Maybeboard


I'm trying to take advantage of manifest and cards that trigger when things are turned face up.

The majority of the land produces green so that I can quickly put out mana dorks and Trail of Mystery. As soon as possible, start manifesting and/or casting morph creatures - preferably manifest creatures.

The goal is to manifest a hydra, hornet nest, or a big creature, then flip it at a time when combat tricks matter (imagine attacking with a manifested hornet nest, then flipping it after the opponent declares a Sagu Mauler 6/6 as a blocker).

The Treasure Cruise, Kruphix, and Secret Plans ensure card draw with no max hand size.

The lens allows me to decide between top-decking or manifesting a card.

The Trail of Mystery allows me to mana ramp and clean all the land out of my deck. If it causes me to discard land I can use it to delve.

The bow is multi-purpose; most importantly it allows me to put cards on the bottom of my library before I use the Trail to tutor a land, then shuffle.

Anything that bounces creatures or permanents is good removal and/or a way to return useful instants to my hand if they got manifested.

I've removed Pine Walker, Archetypes of Courage, Imagination, and Endurance. With Frontier Siege, I'm tempted to add the Archetype of Imagination back in just because it would be a sweet combo to have every creature that ETBs fight my opponent's creatures, especially if I get the Siege late game and don't need the mana ramp.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

28 - 0 Rares

17 - 0 Uncommons

3 - 0 Commons

Cards 72
Avg. CMC 2.71
Tokens Insect 1/1 G w/ Flying, Deathtouch, Manifest 2/2 C, Morph 2/2 C, Snake 1/1 G
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