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I wanted to make a Marath, Will of the Wild deck that has all the combos and interactions, and if your cant tell I love tutors. Any advise and suggestions are welcome though.

Aside from the combos I seen I got some inspiration from: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/511373-marath-will-of-the-wild-tokens-big-and-small

COMBOS:

Marath, Will of the Wild + Mirari's Wake + Earthcraft + Cathars' Crusade = inf. mana + x/x tokens

Marath, Will of the Wild + Mirari's Wake + Earthcraft + Ivy Lane Denizen = inf. mana + 1/1 tokens

Marath, Will of the Wild + Earthcraft + Ivy Lane Denizen = inf. 1/1 tokens

Marath, Will of the Wild + Earthcraft + Cathars' Crusade = inf. x/x tokens

Marath, Will of the Wild + Mana Echoes + Cathars' Crusade = inf. x/x tokens + mana

Marath, Will of the Wild + Mana Echoes + Ivy Lane Denizen = inf. x/x tokens + mana

Marath, Will of the Wild + Ashnod's Altar + Ivy Lane Denizen = inf. x/x tokens + mana

Marath, Will of the Wild + Ashnod's Altar + Cathars' Crusade = inf. x/x tokens + mana

Combine Goblin Bombardment with any inf. token combo for inf. damage,

Add Rings of Brighthearth or Illusionist's Bracers to any inf mana for inf. damage by copying his first ability repeatedly to add inf. counters to him or any target creature. then removing them to deal damage to players or creatures. Also Doubling Season with inf. mana works too.

some know Rings of Brighthearth + Basalt Monolith = inf mana.

Woodfall Primus + Ashnod's Altar + ( Ivy Lane Denizen OR Cathars' Crusade ) = inf. destroy non-creature permanents and Inf mana

Woodfall Primus + Mana Echoes + ( Ivy Lane Denizen OR Cathars' Crusade ) = inf. destroy non-creature permanents and inf. damage

Gyre Sage + Marath, Will of the Wild = a unbelievable mana dork I tapped for 17 green one time!!

These are not all of them I know and I will probably figure out more while playing the deck. if you want to know how one works just ask.

cards in the sideboard are ones i need to get.

there is also an equipment theme going on because Marath, Will of the Wild + Basilisk Collar is removal on a stick and in Sword of Kaldra's case an exile on a stick not to mention ill need to get Swiftfoot Boots or Lightning Greaves and Darksteel Plate for protecting Marath, Will of the Wild. Also tutoring for Illusionist's Bracers makes combos easier, Skullclamp makes for easy draw power and gets inf. draw power with a inf. token and mana. just a tip it you need to draw and have a anthem like Mirari's Wake out you can still use Skullclamp but it takes 3 or more; mana 1 for a token, 1 for the equip, and one for each damage until you kill it and get the draw.

any advise questions and suggestions are welcome.

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Date added 10 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

8 - 0 Commons

Cards 101
Avg. CMC 3.24
Tokens Elemental X/X G, Knight 2/2 W w/ Vigilance, Spirit 1/1 W
Folders Interesting stuff, Ideas
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