Making Eight-and-a-Half-Tails Great Again!

Commander / EDH* Siq6Six

SCORE: 31 | 94 COMMENTS | 19907 VIEWS | IN 18 FOLDERS


NensouHiebara says... #1

Eternal Dragon is a great utility card. Early game, he tutors for a Plains or Mistveil Plains . Late game, he's a self-recurrable fat flier that can hold Equipment if needed.

Weathered Wayfarer keeps you from falling behind on land and can tutor for nonbasics.

Champion's Helm offers 8.5 +2/+2 and hexproof for low costs. In situations where you don't have 8.5 available, throwing around a +2/+2 boost for isn't bad either.

Fireshrieker offers double strike.

Loxodon Warhammer and Sword of Vengeance are great Equipment to have on hand.

Masterwork of Ingenuity is a tutorable, one-mana Equipment clone.

Land Tax keeps you from falling behind on land.


Adarkar Valkyrie - OK creature to have if you want additional ways to keep a key creature alive or to steal one after a sweeper.

Austere Command - Use it again. It's one the better sweepers in the format, as you can sculpt it to your needs.

Cloudshift - A one-shot flicker effect isn't really worth it.

Devouring Light - Bad. Costs too much for what it does in comparison to what's also available for White (even though it has convoke). Only targeting creatures in combat makes it unable to remove problematic utility creatures that don't enter combat.

Kaldra Set - OK Equipment. They have been outclassed by other Equipment since Mirrodin block, but they're fun to use if you can consistently have all three out at once.

Hero's Blade - Not worth it. The trigger only matters if 8.5 isn't on the field or you have another legendary creature in your hand. A vanilla +3/+2 isn't great, even when it has been auto-equipped.

Intervention Pact - If Hive Mind is that much of a common sight, an "I win" card that costs nothing does sound hilarious!

Mirran Crusader - A good creature that holds Equipment very well.

Oblivion Ring - Removal that can be reversed is not that great to use IMO.

Orbs of Warding - Worth it if your meta has a lot of 1/1 token spam and player-targeting effects.

Quest for the Holy Relic - Don't use it. It's ungodly slow and a horrid mid-late game draw.

Quicksilver Amulet - Not worth it. Cheating in creatures for 4 mana doesn't have a lot practical use when most of your creatures are cheap to begin with.

Return to Dust - Fantasic 2-for-1 artifact/enchantment removal spell.

Ring of Thune - A bit slow, but it's a cheap source of vigilance.

Scroll Rack - With a shuffle effect, it's a good way to replenish your hand with fresh cards. Creates an amazing card draw engine with Land Tax.

Silverblade Paladin - It's either a Battle Mastery for 8.5 or two double strikers to slam your opponents with Equipment. Great card.

Treasure Hunter - OK artifact recursion.

Trepanation Blade - Bad. The +X/+0 boost is too varied and can't be controlled. The mill inadvertently gives free fuel to graveyard-based strategies.

September 25, 2015 4:29 p.m.

Siq6Six says... #2

Hey, thanks for the feedback. Where would you suggest fitting Eternal Dragon? I gave him some thought early on but at the time he didn't quite fit my plan but things have changed.

I like Weathered Wayfarer. I overlooked that he tutors nonbasics when considering him previously. He just may replace Knight of the White Orchid. The knight is too conditional and if I start first I have to miss a land drop to get any effect.

I originally felt Champion's Helm was a bit too conditional since I'm not running many legendary's and wasn't enough bang for buck. Also my focus on this build was long game resilience so while I have an amazing commander, it's not focused on abusing him to win. However I'll pick one of these up and give it a shot. I've been considering a "side board" for this deck so I can change it from socially acceptable group-shenanigans play to a leaner, meaner winning deck for fine-tuned decks or 1v1.

I've also had and pulled the other equipment you mentioned. In place assault suite, tatsumo, animist, the Kaldra set was in (tho now out). I had originally pulled Masterwork to fit in Infiltration Lens but lately it's been lack luster. Either I don't want to swing in and lose my creature of they don't block because they don't want to trigger the card draw.

Land Tax is on the agenda, tho I am still hesitant. If it put lands into play, that'd be amazing. It puts them in my hand which doesn't feel quite right. However if I can get my recursion going, land tax would help me discarding creatures to cheat back in... Hmmm.

September 26, 2015 5:23 a.m.

Siq6Six says... #3

Oh wow! I missed the full write up you have hidden under maybe board! I do agree with much of what you've pointed out here.

I do want to slot in Austere Command back in, but not sure where.

Scroll Rack is on order, which is why it's not in.

