Maybeboard

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Enchantment (1)

Artifact (1)


Comments and suggestions welcome!

Cards currently on the concept train into the deck are in maybeboard.

Elves have been employed as a power plant into what I honestly suspect is the greatest X cost general in the game.

A spartan (Ok, gutted) non permanent package provides us the drawback of this "Competitive but not anywhere near premium" deck. Primal Surge is an excellent card, paying ten mana to likely win the game is nice, especially when various cards let you do it again(Eternal Witness). Tooth and Nail and Genesis Wave Provide us with some secondary options, diluting the Primal Surge pool, but with the density of infinite combo that Marath rides on, even one fifth of the deck is likely to win if not stopped.

Equipment provides a rather potent sub-theme to Marath, Between deathtouch enablers, the bracers, Sword of Feast and Famine, Umbral Mantle for infinite mana shenanigans, and good ole Skullclamp, the toolbox that Stoneforge Mystic, and Stonehewer Giant have access to is flexible enough for nearly any situation.

Skyshroud Elf provides mana filtration at a bargain price of no tapping, turning the usual, astounding, amount of green mana offered by elvish generators, into Damage, another infinite swarm, or an equally rediculous amount of +1/+1 counters. I cannot state enough how much I feel this card should be a staple in every Naya deck that isn't secretly a mono-colored build.

Devoted Druid and Earthcraft fulfill similar roles. While Devoted Druid plays nice with Hardened Scales, Doubling Season and Illusionist's Bracers, Earthcraft provides for more staying power in the mana that Marath's +1/+1 counters can make for it. (One tapping creature as opposed to one +1/+1 counter that pays for the untap) Both are fair ways of storing mana for later that come in at a delightful 2 mana period.

With a proper amount of counters on Marath, a cycle can be created to generate 1/1 Green Elementals infinitely. With Cathars' Crusade, Illusionist's Bracers Or Doubling Season, this process is upgraded to include infinite mana, and by extension Lethal.

One of the greatest challenges in this Marath Primal Surge deck has been Draw, from it's earliest iterations utilizing Mindless Automaton and Etched Oracle to Fecundity and Mind's Eye I've been constantly wondering how I can tap into green's draw engines with the (usually) small creatures that I flood the field with, and a supremely limited number of instants and sorceries. I've found what I wanted. Keen Sense fits the bill perfectly. At worst, turn 4. it's a smaller harmonize(3 mana, 2 draw). At best? partially assembled combos allow for drawing as much as you like within a turn as long as you have the mana to feed into it.

The printing of Huatli, Radiant Champion forced it's way into the third planeswalker slot of my deck, the emblem is just too delicious to ignore, and certainly a simple task for a Marath deck. Even burning out your entire board to keep Huatli alive until her emblem puts you ahead, and quickly becomes the primary goal whenever she's drawn.

Note: Whenever Hardened Scales Is on the field, all instances of Marath's +1/+1 counter ability can be reduced to one mana at a time, effectively turning hardened scales into a doubling machine for the bargain cost of 1 tapped forest.

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Date added 9 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

64 - 0 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Elemental X/X G, Emblem Huatli, Radiant Champion, Emblem Wrenn and Six, Plant 0/1 G, Satyr 2/2 GR
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