I disagree. Getting a double white cost on turn 3 in a BU is almost impossible. He would have to make a very odd mana base to compensate. I would stick to your current plan.
However, I do agree that you are most likely going to die before anything happens. You probably need removal and counterspells. I feel like this deck is way too slow for what decks are being run out there today.
May 17, 2012 10:13 p.m.
@Forsaken12101: No. Splashing white for almost no reason is just silly.
@fireteam: Evil Twin and Cryptoplasm are supposed to protect me if they put any strong creatures on the field, as is Unsummon. Undying Evil and Turn Aside are supposed to protect against removal and damage spells. If I have an extra Exsanguinate, it can be used to give myself enough life for an extra turn or so to get the combo.
Any suggestions for rounded sideboard, to protect against specific colors or strategies?
Any ideas about how to make it get played faster? Ramps and cheep fetches, maybe?
May 17, 2012 11 p.m.
For a bit of reference, out of 25 playtests, I had the working combo on the field and the win-condition cards in hand, on average, in 6.8 turns. Specific numbers:
[(6, 6), (4, 4), (5, 4), (7, 4), (8, 3), (11, 2), (10, 1), (14, 1)]
First number is # of turns, second number is # of games with that turn.
May 17, 2012 11:10 p.m.
did you playtest just against air? or did you open another tab with another deck and actually play?
my friend ran a red/green infinite mana myr deck with Fireball as his wincon (killing every1 in multiplayer)
the thing is once people realize what you're playing (which is pretty obvious with myrs) they will start killing of you're Myr Galvanizers really fast.
I guess you're playign on a budget seing no dual lands but try to get some. and then add in Mana Leak for better protection..
Palladium Myr is also better as a 4 of since it requires you to have less myrs out for infinite.
im also no fan of Diabolic Tutor maybe drop all or atleast 2 for something like Think Twice? if you do that you can hold up mana for Mana Leak and if they do nothign scary at the end of the turn just tap 2 and go Think Twice, sounds goo eh? gl
May 18, 2012 3:17 a.m.
@Vman: Yes, I was playing against air. I didn't realize that you could play against decks.
As I said to fireteam, I have several cards to protect the Galvanizers, almost all of which cost one mana.
Diabolic Tutor means I can get exactly the card that I'm missing, be it a wincon or a Myr. Think Twice doesn't. I almost always have a mana left over at the end of the turn, anyway.
What kinds of dual lands?
May 18, 2012 8:29 a.m.
well theres Darkslick Shores (which are $10 a peice) and Drowned Catacomb (a bit cheaper)
the thing about Diabolic Tutor is you spend 4 mana on getting a card you wont be able to use this turn... 4 mana is alot.. you wont be able to protect you're cards..
there was an article somewhere before about Diabolic Tutor's real effect..
"pay 4 mana this turn, get the card you need next turn then die misserably." but if you're playgroup isnt so harsh then its ok.
oh and i think Spellskite declined in price recently (unsure)
May 18, 2012 8:35 a.m.
@Vman: I searched for all Standard lands, and the BU I found cost fairly ridiculousness amounts of money. So no.
May 18, 2012 8:39 a.m.
@Vman: I invariably have a mana and either Undying Evil, either Turn Aside, either Unsummon to spend it on. Oh, and about the Pladanium Myr, those take more time to summon, and thus are harder to ramp with.
May 18, 2012 8:42 a.m.
Why don't you bump that up to 4 Palladium Myrs? You can get the combo more efficiently then. You might want to consider Swiftfoot Boots.
Also, Diabolic Tutor really is a bad card, I would recommend stuff that goes at instant speed (Forbidden Alchemy, Think Twice).
You said you got the combo at turn 6.8 at average? Unless your playgroup is really nice, you should be dead against a large amount of decks. The current standard meta is very pushed towards aggro (Naya Aggro, R/G Aggro, Humans, Pod) and I feel with little to no protection to block, you will die. With only 6 copy spells with a average CMC of 3, you will have to slow down the combo just simply to block one out of many creatures they control. I would take out blue completely and put in white instead for one of the best cards ever made, Lingering Souls for blockers.
