...In fact, since you have no artifacts in your deck, you would not be able to cast any Shrapnel Blast unless you had previously used a Villainous Wealth to cast an Artifact from an opponents deck.
October 1, 2014 9:36 a.m.
Nigeltastic says... #3
Rayenous -- Oh my goodness, I understand what you mean now, and you are indeed correct. The whole "an additional cost to cast" thing completely evaded my brain for some reason. Technically I can sacrifice my Bow of Nylea , but that seems suboptimal unless it'll kill them that turn. Thanks for the catch, as I might have tried to do that in a game and would have been SORELY disappointed.
October 1, 2014 11:21 a.m.
TheNinjaJesus says... #4
I'm mostly assembled on this deck. I'd totally play it. One question- that Tagrim card have a place here?
October 2, 2014 10:38 a.m.
TheNinjaJesus says... #5
Also, I don't want to spend 5 bucks per on Dig Through Time. What would be a more palatable budget option?
October 2, 2014 10:42 a.m.
Nigeltastic says... #6
TheNinjaJesus-- I spent a decent amount of time testing with that card and unfortunately it just didn't really feel helpful at all.
October 2, 2014 11:04 a.m.
Nigeltastic says... #7
Hmmm I don't know, it's a pretty powerful and unique addition. Something like Treasure Cruise or Jace's Ingenuity would work similarly.
October 2, 2014 11:06 a.m.
Are sure that only 6 spot removals that hit everything are enough? At the moment you doesn't seem to have a real shot against any kind of more aggresive deck that utilizes cards like Mantis Rider , Fleecemane Lion or Butcher of the Horde . I would also highly recommend replacing Negate with Dissolve since the only really relevant non-creature spells against your deck are Walkers which don't come down that early.
October 3, 2014 12:41 p.m.
TheNinjaJesus says... #9
I think that the concept here is to use Despise to force them to discard the indesctructos/enchantment creatures, and use the removal/board wipe for creatures you can take out with impunity. But that's why the sideboard does have Silence the Beliebers.
October 3, 2014 12:54 p.m.
TheNinjaJesus says... #10
Hey Nigeltastic- I tested this out between rounds at FNM, and it did alright, but it's a touch too slow. I think what it lacks comes in two flavors- not enough tempo control in the early game (causing fails against aggro in Mardu and Jeskai flavors) and nothing for lifegain (Bow of Nylea wasn't helping stabilize in the late game against everyone). So I put in 3 Jace, the Living Guildpact . The choice between bounce and the Sultai Ascendancy effect was useful, and caused a win when I popped an ultimate in a game against the Jeskai aggro deck I faced, followed by a Villainous Wealth for 7. Likewise, I'd almost say that there should be a way to fill the graveyard a little more, because I was delving Murderous Cuts and having nothing left for Dig Through Time, or vice versa. So, in the interest of speeding up the way this thing locks down the battlefield, I'm going to sub out the Negates to the sideboard, and put in 4 Void Snare . I was considering putting in a single Thassa, God of the Sea to both scry before looking at your two top cards and ALSO drawing two, and fulfill the role of mini-Aetherling, being both unblockable, indestructible, and activated through a Jace and Dictate at the same time. Not sure what to do about faster/harder lifegain. Death Frenzy is too slow, but might work against aggro (so sideboard at most) and Feed the Clan is underwhelming, really. Instant speed is nice, though. At any rate, love it, and I'm going to run my own variant.
October 4, 2014 3:33 p.m.
Nigeltastic says... #11
TheNinjaJesus -- I took the deck to FNM last night as well, and I agree, it's just a little bit off. It was close, you're right, and I noticed the weakness in both areas you did. It falls behind super aggro decks a little too hard, and the lifegain is just barely not enough.
My thoughts on which cards felt weak or need adjustment currently:
-- Despise : Felt awful for 3/4 of the game, and was not where the deck wanted to be late game, as all of my opponents simply played their cards out and then I was full of sadness.
-- Sultai Ascendancy : I found myself drawing 2 copies of this far too often, so I think going down to 2x is a good idea. I also felt a touch land light, so I think I'll be putting in another Island .
-- Villainous Wealth : Against mid-range or superfriends opponents, this card is nuts. Against many other decks, it just sat in my hand and did nothing terribly useful. I am going to experiment replacing it with Grindclock as my win con to speed the deck up with less mana requirement. I think this still has a solid place in the sideboard, but that's about it.
Cards I think I can benefit from:
-- Pharika's Cure : I think some snake oil is just the thing for this deck. The two lifegain seems super relevant, it helps against aggro some pre-board, and post-board it can finish off things of toughness between 2 and 4 after a Drown in Sorrow .
-- Grindclock : This guy will just get there faster and easier than Villainous Wealth . I usually find myself milling my opponent out anyway, so I might as well drop some pretense and just commit to the mill plan.
