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Sorcery (2)


Everything is still under construction including the main deck

Deck will also take RIX into consideration.

Trying to create a competitive dinosaur deck. This deck will be updated over time as it is play tested more.

Ramp Aggro: This is most likely the best option for dinosaurs where we ramp into large dinosaurs quickly. There are many cards that enable us to cheat out large dinos earlier than we should and apply massive amounts of pressure with these powerful creatures.

Fast Aggro: There is defiantly a version of this deck that is faster and plays smaller enrage dinos. Not sure if it will be able to out race or compete ramunap red but I thought it would be nice to have a spot for this deck in case someone figures how to make it work.

When deciding what color to play we have to figure out what cards are best to compete with the current meta and also compliment the dinosaurs we want to play. Listed below are 4 different color combinations that seem most optimal. The 3 color choices are most risky since managing 3 colors can be challenging and less consistent. The reason for adding the third color would be to add cards that are really powerful. We could splash any color for certain cards since we have access to cards that search for basic lands and also have cards that can manipulate our mana. How ever the question to ask is, is it worth it? My reason for adding black into the mix are the hand destruction spells black offers. Then again is adding the third color worth it. The 2 best options appears to be green/white or green/red. Green is almost essential in any version of the deck we are building since they offer ramp cards. There are defiantly other versions of this deck that do not need the ramp so excluding green could be optimal.

Regisaur Alpha: A lot to offer in one card. Creates another body with trample and gives all dinos haste. Whats not to love about Regi. People need to remove it because all of our huge dinos suddenly can attack the turn we play them.

Carnage Tyrant: Very hard for opponent to deal with. Big body that cannot be countered or targeted. Scary once Tyrant comes out and we can play it earlier than turn 6.

Drover of the Mighty: Great for mana acceleration and can add any color to our mana pool for fixing. Once we get a dino out which will usually be the turn after if one isn't already on the board, he becomes a 2 mana 3/3 that lets us fix mana. Defiantly a 4 of.

Deathgorge Scavenger: Great card that grows if left unchecked and can help us gain life. Main use for this card would be to exile cards from opponents graveyard.

Ripjaw Raptor: 4 mana 4/5 that lets us draw cards. Cray.

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Date added 7 years
Last updated 6 years
Splash colors WBRG
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

15 - 2 Rares

15 - 2 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 3.03
Tokens Dinosaur 3/3 G w/ Trample
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