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Marching Overgrown Doom Tomb (MODT)

Unknown

TDBSASHA


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This deck imposes the life and death cycle of nature in a poetic exposition of what mushrooms turned zombie might do. Early game Tragic Slip in conjunction with Deathspore Thallid murder with -1/-1 keeping enemy board presence low early game or while deterring with combinatinos of thallids (generators) and destruction Abrupt Decay + Thallid Shell-Dweller . These combinations will deal with most issues while allowing for Saproling generation.

Meanwhile you are building towards an overrun mushroom colony. Generation of Saprolings? allows for many functions such as....-- draw a card (x)
-- +1/+1 (x)-- -1/-1 (x)where x is the number of saproplings sac'd.

orJust having a bunch of fungus running amongus(our)? enemies. Other combinations include you pulling Jarad, Golgari Lich Lord in conjunction with a Mycoloth which has devoured a few saprolings, you can easily have the win that turn. Or replace Jarad, Golgari Lich Lord in the equation with Overrun. Also the obvious combo of Overrun in conjunction with Saproling tokens takes place enough times to use it as a basic strategy with the deck

Using Parallel Lives with all the generation allows for multi-tasking creatures and allows for you to abuse all those create (SAC A SAP) abilities as described on the thallid cards.I would much rather use Doubling Season in the deck than Parallel Lives + Life and Limb, however life and limb has its own interesting benefits including early game mana, late game land-rush and other strange utility inbetween. Doubling Season also is much more costly in the amount that I wanted (4 in the deck = $80....yozah).

Also Harmony of Nature functions well as buffer throughout the game and scales incredibly with more spores. Not infrequent to find turn 10 (70+ life) with this deck while generating spoors.

Sticking with my theme of life and death I have a single Deathrite Shaman whose high utility in game is not to be taken lightly. its also a 1 mana creature that people consider wasting spells on from his +life/-life over time. Its also sometimes nice to draw Evolving Wilds or Terramorphic Expanse and then exile it for another mana out of nowhere.

The main function of this deck after playing it against many on tappedout.net seems to deny creatures a place on the opponents side while maximizing presence and hitting them either with many creatures or a few large ones while using the SAC a SAP abilities to control the flow of battle and the emergence of creatures.

Suggestions and plus 1's would be highly beneficial. I am about to order it so let me know as soon as you can!This deck was meant to be able to respond passively and aggressively to most variables.

TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIMMMMMMMMMMMMM!---NOTT TIIMM!

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Date added 12 years
Last updated 12 years
Legality

This deck is Unknown legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 3 Rares

18 - 5 Uncommons

14 - 1 Commons

Cards 63
Avg. CMC 3.12
Tokens Assassin 1/1 B w/ Player Killer, Copy Clone, Elf Warrior 1/1 GW, Saproling 1/1 G
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