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Mardu Green Midrange

Standard BRGW

cholooooo


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Maybeboard


This is a home brewed deck for an upcoming big magic event here in my place. Im open for Professional Suggestions guys. Feel free to give a feedback about how do you think of the deck in the current metagame.

As you can see, the deck consists of early removals in the form of Draconic Roar and Silkwrap just for those threats within the early stage of the game such as Jace, Vryn's Prodigy  , Mantis Rider, Warden of the First Tree , Hangarback Walker, and those dorks that power up ramp strategies.

Then when I need to remove bigger threats, I have Crackling Dooms and Abzan Charm by my side so things will not be so rough for me. I also have a 1x Crux of Fate in my mainboard for sticky situations such as double rhinos, double dragons, or a Wingmate Roc with a token unleashed

When it comes to creatures, I believe that I had made a greedy decision of having two playsets of Four-Drops. But Rhino is too good to not to play my friends. So Enough with that. My five-drop slot is the most powerful slot in here due to the power of Kolaghan, the Storm's Fury. I like it when it comes down after the turn I play a rhino or regent because it will surely give your opponent a 10+ damage if it connects.Finally, The deck's late game power is really remarkable due to the Two Dragonlords and card advandtage given by Kolaghan's Command and Abzan Charm

+1 if you like it guys! :)

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 5 Rares

16 - 5 Uncommons

2 - 5 Commons

Cards 60
Avg. CMC 3.43
Tokens Dragon 5/5 R, Emblem Sarkhan, the Dragonspeaker, Manifest 2/2 C
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