Same as Quicksilver Amulet. I do like this one because I can slide Iona/Avacyn/Emeria/etc for 4, EOT. Or main phase & still have mana for equip/etc. I've actually slimmed some fatties down because this felt too top heavy. Even still, EOT Stoneforge Mystic - fetch Argentum Armor or Batterskull and then put it into play for on my turn isn't bad. Or when an opponent hoses me, playing Iona, Shield of Emeria naming white. I'm not entirely shut down.

Hive Mind didn't happen tonight... But ya know what did? Curse of Echoes. Sadly, I had a Path to Exile, instead. Tho it would have been great haha.

Mirran Crusader and Silverblade Paladin are both under consideration again. More than likely I'll bring in the crusade. He's tough with protection. I just swapped in Treasure Hunter and pulled Relic Seeker. Guess I forgot to update my board to that change.

Return to Dust is also coming back in. I think I under rated that card when I pulled it.

September 26, 2015 5:57 a.m.

Siq6Six says... #4

Dang, wish I could edit my comments. Final thoughts.

I see your point on Devouring Light. My idea behind it was that it can hit attacking or blocking, and exiles the target. Wing Shards costs the same and gives the choice to your opponent. Storm is nice, but just rarely happens. I'd almost just slot in Celestial Flare or go a different route and bring in Brave the Elements to just get damage through.

Karmic Guide is also coming this way I noticed I forgot to add it to my maybe board. Not a maybe, but just on order.

I'm also considering Relic of Progenitus.

September 26, 2015 6:30 a.m.

ComradeJim270 says... #5

I don't want to sound mean here so please don't take this the wrong way: you should be sure your decks are labeled properly to avoid confusing people and also to get more help with them.

This is not a Tron deck. Tron is a Modern deck using the three Urza lands to produce large amounts of colorless mana and play huge threats early. It's not actually a voltron deck either since you're putting equipment on lots of creatures, as opposed to suiting up your commander.

What you've got here is an equipment-themed EDH, and that's fun. I think you've got some fun toys here. Even Worldslayer. Sticking that on Avacyn is pretty funny. Like any mono-white EDH deck you've got a problem with card draw. I'd advise adding Mentor of the Meek. For the rest you'll need to rely on artifacts. Mind's Eye, Tower of Fortunes, Loreseeker's Stone, Staff of Nin, Jayemdae Tome, etc. You can also run Enlightened Tutor and Idyllic Tutor, stuff like that. I think these will all help your deck perform more consistently.

October 7, 2015 1:21 a.m.

Siq6Six says... #6

ComradeJim270, thanks for your input. I'd consider "Tron" a shortcut for both UrzaTron & Voltron, mostly dependent to which format your discussing. At least it sure is at my local LGS. In consideration, I pulled the tag, as I do think Modern UrzaTron is more popular and more likely what people are thinking when they look for Tron. I do suit up 8.5 in good ol' Voltron fashion. It's often the route I go when I play 1 on 1. The deck mostly sees 4 player games, so while that's a clear option it needs alternate methods of attack. As well as a way to not become irrelevant late game since that's where the matches go.

Anyways, Worldslayer was pulled, once again. I had to make room for Champion's Helm. Like Cataclysm it's one of those love-hate cards. Sometimes it arrives at the perfect time. Others, it's dead because it would do more harm than good.

Card draw hasn't been a big a problem. There is often somebody playing Group Hugs. If not I've got Miko, Scroll Rack, Puresteel. That, plus the potential GY recursion, the equipment tutor, land tutor (just slotted Thawing Glaciers in, pulling Tectonic Edge). I feel that things are in a good place. I don't want to push my mana curve too much higher than it is, so I'm trying to be careful with the inclusions I bring. Mentor of the Meek is something to consider. While he doesn't hit all the time, I do have 12 creatures which could possibly activate the card draw. That and potential (all be it rare) tokens via Nahiri. I'd probably slot it in place of Anafenza, Kin-Tree Spirit. She's been in because I love the art, but her ability is decent all game long.

I haven't had the time to update my deck list after the most recent changes. Maybe I'll get to that tonight.

October 12, 2015 2:53 p.m.

ComradeJim270 says... #7

The thing with group hug is that it's also helping your opponents. That's why in many groups, playing that archetype paints a huge target on your head.

You want to draw more cards so you come out on top. Everyone who's not playing mono-white has an edge on you here. Mind's Eye is especially helpful here because it means that when someone draws your opponents cards, you get more cards than any one of them. Loreseeker's Stone is also very good for refueling later in the game.

A good rule of thumb is about 10% of your deck should be draw or tutors. That will give you more consistency and staying power.

October 12, 2015 10:20 p.m.

NensouHiebara says... #8

Indomitable Archangel is a better drop instead of Leonin Abunas. Abunas doesn't have a metalcraft requirement.

December 6, 2015 12:02 p.m. Edited.

