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Standard*
SCORE: 87 | 69 COMMENTS | 12024 VIEWS | IN 46 FOLDERS
I've been playing with this archetype quite a bit myself actually. Have you thought about Master Trinketeer? It's relatively cheap, provides tokens every turn, and in a deck that tends to produce a lot of servos, it could greatly benefit your boardstate if it comes in late game. It also provides a decent mana sink if you have nothing else to spend it on.
November 1, 2016 5:16 p.m.
What about side boarding in 2 or 4 make a stands it would keep all creatures and tokens alive as well as pump them up for a defense.
November 1, 2016 10:43 p.m.
I would suggest moving a copy of each of the planeswalkers to the sideboard, and replacing them with two selfless spirits in the main deck
November 4, 2016 7:57 p.m.
PlagueRats says... #5
Thenks Kushala, I had Selfless Spirit in the main deck before, but it's not always that great in this deck. The creatures your protecting with it are only 1-2 drops, so it seems better to just play another threat rather then Selfless Spirit, which is a less powerful card that sometimes trades to protect a real threat. I only really want Selfless Spirit after players side in their board wipes.
These Planeswalkers are good in multiples. I'm pretty much always happy to draw any number of Nissa, Voice of Zendikar or Gideon, Ally of Zendikar here so I wouldn't swap them out. Often the turn this deck wins you will pump the team +2 or +3 using duplicate Planeswalkers.this deck wins you will pump the team +2 or +3 using duplicate Planeswalkers.
November 5, 2016 12:05 a.m.
I understand that the planeswalkers are great in multiples, I'm just wary to play all of them because I don't want to get stuck with a hand full of planeswalkers that I already have on the board and I don't want to legend rule away. I'm not saying redundancy is bad, I'm just saying that, like all things, there comes a point when it's just too much. The selfless spirits on the other hand give some much needed resilience to a relatively fragile deck. I understand that they are amazing against boardwipes, but they're so versatile that I think their should definitely be a copy or two in the main.
November 5, 2016 4:53 p.m.
Looks neat. What are your thoughts about a Natural State in your sideboard? How do you do against UW Flash and GB Delirium?
November 28, 2016 11:03 p.m.
PlagueRats says... #8
OpenFire, I'm not sure what you'd board in Natural State against? It's not really good enough against Smuggler's Copter and it doesn't hit gearhulks or Aetherworks Marvel. I haven't actually played against a UW Flash and GB Delirium deck yet, haven't been out to FNM in awhile. I believe they will both have an advantage.
Against GB Delirium, I'd just side in the Collective Effort's. The strategy is to go wide and pump the team fast. You can keep everything out of the range of Liliana, the Last Hope fairly easily. You basically need to win before they can cast their Emrakul, the Promised End, everything else in their deck is manageable, except Flaying Tendrils, but again if your lucky you can pump most of your creatures up out of range.
Against UW Flash, I'd maybe just side in the Selfless Spirit's. This will be a tough matchup. Spell Queller is a big problem. Archangel Avacyn Flip may be worth adding the Collective Effort's in place of Nissa, Voice of Zendikar, otherwise your relying on Selfless Spirit, but Collective Effort doesn't hit anything else in their deck. My best advice is to win the die roll and hope they fumble. Anyone have any suggestions here?
November 29, 2016 2:06 a.m.
euananddalesaccount says... #9
Why not Fragmentize instead of natural state?
I always make sure I have a way against artifacts, so it's a go-to having Natural State, and in white, Fragmentize. There's also Naturalize and Appetite for the Unnatural, even though I think Naturalize has rotated, but still... they're all based off that, I assume...
December 1, 2016 5:15 p.m.
PlagueRats says... #10
I don't actually think this deck needs to interact with artifacts at all. Is there any artifact deck that can't be beaten with a strong aggro strategy?
December 1, 2016 10:03 p.m.
With all the 1/1s, why not run a playset of copter yourself?
December 8, 2016 2 a.m.
