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Mardu Mid-range (Games Day Winning Deck)

Standard Competitive Midrange RBW (Mardu)

JakeMG


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The flex slots are the two Mardu Charms. I chose them because they are good against the decks I was facing and somewhat versatile. The deck gains slight card advantage through k-command, goblin dark-dwellers, and obviously painful truths. The argument could be made that this is in fact a tempo deck. Often times the game plan revolves around resolving an early seeker of the way, followed by a crackling doom and hitting for 3, then following it up with key and peele, etc.

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Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

35 - 4 Rares

10 - 8 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 2.57
Tokens Elemental 3/1 R, Emblem Sarkhan, the Dragonspeaker, Emblem Sorin, Solemn Visitor, Thopter 1/1 C, Vampire 2/2 B, Warrior 1/1 W
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