Sideboard


Maybeboard


This is an aggressive midrange where the initial plan is to beat my opponent down quickly with Bloodsoaked Champions, Goblin Rabblemasters, sacking the gob tokens to Butcher of the Horde and then cleaning up with, if necessary, Zurgo Helmsmasher or Stormbreath Dragon. A lot of removal is used to ensure I have a clear field so that my creatures can get in and take care of business. This deck has evolved a lot since I first made it and this is what I have come up with so far, any comments or suggestions are greatly appreciated though. Hope you guys enjoy!

Main

Bloodsoaked Champion - This guy can repeatedly get brought back which makes him a pain to deal with, and can get repeatedly sacrificed to Butcher of the Horde. Just an over all great 1 drop.

Thoughtseize - The best discard spell in standard right now and gives me a chance to see my opponents hand and take care of any threats that I don't feel like I could deal with otherwise.

Lightning Strike - A great answer to most early threats and can help me finish off planeswalkers or get that extra damage in to finish off an opponent.

Crackling Doom - This has great utility and is an excellent removal spell for a monstrous Fleecemane Lion or the occasional Sagu Mauler. This also allows me to take care of planeswalkers and get rid of a creature by redirecting the 2 damage to my opponent's walker. Just an excellent card.

Hero's Downfall - Instantly takes care of any planeswalker and is fantastic spot removal.

Goblin Rabblemaster - This card is insane, and has wonderful synergy with Butcher of the Horde. Sacking a gob each turn for lifelink or vigilance or even haste if the token stayed on the field is just great. He also can finish games all by himself if left unchecked.

Herald of Torment - Powerful 3/3 flier that can be bestowed late game. What more could I want?

Butcher of the Horde - Rhinos are cool and all but this guy finishes games faster. Can have haste, vig and/or lifelink which provides a lot of utility and swings over all those rhinos, and caryatids. Most importantly though, he finishes games.

Sorin, Solemn Visitor - This guy is amazing! his +1 sticks around until my next turn which people just seem to forget about all the time and the lifelink helps me stabilize late game to pull ahead. The -2 gives me a flier and something to sac to the butcher as well. If I am able to get his ultimate off against anything other than a token deck/elspeth this is a huge problem for my opponents.

Utter End - A good catch all removal spell at instant speed. Gets rid of ashcloud pheonix for good.

Stormbreath Dragon - So i hear you're running white in your deck? Sweet. Was good when he first was released even better now that so many decks are running some kind of white splash in them. He's one hell of a finisher.

Zurgo Helmsmasher - Now this card is a very high risk high reward card, either I'm paying 5 mana to have my opponent get domed for 7, throw a creature under the bus to block him or eat a removal spell on their turn, but he isn't a card you want to try to race. Zurgo finishes a lot of my games just simply because my opponent does't see him coming. If Sorin happens to be on the field already when he comes out then thats 8 life I'll also be gaining. I can board wipe on my turn and he's still going to be there. In my opinion this card is very under rated.

Side

Thoughtseize - So i thought 4 was just too many to run main but i wanted to have the option of a 4th against my grindier match ups. So one in the side it is.

Bile Blight - Against those quick aggro decks that have 4 ofs of everything and if not its a cheap spot removal at the very least.

Sign in Blood - Gives me just that little bit of card draw to out pace my opponent.

Anger of the Gods - Decimates the field against aggro and exiles them all? Seems good to me.

Utter End - One in the side just in case i need a little more removal for some late game threats.

Chandra, Pyromaster - She allows me to get ahead with her 0 ability by getting that extra card draw and allows me to clear a path to my opponent by making it so one of their creatures can't block this turn.

Sorin, Solemn Visitor - An extra one in the side to help guarantee I can get that extra life gain and maybe keep one out on the field.

End Hostilities - So your board has now gotten out of control there buddy and It appears I'm behind, so let the top deck wars begin. Great for punishing decks that over extend and also helps Zurgo smash in second turn if he's somehow still on the board.

Sarkhan, the Dragonspeaker - Great against my mirror matches and is an additional threat if not kept in check. Also can get me ahead of the race if I'm lucky enough to ultimate him.

Wingmate Roc - At first I thought this card was bad but it turns out I was very wrong. Wingmate is phenomenal and ends games quite quickly while all the while gaining you some life. Guess that's pretty good.

Record

1st FNM with the deck: 4-0

1st round: Mono Red 2-0

2nd round: Jeskai Burn 2-1

3rd round: Abzan Aggro 2-0

4th round: Abzan Midrange 2-0

Khans of Tarkir Game day: 5-0

1st round: Abzan Midrange 2-0

2nd round: Abzan Midrange 2-1

3rd round: G/R Devotion 2-0

4th round: Abzan Aggro 2-0

5th round: Temur Monsters 2-1

2nd FNM 3-1

1st round: Mono Red 0-2

2nd round: Abzan Midrange 2-0

3rd round: Temur Monsters 2-0

4th round: R/B Aggro 2-1

3rd FNM 3-1

1st round: Mono Red 2-0

2nd round: Abzan Midrange 2-0

3rd round: Sultai Control 2-1

4th round: Naya Walkers 1-2

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Revision 2 See all

(10 years ago)

+1 Purphoros, God of the Forge maybe
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 6 Mythic Rares

42 - 6 Rares

3 - 2 Uncommons

2 - 1 Commons

Cards 60
Avg. CMC 3.03
Tokens Bird 3/4 W, Emblem Sarkhan, the Dragonspeaker, Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Vampire 2/2 B
Folders KoT
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