-- Silence the Believers : So this might solve the problem with too much graveyard hogging, as when I brought this card in from the 'board it felt super sweet. Sure it cost 7 to exile 2 guys, but it didn't compete with the graveyard, and if it's too slow in a matchup, moving some Murderous Cut to the sideboard to bring back in should help. I'm going to update the deck with my current changes, and I'd love to hear what you think afterwards.
October 4, 2014 4:45 p.m.
Nigeltastic says... #13
primalhunted -- It's a consideration, just depends on whether exiling things or scrying is more relevant or valued higher. Usually this deck wants to be filtering most draws anyway, so the extra scry is less valuable in my opinion than the possiblity to exile somethings like Bloodsoaked Champion . It's a relatively small difference, so I think either works.
October 6, 2014 3:09 p.m.
TheNinjaJesus says... #14
Nigeltastic- Someone I play with at my LGS saw my deck and thought it was capable, but desperately needed creatures to stabilize and keep the pressure on the opponent, so we played around with the idea and came up with this-
Dark Scheming- Budget Control Playtest
Standard*
SCORE: 21 | 0 COMMENTS | 3822 VIEWSIt performs pretty darn well.
October 6, 2014 8:08 p.m.
Nigeltastic says... #15
TheNinjaJesus -- It looks quite good. I very much like all of the creatures you've chosen, they're all super strong and good fits. If I find my build is inconsistent or struggling, that's definitely something I'll take queues from, thanks for sharing!
October 6, 2014 8:19 p.m.
tyforthevenom says... #16
Nice deck, seems clunky though, but control mill decks always do. Would you give you your 2 cents on my deck
October 12, 2014 11:04 a.m.
Nigeltastic says... #17
TheNinjaJesus -- I've done some heavy updating now, creature do seem (sadly) necessary.
October 12, 2014 10:55 p.m.
TheNinjaJesus says... #18
Yeah, for now, it seems, creatureless control is somewhat of a pipe dream. One of my fellow players at a LGS and I discussed the relative merits of such a build, and the general consensus is that such a build loses so much mitigation of damage and has so few ways to counteract the life loss that does happen, you're always working at a disadvantage. The best build we cooked up was a mono green shell with Nykthos, Voyaging Satyrs, Arbor Colossi, Karametra's Acolytes, Hornet Queen and Nest (one apiece), Life's Legacy, Three counter spells, two kill spells, one Kruphix, and 4 Villainous Wealth, and the goal is to fire Wealth for 20 to 30 mana.
October 13, 2014 8:20 a.m.
Mcleetsauce says... #19
Jeskai Ascendancy may not be long for this world, but you may need to have answers for some of the key cards. Unravel the Aether , Naturalize , Annul , Swan Song , etc.
I feel as if you have too many CIPT lands. Llanowar Wastes , Yavimaya Coast if you're trying to keep it from getting too expensive with fetches. And Urborg, Tomb of Yawgmoth . So, less temples for important turn 3 plays, either on your turn or theirs.
October 15, 2014 1:03 p.m.
I know it's 2cmc more, but with the long game in mind and 25 lands you may want to consider Prophet of Kruphix instead of Horizon Chimera . Being able to flash in a Sagu Mauler would be hilarious, not to mention always having untapped mana available for the 8 counter spells you have in the deck.
just my 2 cents.
I like the deck too so +1
October 16, 2014 10:58 a.m.
notKingCole says... #21
Be careful with Dictate of Kruphix -- it's Turbo effect draws your opponent into answers as readily as it does you. Maybe play some hand destruction to counteract that?
October 16, 2014 11:06 a.m.
CharlesMandore says... #22
Whelming Wave vs AEtherspouts ?Aether may be one more, but it seems a far better answer.
October 24, 2014 12:26 p.m.
Nigeltastic says... #23
CharlesMandore the reasoning is that AEtherspouts only work on things they're attacking with, while the wave gets everything.
October 24, 2014 12:45 p.m.
Vos_Is_Boss says... #24
You know, if you're running black, you need to run the poop out of Murderous Cut . Its the most broken card out of the most recent set right now for removal.
Courser of Kruphix will also help you speed up your game, avoiding land draws where possible, and you should also run more fetch lands like Polluted Delta or even Evolving Wilds . They will not only fix your mana base... but also stow cards into your graveyard for delve.
October 29, 2014 12:45 p.m.
ToastyWaffle says... #25
I like how you are running Dissipate to counter against Whip of Erebos and other graveyard benefits like Delve. I may want to swap out my Dissolve for them. Also, decent synergy from the third ability of Bow of Nylea to help you out from your own Sultai Ascendancy. +1!
Rayenous says... #1
Oops... describing the issue improperly... but it still works the same...
To cast Shrapnel Blast you need to sacrifice an artifact at the time you cast it (Because of the wording "As an additional cost to cast..."). - You cannot sacrifice a spell on the stack.
As Scuttling Doom Engine is still a spell on the stack when you cast Shrapnel Blast it cannot be sacrificed.
October 1, 2014 9:31 a.m.