The first Commander deck I bought in a store was Guided by Nature, with Freyalise at the helm. I built a mono-green "good stuff" deck with it, which taught me the basics of the game. As I became more familiar with Magic, I transitioned to an elf tribal strategy, replacing Freyalise with Ezuri, Renegade Leader. This deck became my go-to for 1v1 Commander, while I used my other decks for multiplayer games.

After some time, I was ready for a new challenge: adding a second color. With the addition of blue and Ezuri, Claw of Progress as my commander, I built a deck focused on +1/+1 counters, sneaky tricks, and politics. It quickly gained a reputation in my playgroup, and I became known as a backstabber.

When Battlebond was released, I introduced Pir and Toothy as my new commanders. Under their leadership, the deck transformed into a "Don't Hate, Proliferate" strategy: a wheel deck combining +1/+1 counters with proliferate and political plays. It turned out to be perfect for 2-Headed Giant Commander.

But change is always tempting. Now, I’ve added even more colors, landing on Ishai and Reyhan as my new pair of commanders.

Reyhan, Last of the Abzan: Reyhan was a formidable leader of the Abzan Houses, known for her military successes against the dragons. When her khan, Daghatar, surrendered to Dragonlord Dromoka, Reyhan refused to kneel. She rallied her clan’s remnants and became its last khan. During the climactic "khanfall" battle, she heroically defended her allies but was slain by Silumgar while protecting Yasova and Alesha.

Ishai, Dragonspeaker: Ishai is the trusted herald of Ojutai, a wise dragonlord of Tarkir. Though Ojutai values no individual herald, Ishai earned significant respect and autonomy through years of loyal service. She was instrumental in recognizing Narset as worthy of Ojutai’s personal tutelage.

How i rate my decks: This deck is a 7 or optimized deck, but I still need to test it more to figure out its exact power level.

  • Jank (1): a slow, awkward, or unreliable deck, a deck where all creatures have hats on.
  • Casual (2-3): a deck not intended for sanctioned tournament use, commanderprecons.
  • Focussed (4-5): a fun deck for Friday night magic, your upgraded precon, deck with theme, budget.
  • Optimised (6-7): a good deck for Friday night magic, good synergy, you have a way to win, good interaction, good manabase.
  • High power (8-9): A very powerfull deck, you can win fast, you have almost all the good cards, no budget, your missing some cards to make it competitive, you can stop others from winning, powerfull synergy, almost perfect manabase.
  • Competetive (10): A deck to win as fast as possible and preventing other from winning, you play the best commanders, you have all the best cards for your deck, your still testing and researching to make your deck better then competitive (11)

Deck Strategy and Goals The main goal of this deck is to accumulate as many +1/+1 counters as possible and then strategically use them to generate massive value and secure victory.

  • Gathering Counters: Cards like Ishai, Managorger Hydra, Bristly Boar, Spine Sower, Master Biomancer, and Forgotten Ancient are excellent at building up +1/+1 counters quickly.
  • Using Counters: By combining Reyhan, Carrion Feeder, Yahenni, Undying Partisan, and Greater Good, you create a sacrifice engine that allows you to move counters onto creatures that benefit most, such as:

    • Kalonian Hydra (to double the counters).
    • Toothy, Imaginary Friend (for card draw).
    • Sage of Hours (for extra turns).
    • Ghave, Guru of Spores and others for additional synergy.

Winning the Game:

  1. Extra Turns: Stack counters on Sage of Hours to take multiple turns.
  2. Myriad and Copy Effects: Use Blade of Selves with Reyhan to trigger massive value through the legend rule, generating huge amounts of counters.
  3. Draining everyone with Jarad, Golgari Lich Lord
  4. Commander damage

Combos and Synergies

Key Formula Rules:

  • R = Number of Reyhan copies
  • T = Number of triggers per copy
  • C = Base counters per trigger
  • TP= Triggers of Pir
  • DS = Doubeling Season Trigger

Here are some of the key combos that showcase the deck’s power: Reyhan + Blade of Selves Combo or Legion Loyalty (CxR)xT

Reyhan attacks with Blade of Selves equipped, creating two token copies in a 4-player game.

