Description in-deep of every cards:
Creatures:
Goblin Guide
: The most aggressif creature ever printed in modern. I does attack before your opponent play a land if you started first. Its ''side effect'' can serve as a
Mishra's Bauble
like effect, without the draw...
Monastery Swiftspear
: Its basicly four more
Goblin Guide
who is sometimes weeker and most of the time stronger.
Eidolon of the Great Revel
: Modern
Pyrostatic Pillar
but with a body. It make it better because you can actually attack with im, letting it pass with burn such as
Searing Blood
and
Searing Blaze
. It does burn A LOT.
Instants:
Lightning Bolt
: Best bolt obliviously. It as the best cost/damage ratio of all burn to date and no side effect.
Searing Blaze
: Hit a pesky creature along with a burn in the face. It prevent us from using our precious burn on creature instead of the face. Also good with fetchlands (for instant speed).
Lightning Helix
:
Lightning Bolt
fused with
Healing Salve
, make-up for our lands and
Eidolon of the Great Revel
lifeloss.
Boros Charm
: One-side
Flame Rift
in modern along with some other effect that we will probably never use. It could only say that it do four damage and still play it, its thats good. But, i will still explain somes narrow situation where it could be useful. It can protect our permanents, most importantly our lands or
Eidolon of the Great Revel
from removal that will obligatory make us loose otherway. The doublestrike one is more a narrow situation if you don't want to trade your creature and make it survive, but the other one can do that also...ok i did the damage one like 99,9 percent of the time.
Sorceries:
Lava Spike
: Basicly bolt 5-8, only throw bach is sorcery speed and it can only it players. Anyways thats our main objective to it the opponent face.
Rift Bolt
: Bolt 9-12, but delayed for a turn. It also act as a mindgame trap, it will push your opponent on not playing creature in its range to prevent it for being burned so it hit the face instead.
Skewer the Critics
: A new addition for more bolts
Lands:
Mountain
: Main mana source. You need them to win.
Inspiring Vantage
: The Boros Fastland.
Sacred Foundry
: Same as above but give white.
Arid Mesa
,
Wooded Foothills
and
Bloodstained Mire
: Fetch the right Shock land you want for mana fix.
In the sideboard
Rest in Peace
: To slown down graveyard strategies
Path to Exile
: The best spot removal in the format.
Kor Firewalker
: For the mirror.
Deflecting Palm
: Beat shadow strategies.
Searing Blood
: In case your opponent have a lot pesky creature you want to get rid of. Act like
Searing Blaze
, but don't need landfall for more power. It come without the creature must die side-effect, but it can't kill most Zoo deck creature (because they mostly have 3 toughtness, making
Searing Blood
mostly useless
against them, its why this one is in the sideboard.
Skullcrack
: Beat lifegain strategies and counter sideboard.
Smash to Smithereens
:
Shatter
fused with
Lava Spike
. Side it againts artifact strategies.