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May the Gods have Mercy on Your Soul (Help Wanted)

Standard* Combo Competitive GWU (Bant) Lifegain Midrange

jmarlowe216


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Maybeboard


My take on Bant aggro utilizing the heroic ability, with some control. Would like to use this to take to FNM. This deck is made with cards I have, but would be willing to get other if I am able. Any suggestions would be greatly appreciated as this would be the first deck I take to FNM.

This deck basically revolves using the heroic ability on Fabled Hero to buff him up and using Archangel of Thune to make everything bigger. I also have things to help with draw as well as control.

Creatures

Elvish Mystic & Sylvan Caryatid - Mana dorks are always good for green and having hexproof dorks is all the better

Fathom Mage - Great for drawing cards and nearly everything in this deck will force her to evolve. Plus adding counters with Archangel of Thune will make drawing cards that much easier.

Courser of Kruphix - You don't always get to play a land every turn, but this guy helps with that, and his life gain triggers Archangle of Thune. Only downside to him is that your next draw is revealed and the opponent can save something in his hand for it.

Prophet of Kruphix - Playing creatures on your opponents turn is always fun!!!

Fabled Hero - The hero of this deck. Buff him up with spells and abilities and that double strike can become very hard to deal with.

Archangel of Thune - Who doesn't like to gain life and make everything bigger?

Ephara, God of the Polis - Draw is always good, and working with Prophet of Kruphix you can draw on everyone else's turn.

Karametra, God of Harvests - Ramp is always a good thing, especially if it is free.

Nylea, God of the Hunt - Big baddies with trample and the ability to make them bigger? Yes please!!

Thassa, God of the Sea - Big baddies that can't be blocked? Thank you sir, may I have another?

Enchantment

Aqueous Form - Triggers Fabled Hero and makes his double strike that much harder to deal with. Or put it on the gods and let them go to town.

Blind Obedience - A little creature control with the ability to gain life and trigger Archangel of Thune.

Instants

Dissolve - Utility counter spell, with a scry. Always good.

Nullify - Creature and Enchantment control

Triton Tactics - Swing with your big baddies and when your opponent swings back this will untap your baddies and make them bigger and keep their creatures locked down for a turn.

Warriors' Lesson - Target two creatures for one, and if one is Fabled Hero makes him that much bigger, plus a draw if the attack goes through.

Sphinx's Revelation - Life gain and draw. Need I say more?

Planeswalker

Elspeth, Sun's Champion - Great for putting out little chump blockers, that could potentially get bigger. Second ability helps with emergency board wipe. Third ability if you can get there is just awesome.

Let me know what you guys think. I would like to take this to FNM some time soon and don't want to get too embarrassed.

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Added card descriptions for the basic theme of the deck for viewers to understand.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 5 Rares

8 - 5 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.89
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