  1. The tokens die instantly due to the legend rule, triggering Reyhan’s ability.
  2. Result: (3C x 2R) x 3T = 18 +1/+1 counters to distribute.

Reyhan + Rite of Replication Combo (CxR)xT

  1. Cast Rite of Replication targeting Reyhan, creating 5 token copies.
  2. The tokens die immediately, triggering all of Reyhan’s abilities for each.
  3. Outcome: (3C x 5R) x 6T = 90 +1/+1 counters to allocate across your creatures.

Three-Step Combos with Multipliers Cards like Pir, Imaginative Rascal and Doubling Season/ Vorinclex, Monstrous Raider, amplify the number of counters you generate exponentially.

Key Formula Rules:

  • R = Number of Reyhan copies
  • T = Number of triggers per copy
  • C = Base counters per trigger
  • TP = Trigger of Pir
  • DS = Doubeling Season Trigger

Examples with Multipliers:

- Pir, Imaginative Rascal:

  1. Reyhan + Blade of Selves: (3C x 2R) +2TP= 8C,

8C x 3T= 24C +3TP = 27 Counters to distribute + 1 Pir trigger on each creature you put counters on.

  1. Reyhan + Rite of Replication: (3Cx5R) +5TP= 20,

20C x 6T =120 counters to distribute + 1 Pir trigger on each creature you put counters on.

- Doubling Season:

  1. Reyhan + Blade of Selves: 18C x 2DS = 36 counters to distribute x2 for each creature you put them on.
  2. Reyhan + Rite of Replication: 120C x 2DX = 240 counters to distribute x2 for each creature you put them on.

Summary This deck excels at efficiently generating and utilizing +1/+1 counters, with Reyhan’s ability acting as the cornerstone for moving and multiplying counters across your board. By combining myriad effects, doubling mechanics, and sacrifice engines, you can produce massive value and devastating results. It’s a deck that involves complex calculations but rewards careful planning with explosive plays and satisfying victories.

These are the players I sit with most often at the table and the "typical" decks they play.

Player 1: Is a master of artifacts. He always builds decks revolving around artifacts, such as Saheeli and Breya. He also has a discard/sacrifice deck led by Tergrid, but he doesn't bring it out very often. His decks are well-built, and I definitely shouldn't underestimate him.

Player 2: This player has extensive knowledge of the game (ex-judge) and can pilot any deck well. He builds a lot of decks (with proxies) and always surprises us with something new. He sometimes netdecks, so there's no specific playstyle, although sacrifice strategies frequently appear.

Player 3: All of his decks are tribal. He has a Merfolk, Vampire, Spiders, and Faeries deck. He always ensures enough control in his decks to avoid board wipes.

Player 4: He has a big budget, so he has access to many cards. He's not great at building or piloting decks, but he loves janky plays, kingsmaking, politics, trashtalk, and jokes during the game. I need to stay focused and prevent alliances from forming with him at the table. He has a large variety of decks: you'll often see tribal, jank, unique, and land-based decks.

Player 5: He's very good at building underdog decks. He often flies under the radar and wins out of nowhere with a combo or by stealing the win from someone who's put in a lot of effort. He enjoys playing with weenies, combos, and the graveyard.

Player 6: He plays on an extreme budget but can pilot a deck very well. He uses cheap and bizarre cards (you can't replicate his style) and always manages to snag a win. He enjoys playing luck-based decks, -1/-1 counters, enchantments, aggro, dragons, etc.

Players 7 and 8: Are new players who are currently using precons from Bloomburrow (Animated Army).

Player 9: He enjoys control and playing in the background. Oloro, Sen Triplets, and Grand Arbiter are decks he enjoys playing. In 1v1 or Two-Headed Giant, he often pulls out his cat deck, which is very strong. He also enjoys experimenting with the color black.

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97% Casual

Competitive

Date added 3 days
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Beast 3/3 G, Cat Beast 2/2 W, Copy Clone, Fractal 0/0 GU, Saproling 1/1 G
Folders My EDH decks, Stuff
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