May 19, 2012 5:31 p.m.
@fireteam: My logic was that with, Palladium Myrs alone, you can't get a turn-4 wincon.
- Land
- Land
- Land
- Land + Palladium Myr
- Land + Myr Galvenizer x2 + Wincon
As apposed to
- Land
- Land + Sliver/Leaden Myr
- Land + Palladium Myr + Myr Galvenizer
- Myr Galvenizer + Wincon
Although the chances of the former are 5/25. I'll try out Forbidden Alchemy, which seems a great deal more useful than that Think Twice for only one more mana. Also, why should they be at instant speed?
May 20, 2012 5:55 a.m.
@fireteam: Based on your suggestions, I replaced 2x Silver Myr by 2x Palladium Myr, 2x Leaden Myr by 2x Alloy Myr, 4x Diabolic Tutors by 4x Forbidden Alchemy. Here's the stats:
- Average: 11.4
- Length: 5
- Frequancy: [(8, 1), (12, 1), (11, 1), (20, 1), (6, 1)]
I'll try out replacing the Alloy Myr by shapeshifters.
May 20, 2012 6:22 a.m.
@fireteam: So I did that, I replaced Think Twice with Forbidden Alchemy, and got slightly better results, but still worse than the original
- Average: 9.4
- Length: 5
- Frequancy: [(8, 2), (9, 1), (10, 1), (12, 1)]
I generally have to many Exsanguinates than I need. What if I removed some in exchange for some Forbidden Alchemy? Also, 2 shapeshifters for the same.
May 20, 2012 6:42 a.m.
@fireteam: Did the above, got:
- Average: 8.0
- Length: 5
- Frequancy: [(10, 1), (12, 1), (5, 1), (6, 1), (7, 1)]
May 20, 2012 6:58 a.m.
For the same:
- Average: 7.6
- Length: 10
- Frequancy: [(6, 3), (12, 2), (5, 2), (7, 2), (10, 1)]
And if I replace the 6 defensive spells with 3 of each monocolor Myr, tweek the lands, and accidently remove the two Evil Twins..:
- Average: 7.0
- Length: 10
- Frequancy: [(7, 4), (9, 2), (5, 2), (10, 1), (4, 1)]
May 20, 2012 12:36 p.m.
This is looking a lot better. I might recommend Dismember, you can pay the three if you want to, or you can get a kill spell for only 1 mana.
May 20, 2012 8:37 p.m.
Questions:
- Any ideas for things that give everyone haste cheeply? That would give me a couple of turns of advantage, if done right
- Shapeshifter themes
- Token swarm clearers that cost cheaper IRL than Ratchet Bomb
May 21, 2012 10:03 a.m.
EndingWithDrake says... #19
The mana loop idea is cool. But all that mana and just cheap spells to spend it on? I'd say throw in something scary then with all those useless myrs Infinite Reflection them.
May 21, 2012 12:39 p.m.
@EndingWithDrake: Really no, because the Myr really aren't useless, and they aren't there for the mana. This isn't an ramp-then-reflect deck.
May 21, 2012 9:30 p.m.
Toddington says... #24
Have you considered red, it gives you access to Whipflare and Fireball variants?
Steel Hellkite is another infinite sink that isn't useless when you don't have infinte mana.
Shimmer Myr, flash out your combo pieces around removal counters.
Nice deck.
May 26, 2012 5:54 p.m.
@Toddington: Whipflare would be very useful, but only as a sideboard, since it's fairly useless against control or (less so) ramp decks.
Steel Hellkite is useless with infinite mana and costs to much otherwise.
Shimmer Myr , as afar as I understand, isn't that useful - what would I gain by playing them as flashes? What exactly do you mean by 'removal counters'?
Forsaken12101 says... #1
Interesting win condition.
The only advice I can give is perhaps Gold Myr and Tempered Steel, along with black white or blue white lands for that extra bump.
May 17, 2012 10:07 p.m.