Siq6Six says... #9

Your right. Personally I like Indomitable Archangel for the evasion & that she's an angel (tho this deck has too much variety to be considered an Angel tribal). She also draws out the removal spells pretty quickly. It's rare I have an issue achieving metalcraft. Dispatch, when I pull it, is a rock star!

Since I ditched Leonin Shikari, and possibly Leonin Abunas, I've just got Taj-Nar Swordsmith left to be rid of the cats. I know you don't like Taj, but I've abused him with Flickerwisp & recursion, so fetching equip isn't always +4 mana. He's last to go of the three for sure. I have yet to pick up Land Tax, so I'd still have to find it a place. As well as a possible inclusion for that new lieutenant that gives the commander +2/+2 & indestructible. Tho that card means I'll be focusing more on 8.5, where I like the idea of this deck performing strongly without him.

December 6, 2015 12:38 p.m.

Siq6Six says... #10

So! Iona out, Mind's Eye in. We'll see though... The guys I play also have Iona in their decks, so while its "mean", it was fair ha. However, I did bring back wolrdslayer. Still considering bringing in other forms of hate like cataclysm again :D

December 12, 2015 11:59 p.m.

Forkbeard says... #11

I came here for the funny deck name, I stayed here for the cool deck. You secretly are an MTG savant, +1 bro.

January 9, 2016 1:29 p.m.

Siq6Six says... #12

Thanks for the kind words Forkbeard!

January 12, 2016 3:23 p.m.

snotice says... #13

+1 for the hilarious name and the fact that it is foiled out!

January 12, 2016 3:43 p.m.

snotice says... #14

My suggestions from the new set coming:
- Stone Haven Outfitter
- Captain's Claws

What to take out is the tough part.

January 12, 2016 3:51 p.m.

Siq6Six says... #15

Hey, snotice! Thanks for the comment. I like the Stone Haven Outfitter, but your right. Finding a slot will be tough. The Captain's Claws seem pretty sweet, but I'm not running tokens. I think it'd be excellent for say, Kemba, Kha Regent. Going super wide with "Whenever a creature enters" effects, such as Cathars' Crusade. In fact, that cards got me thinking about possibly some sort of Ally's deck, for standard (I haven't played standard since rotation).

I'm going to give a lot of thought on the outfitter. The anthem is good, and the card draw will take away the sting from removal!

January 15, 2016 12:43 p.m.

Siq6Six says... #16

Last week one of the opponents played Omen Machine. Really slowed things down. Between Expedition Map & Thawing Glaciers I was able to start doing stupid stuff. He was playing Tyreal and started stealing from my yard until I fetched Homeward Path lol. I also had Emeria, The Sky Ruin in play. Unfortunately as I was about to completely dominate, he dropped Bojuka Bog and my graveyard went bye-bye.

So with removal of rule #4, Intervention Pact just got a lot worse. Hive Mind & Curse of Echoes doesn't make you win the game. I didn't feel it was a strong card as it was, but it made my opponents playing those type of effects very risky. I had already ordered Banishing Stroke, and now I won't have trouble slotting it in. Profound Journey is coming as well, not sure where to place that.

I've also got a Sensei's Divining Top coming. I think that'll have some nice synergies. It can also help me get out from under another Omen Machine. Just need to decide where I'm putting it.

Considering ordering Kor Haven as well. The more I look at it, it's not all that bad. Costs mana but can stop big beaters. I think I'd swap out Fountain of Cho. That's always a feel bad when playing it early game. I was thinking "storage lands" for explosive mana sources when I originally slotted it in. Didn't work out as I'd imagined. The art in foil looks incredible tho! Haha.

Still haven't got Land Tax. That damn card just keeps going up and up. i don't follow legacy, but something must be taking over with that card in it.

January 19, 2016 4:16 p.m.

Siq6Six says... #17

The top came in. I slotted it in place of Intervention Pact, tho I never saw it. Friday night saw split time equally played between this deck and my Kaalia of the Vast deck. We played a couple really fun games of 3HG!

Banishing Stroke & Profound Journey arrived today. Haven't decided what to pull. I'm also about to pull the trigger on Kor Haven (exped version).

January 23, 2016 10:57 p.m.

snotice says... #18

Awesome! :) Top helps the deck so much! I agree with some of the moves for your deck. Looking good!

January 23, 2016 11:25 p.m.

Siq6Six says... #19

Didn't play Friday night, but i got a few games in Saturday while the LGS was running the modern event.

Got my Zendikar Expedition Kor Haven & Tectonic Edge lands, slotted them in place of Fountain of Cho & Arcane Lighthouse. All the time I've had that, it was a miss. Either no Hexproof to worry about or the land simply wasn't to be found. Kor Haven already proved its, stalling Marchesa, the Black Rose from kills.

