to jump the gun too early as most of the combos in this deck are quite easy to stop via removal apart from one combo. (Will talk more about the combos later :) ) also word of advice don't play Chainer until you have a way to sac your things or unless hes going to win you the game cause things will get very messy!

Late Game -- If you haven't been able to combo off until your face hurts by this point you should be in a position where 1 of many draws will just win you the game (praise be black for its never ending supply of Bulls***) take your time with your tutors, and if your an extra nice person bring them a colouring, all nice combo players giver there opponents something to do while they combo off :)

Combo's We will start with the easy one, Mikaeus, the Unhallowed + Triskelion here by called Mike and Trike. How it works is if mike and trike are on the board together then you will have infinte damage because the mike can always bring back the trike, you ping someone with the first 2 trike shots dealing to damage to lets say timmy, the next shot will shoot trike himself as this will remove the lord effect that mike is giving trike, trike dies all subeku style but comes back from the undying trigger, then from this point on repeat until Timmy is dead (Moment of silence for timmy)

next up is a complicated machine... literally it involves chainer, phyrexian alter and myr battlesphere, this in theory is infinite myrs because when you're sacrificing the myrs you sac 2 of the tokens and the battle-sphere itself, this way you then do your chainer magic and its back (dont do this too much cause it will kill you) this loop is either done when you have a grave pact on board, or a blood artist effect because then you will just infinite damage everyone out of the game.... moment of silnce for Timmy again....

Next up we have our infinite mana -- (note if a blood artist style effect is on board then you will kill everyone this way again) Cards you need for this are ... Open the graves, Grave crawler and phyrexian alter, this is a supper simple way to make infinite mana really early into the game, You sac gravecrawler to add a black he dies and makes a zombie thanks to open the graves because you've made a zombie you can now use that black to bring him back, keep doing this until you've got enough zombie tokens to put the walking dead to shame, there are many ways to win from this position, you can either pass wait for the turn to come back round to you and go beat little timmy up with a metric f*** ton of zombies, or if you have a tutor in hand when you do this grab something like blood artist, or dread summons, blood artist will just kill Timmy and dread summons will mill him but also you so be careful there, on the plus side however more zombies for your zombie party!

I like to call this section oh f*** i messed all my combos up and now i cant infinite (Title still in progress) When this happens you're either got 2 ways off winning left either you play the the creatures in there grave yard cause Timmy is a G and Chainers gonna borrow that cratorhoof or you win via draining the life outta Timmy, this is achieved by 2 cards Gray merchant (aka gary) and Kokusho the evening star, kill them and reanimate them a whole bunch praying that no one has graveyard exile the whole time.

This is the end of me typing now if y'all have any question you can contact me via facebook - https://www.facebook.com/jake.wade.56808995 come say hi i wont bite, plus im always looking for new deck ideas :) or my twitter -- https://twitter.com/JakeWad41181803

No Timmys was harmed during the making of this description

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

36 - 0 Rares

27 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.75
Tokens 2/2 C Artifact Creature Spawn, Bat 1/1 B, Faerie Rogue 1/1 B, Goat 0/1 W, Harpy 1/1 B, Morph 2/2 C, Myr 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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