Intrduction
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists." - Nicol Bolas
"Lacks subtlety, but accuracy."- Marchesa
"Integrity is the lifeblood of democracy. Deceit is a poison in its veins." - Edward Kennedy
"I've built up a tolerance."- Marchesa
Marchesa came about due to my excitement with there being a Grixis commander with a more
subtle gameplan than to
bash
in
brutally
and
maim one
player. I then received a foil
Marchesa
from a friend as a gift, and before long I was waste deep in Grixis subterfuge.
How to Play/Philosophy of Deck Show
How to Play:
Control your life total. In the first five turns of the game, it is incredibly important to hit your land drops -
losing
a
little
life on the way, and get a few permanents (preferably creatures) in play.
Do not play any of your "
Kill On Site
" cards if they are permanents. Your goal is to game the table. Keep as many threats in hand as needed to re-stabilize in case a field Play cards that
make
you
look like
you're
not
a
nuke
goes off. Do not play cards that
set
off
alarms
for players that have played a game of commander before and know how to do
basic
threat
assessment
.
Philosophy:
Marchesa
is all about deceiving your opponents. This deck doesn't ramp nor actively win in one turn in a combo finish (though it can, with
Mike
and
Trike
). Your goal is to look like one of the crowd, and to purposefully place yourself in a situation where when your opponents look at your board state, life total, and all available information, they do not see you as the main threat. This is counter intuitive, ad exactly how the deck was built.
Your goal is to lie. Be a good liar. You are trying to steal the throne and look nonthreatening. Create friends. Then use them. Play the role of the character and the deck.
- You enjoy the subtleties of playing the prey but maintaining indirect control
- You understand that both of them were right
- You're a fan of Maven Black-Briar from Skyrim
- You enjoy politics (playing "the game")
- Someone in your playgroup runs
Oloro
- You love casting your commander
- You like creating sticky board states that make your opponents groan in regret
- When you play Civilization, you're always Attila, and you always win through conquest
- You're not good at lying or your friends always think you're lying already due to reasons
- You like to ramp or have huge splashy crazy turns
- You don't like using your life total as a resource
- Your playgroup seems to
play
only
spot-removal
that
exiles
- You're an angry Selesnya player having an identity crisis (we all go through phases
Trostani
, just go on a walk, don't change who you are)
The deck name is based off the character Maven Black-Briar from Skyrim. I fet there to be similarities in her art style and the way Maven is portrayed in The Elder Scrolls.
Your primary goal is to play politics. You aren't group hug and you aren't group slug, you're just here, a player in the game, not at the front of the pack, but not at the end. Don't appear too strong or too weak. You want players to kill each other, and then kill the weakened players and take the throne.
No exact strategy for this one, just practice and the ability to socialize well at the table!
Less of a Win Condition, more of a battle cruiser card that can sometimes run away with the game due to incredible card value if allowed to activate more than once. Card gets better the better the targets.
At some point you might have an opportunity to steal a quick kill for the table by alpha-striking the "king" of the game. If you do this correctly, the players at the table will be on your side about this. Make sure you kill the player that everyone else wants dead. Play to the sheeple! No one knows you are a black panther.
With enough power on board, there will be moments that you can alpha strike. Just make sure not to leave yourself open for a crack-back swing, as your life total will likely be questionable from being a self-draining deck trying to play the Dethrone game. This just takes practice.
This deck runs 6 lands that attack. They all get bigger from dethrone and keep their counters too! I have won more than one game by
damning
the field pre combat phase, and then animating my 'roided out land base.
Eat your heart out Zendikar.
This isn't the most original or inspired win condition.
But hey, neither is assassination. But they've been using that awhile. No one lives to complain about it either.
This well known infinite combo will kill the board on the spot. Just look it up and read an explanation, no need to reinvent the wheel here!
2.) Tell me what you think about the deck!
3.) You've tried out the deck yourself, what do you think?
4.29.17
Archived Information
Aesthetics updated, and layout created for future use. Card-by-Card Breakdown for Win Condition cards. Deck Philosophy created as well as explanation of other peripherals.
Card categories created.
Deck was first uploaded. Nothing extra done, just the list.