PlagueRats says... #12
I was able to convince myself that Smuggler's Copter wasn't quite good enough, but that was before I got my own set of them. It's mostly in competition with Sylvan Advocate. I was thinking about it from more of a worst case scenario perspective, when you don't want to play and tap a new creature before combat to crew it and you've gone wide and spread +1/+1's across a bunch of bodies. If the plan is to win in one or two big swings then Sylvan Advocate seems better. But now, considering my new bias of just spending a lot of money on a set of Copter's for another deck I see things much differently.
Smuggler's Copter is the best card in the format and this is the best deck for Smuggler's Copter! This deck will be able to make 5/5 Copter's and crew them for free most games.
For now I'm just going to simply swap Sylvan Advocate out for Smuggler's Copter, that won't screw up the balance of anything. Going forward, I think the deck could then support Traverse the Ulvenwald and that's exciting! I'll need to spend time on the numbers and mana base, but that would let me play single copies of cards like Westvale Abbey Flip and Verdurous Gearhulk and reliably find them at the perfect time. Being able to tutor and cast a Oviya Pashiri, Sage Lifecrafter for two mana or Hanweir Militia Captain Flip for three seems really useful as well.
Thanks nikys612 for making me to reconsider Smuggler's Copter
December 9, 2016 11:13 a.m.
PlagueRats says... #13
After testing a bit with the Smuggler's Copter's I'm feeling really good about the deck. I've decided to replace the three Thalia, Heretic Cathar's with Sylvan Advocate's. Maybe I'm wrong, but I always cast my Sylvan Advocate's and find that Thalia, Heretic Cathar is only great occasionally and spends a lot of time in my hand only to be played later when it does less and sometimes nothing useful.
December 11, 2016 1:03 p.m.
pumpkinwavy says... #14
Have you checked out the g/w humans deck? Similar in style, but just as explosive and more resilient due to Tireless Tracker and Sigarda, Heron's Grace. This deck looks really strong, and I definitely understand that a lot of change would be necessary to play g/w humans, but it seems a tad stronger.
December 17, 2016 12:03 p.m.
Have you seen Oath of Ajani? I think it would be fantastic for this deck. Really nice deck by the way. +1
December 21, 2016 8:31 a.m.
PlagueRats says... #16
I'm actually thinking Oath of Ajani isn't good enough. I'm comparing it to Nissa, Voice of Zendikar and Collective Effort, those cards cost one more, but they can usually two-for-one most opponents. The planeswalkers are so fast in this deck already that there would often be no upside from even a best case senerio turn two, Oath of Ajani. In the case of 3-4 cost planeswalkers, you can likely just have the three lands to cast Nissa, Voice of Zendikar on turn three. We'll have to actually play around with it and explore the possibilities, but I think Oath of Gideon is better here since it can still get you to Gideon's ultimate on turn four and lets you -2 Nissa no more often then an Oath of Gideon
On the other hand if the plan was instead to attack as early as possible with Gideon, Ally of Zendikar, then Oath of Ajani would be a four-of.
December 21, 2016 12:10 p.m.
What is your plan for smugglers copter slot after the ban?
January 10, 2017 7 p.m.
PlagueRats says... #19
I resisted adding Smuggler's Copter for a long time, finally bought a set for another deck and only got to play them at one FNM.
This deck is fine without Smuggler's Copter, and better off without opponents having them. I'd just maindeck 4 Selfless Spirit for now. There are a few interesting cards in Aether Revolt. I haven't had time to properly consider them for this deck yet.
PlagueRats says... #1
Thanks pumpkinwavy. I don't think I'd ever cut a Nissa, Voice of Zendikar, it is the perfect card for this deck. It's not necessarily that bad against Smuggler's Copter, ideally you will have 3-4 creatures in play before you cast it, then it can work like an Anthem and if they attack Nissa it's as good as a Fog effect.
Oath of Gideon is a critical piece of the deck, it is very common to be able to pump the team up +3/+3 when needed, that makes Oath of Gideon sometimes like two 4/4's that speeds up all the anthem effects by a turn.
I'm still feeling good about no main deck removal. As long as I can maintain a decent board presence with this deck, it's usually enough to hold back anything and eventually attack into or around anything.
In response to Suhbruh, Veteran Warleader isn't always good enough, it's only great in the best circumstances and then your likely already winning.
October 29, 2016 2:25 p.m.