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This is a "Group Flood" deck

This Zacama deck is a very unique brew. It's based on the fact the commander is a 9 mana vigilant 9/9 trampler, so it can attack and block. But as the commander is refunds itself, it uses as many land mana doubler effects as possible, flooding everyone for mana.

Mana for all!!!

What mana doublers can we run? Zacama's naya colour identity lets us run a lot of it.

Mana Flare, Dictate of Karametra and Heartbeat of Spring are the three symmetrical doubler enchantments.

Keeper of Progenitus and Zhur-Taa Ancient are symmetrical mana doublers on a body, Keeper specifically only for the three basics types of Naya. Therefore the deck is running a landbase consisting of lands with these types.

Collective Voyage and Rites of Flourishing lets everyone ramp for more lands.

Mirari's Wake and Regal Behemoth can double just your mana.

Then the deck also runs the typical green land ramp like Cultivate and Farseek as well as Sol Ring

But a lot of these ramp effects are symmetrical, so is there any way I can use this to my advantage?

Can I turn ramping my opponents into an upside?

This deck's opponents are very likely to flood the board quickly with this deck's mana doublers. Therefore I'm running different goad and mass threaten effects to get those board states to attack each other rather than me.

Taunt from the Rampart, Spectacular Showdown and Insurrection are great answers to the deck's main weakness, by using the opoonent's boardstates against them. If boardstates are too tough to let live, boardwipes like Farewell and Sunfall clear the board like a Mario Kart Blue Shell

Heavy Hitters

If I'm likely to boardwipe quickly after ramping everyone, there's very little point in early game creature threats. Therefore I've decided to run very few creature spells, but make the ones I do massively impactful on the game.

Angelic Arbeiter gives players the choice of attacking on their turn or actually using all the mana they now have.

Serra's Emissary always choosing creatures makes you near unkillable and your boardstate unblockable simultaneously

Etali, Primal Conquerer is a near guaranteed 5 spells for seven mana and a backup version of Blightsteel Colossus

Death Kiss, Gisela, Blade of Goldnight and Havoc Eater pose impactful game changing effects immediately.

This gives me reason to play Oath of Druids as I'm very likely to not have the most creatures, and likely to hit a big threat.

Defense of the Hart and Tooth and Nail are great ways to cheat out two big threats at once.

Zacama's ETB

Zacama lets us untap all our mana, so we can dump it into Zacama's activated abilities to help clear key threats.

Running Equipment and Enchantments that can double Zacama's power and give it haste means we can immediately pay any equip costs once Zacama arrives.

Lightning Greaves and Dragonwing Glider all give a way for Zacama to swing immediately the turn it comes out, with is amazing with vigilance.

To double Zacama's damage, Bladehold War-Whip, Duelist's Heritage, and True Conviction can grant double strike. Hexplate Wallbreaker also gives an extra combat.

Xenegos, God of Revels both doubles Zacama's stats and grants haste, as well as being boardwipe resistant or a potential threat

Splashy stuff

With all this mana we've generated, we can include more mana sink spells than Zacama's built in removal and lifegain in order to close out games. Forth Eorlingas! and Hydra Broodmaster allow us to dump our spare 30+ mana into a massive boardstate

Card Advantage

The spells included to find more ways to dump mana include Escape to the Wilds, Ignite the Future, and Inspired Tinkering as big impulse draw effects with extra upsides.

Reckless Impulse and Wrenn's Resolve are useful at almost any point in the game, early to find that one more land or ramp, and late game to find a big threat or two

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Comments

99% Casual

Competitive

Date added 9 months
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 2 Mythic Rares

51 - 4 Rares

11 - 2 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.35
Tokens Angel 4/4 W w/ Vigilance, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Human Knight 2/2 R, Hydra X/X G, Incubator, Phyrexian 0/0 C, Phyrexian Germ 0/0 B, Rebel 2/2 R, Soldier 2/2 W, The Monarch, Treasure, Treefolk */* G
Folders ramp
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