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Enchantment (1)


This is a multiPlayer token deck that I designed around my favorite commander, marath!! This deck relies on using enchantments, and creatures, to flood the board with tokens putting pressure on the board. There are a few different ways that I shoot for to win.

Option 1: aggro This strategy uses two corner stones of the deck, doubling season, or parallel lives. This allows us to build a massive board presence that can attack freely without having to worry about how am I going to block incoming attacks. The finishers for this plan are either beastmaster ascension, or coat of arms. Both of these allow you to turn you 1/1 2/2 creatures into legit threats that need to be dealer with

Option 2: burn This plan can kill the entire table in 2 to 3 turns if you have the proper board state. Purphoros, impact termors, and warstorm surge are the main pieces to this strategy, but cards like doubling season and parallel lives just speed up the clock.

This is by far my favorite deck to play it Excells in multiplayer, and can hold its own on 1v1 matches as well. If you see anything I missed then please let me know, and no infinite combos I don't want my play group to tear into me lol.

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Revision 1 See all

(4 years ago)

Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

44 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Copy Clone, Eldrazi Scion 1/1 C, Elemental 5/5 RG, Emblem Elspeth, Sun's Champion, Goblin 1/1 R, Insect 1/1 G w/ Flying, Deathtouch, Monk 1/1 W, Morph 2/2 C, Plant 0/1 G, Satyr 2/2 GR, Soldier 1/1 RW, Soldier 1/1 W
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