Last week I rushed in Sensei's Divining Top, pulling Intervention Pact. I still need to figure out what it's actually replacing since Banishing Stroke exchanging with the pact. Going to hold off on Profound Journey for now.

January 31, 2016 2:10 p.m.

Siq6Six says... #20

So I made two more changed last night. Entreat the Angels is gone. Profound Journey is in. The Angels have never proven themselves worthwhile, unfortunately. Tho the last couple games my yard has been empty, that's partly due to graveyard hate. The nice thing about Journey is it goes off twice & its targets aren't as restricted as others.

I also brought in Banishing Stroke. Since it was originally replacing Intervention Pact, I was looking for a card that Sensei's Divining Top officially replaced. I had a hard time coming to a decision. I ultimately decided to pull Devouring Light. My reasoning being it was a 3cmc removal which had restrictions of requiring attackers, targeting & inefficiency. If I ran more vigilance it'd be a different story, but my board doesn't go wide & if I've got something untapped, I'm not usually being attacked.

I'm also thinking long & hard about picking up Weathered Wayfarer. It'll help catch me up when I'm behind in lands, or get the one I need in late game. Grab a Strip Mine to blow up Meren of Clan Nel Toth's sac outlet High Market. Homeward Path to stop Tariel, Reckoner of Souls. Stop single threats? Maze of Ith or Kor Haven. Lots of plains on board?Emeria, The Sky Ruin.

Lastly Land Tax. Oh land tax. Why oh why did this card jump up so high. If I add it, I must get the judges promo. I should add it. Its basically an auto include. In fact, I just looked at it the other day, it was $90. Checked as I'm posting this and there are now only 2 copies on TCGPlayer. Bottom price is $99. There's got to be something going on. I don't follow legacy, maybe some deck is taking over that utilizes it. I wonder if this card is going to continue to rise, or if it may dip soon.

February 5, 2016 12:17 p.m.

Siq6Six says... #21

So I brought in an Enlightened Tutor in place of Steelshaper's Gift. Same cmc, less restrictive & instant speed. Downside is not going straight to hand. It should synergies well with Top & Rack, as well as allowing me to search more answers or tools.

Waiting on the Wayfarer to arrive.

Recently upgraded my acct. Looks like it's showing all my changes at once, rather than just the tutor swap.

February 9, 2016 11:50 a.m.

Ruffigan says... #22

All Is Dust + color change is my favorite win condition of all time, +1.

February 13, 2016 9:55 p.m.

aznb01777 says... #23

You should run Celestial Dawn save you some mana. Since it is a tron deck running Pariah and/or Pariah's Shield on commander will prevent all damage to you since u can just give your general protection.

February 14, 2016 8:39 p.m.

Siq6Six says... #24

@ Ruffigan Yes, it's always satisfying to wipe out a few lands, or maybe a problematic Artifact! The next card that I've been thinking about a lot for some time is Ugin, the Spirit Dragon. I believe I'm going to swap that out for Reya Dawnbringer. She's been lackluster. Only grabbing creatures. Only on upkeep. High CMC. My graveyard gets targeted as well, so the recursion hasn't been as great as it could be. Not to forget - now I've added Profound Journey, I've got a yard-card that'll grab any permanent.

@ aznb01777 Celestial Dawn would actually hurt my game plan. It turns my utilities into basic plains. It would shut off Kor Haven, Homeward Path, Emeria, The Sky Ruin & others. It also hoses all equipment as soon as the creature gets pro-white (via 8.5 or a sword). It also opens up full board wipe to All Is Dust & Ugin, the Spirit Dragon, as well as settin me up for a total shutout if Iona, Shield of Emeria comes into play. I hadn't looked @ Pariah's Shield that way before. Itd effectively give 8.5 Reach, Vigilance & multi-block abilities. However, Pariah would fall off & the damage would kill 8.5 as soon as he was given pro-white.

The meta has changed, slightly. Now seeing Narset, Enlightened Master & Dragonlord Ojutai. I'll be bringing Arcane Lighthouse back. (Side Note: I need to RTFC more often. I thought OJ had Hexproof. It's only while untapped.)

Thanks for the suggestions guys, it's always appreciated!

February 15, 2016 2:24 p.m.

aznb01777 says... #25

well you really don't need kor haven or homeward path if you just use your general's ability, yea I forgot about pariah falling off at that, but pariah with indestructibility would still be a pretty good set up. Aside from that Illusionist's Bracers would be a nice add to for double activation. Other than Allay is something you should run since edh go lots of op enchantments. You can always use allay to blow up your own celestial dawn. In addition to that Celestial Dawn only targets your opponents which would make celestial dawn even more OP since it locks down your opponents completely.

February 15, 2016 9:34 p.m.

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