Marchesa and her loyal Trinkets

This deck is based around looping our modular creatures or modular like. Modular is an oldish mechanic (for now) that states the creature enters the battlefield with a specific nubmer of +1/+1 counters. These do count towards The clause of Marchesa, the Black Rose stating that "whenever a creature with a +1/+1 counter on it dies, return that card to the battle field under your control at the beginning of the next end step."

NOTE: This delayed trigger will apply to the creature even if Marchesa, the Black Rose is removed after the trigger is ready to go.. waiting dormant... This is important as it means Marchesa, the Black Rose can carry around her own self revive which we will cover in the Self Protection Section...

Our true Modular creatures: Arcbound Reclaimer, Arcbound Worker, Arcbound Slith, Arcbound Ravager, Arcbound Stinger, Scrapyard Recombiner and KINDA Iron Apprentice have the benefit over our IMPOSTER (but still loved!) psuedo modular creatures. This being the fact that when they die, their counters can be moved onto another artifact creature moving our coutners all around our board for further looping with Marchesa...

Our Psuedo Modular Boyos include Mindless Automaton, Triskelion, Workhorse and Steel Dromedary as they can protect themselves and loop but do not grant that ability around.

RULES NOTE: Black Sun's Zenith and stuff like Toxic Deluge will allow any creature to come back that would be killed if they had a +1/+1 counter on them with Marchesa out. Normally a -1/-1 counter will remove any +1/+1 counter but if it would die all at once it will gain a Marchesa trigger.

This is due to rule 704.8 which summarizes to that if a card is put in graveyard by a state based action and another state based action is triggered, then it will point to it last existing on the battlefield with a +1/+1 counter, it will come back. Think of it as being marked with for example two +1/+1 counters and 6 -1/-1 counters. If it all occurs at once, then it still is seen as having those two + counters. This rule also applies to a creature with a +1/+1 counter on it thats not normally a creature like Sculpting Steel meaning it will come back even though it is no longer a creature in the graveyard.

There are a few creatures we mentioned already that love to get more and more counters being: Workhorse for TONS OF MANA Triskelion for TONS OF DAMAGE Arcbound Reclaimer for TONS OF RECURSION (to the top ._.) Mindless Automaton for TONS OF DRAW (we like draw!) Inkmoth Nexus for TONS OF SALT (PS... these counters remain on the card even when its not a creature... just waiting to become one again...) Plus any creature worth protecting should get a +1/+1 gift from time to time but modular only targets artifact creatures (Unless its Iron Apprentice )

That leads us to our next section.. Protection counters

Here we can take a look into cards that can help protect our commander as well as provide +1/+1 counters around the board to any of our key pieces that are not artifact creatures

Metallic Mimic is great but only hits a single creature type. Naming Human or Wizard is my go to depending on what else we have out besides the commander - you can place counters on Metallic Mimic from modular creatures so maybe do that too to protect the piece protecting the others...

Thran Vigil Very great as we have creatures leaving the graveyard ALL THE TIME on anyone's (hopefully everyone's) end step

Feign Death A quick recursion for a creature plus providing it protection in the form of +1/+1 counter after it comes back. Basically recurs twice with this.

Tyrite Sanctum A great land for helping our legendary creatures achieve protection status

Forge of Heroes A great land for helping our Commander ONLY achieve protection status

Unspeakable Symbol Pay 3 life to save a creature from removal? I'm ok with that!

Clan Crafter A sac outlet, protection provider and a draw engine in one!

Phyrexian Scriptures This card gets a counter on our commander (or another card) and then doubles as a board wipe THEN graveyard hate

Fain, the Broker His can act as a (tap) sac outlet + counter provider, He can act as a treasure maker or even a token gen

Extruder AN oldie but a goodie. Free Sac outlet + counter provider

Here are our Sacrifice outlets

Already discussed: Clan Crafter, Fain, the Broker, Extruder

Goblin Bombardment free, repeatable and great for pinging Goblin Welder Single use but can get something back that didn't have protection while also getting back what we used to swap with it Kuldotha Forgemaster Tutor to battlefield and sac, pretty good value Phyrexian Tower Sac and mana bonus Viscera Seer Free sac and a scry for card selection Time Sieve Extra turns are great! Even better when you have 5 artifact creatures that are going to recur before your extra turn where you can do it all over again.... Krark-Clan Ironworks and Ashnod's Altar need no introduction

Our strictly Payoffs for sacrificing creatures include the following Grim Haruspex,Quicksmith Genius and Smothering Abomination are good for card draw Mahadi, Emporium Master is nice when mana needs a boost Scrap Trawler as if we didn't have enough recursion Dictate of Erebos for board bullying and control - gets around indestructible Marionette Master for direct damages - be sure to add the counters to her from fabricate for extra damage!

Our end game is oppressive with looping big creatures with heavy ETB or LTB effects. Some good creatures we want to put counters on for looping are Wurmcoil Engine and Combustible Gearhulk or Baleful Strix and the classic Solemn Simulacrum for solid value

Notable COMBOS

Wurmcoil Engine

  1. Have a Wurmcoil Engine in play
  2. Have Nim Deathmantle in play
  3. Sacrifice Wurmcoil Engine to Ashnod's Altar or Krark-Clan Ironworks along with one of the tokens make by Wurmcoil to obtain
  4. Use to pay for the Nim Deathmantle trigger returning Wurmcoil Engine to play
  5. repeat steps 3-4 for infinite ETB, LTB and death triggers along with infinite 3/3 wurms. These can also be sacced for mana

Workhorse

  1. Have a Workhorse in play
  2. Have Nim Deathmantle in play
  3. Remove 3 of the 4 +1/+1 counters off of Workhorse to obtain
  4. Sacrifice Workhorse to Ashnod's Altar or Krark-Clan Ironworks to obtain for a total of
  5. Use to pay for the Nim Deathmantle trigger returning Workhorse to play which enters with 4 new counters
  6. repeat steps 3-6 for infinite ETB, LTB and death triggers along with infinite colorless mana netting each loop

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Comments

95% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

19 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Inkling 2/1 WB, Morph 2/2 C, Myr 1/1 C, Servo 1/1 C, Treasure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders My actual decks
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