pie chart

Mayael, the Creature Engine (EDH)

Commander / EDH RGW (Naya)

Slamtrain


Maybeboard


(Note: This primer has been updated to reflect the list as it stands now. Enjoy!)

Welcome to Mayael, the Creature Engine! Mayael has been my favorite commander for a long time and one that I've put a lot of love (read: money) and effort into. It's still a work in progress (read: it needs more money), and while I wouldn't call this a primer primer, it's my first attempt at making a detailed explanation as to how Mayael works, how she doesn't work, and how to make her work. Like this deck, the "primer" is a work in progress!

You might like to play Mayael if:

  1. You like to play big creatures
  2. You want nothing to do with controlling your opponent via counterspells and similar shenanigans
  3. You like looking at peoples' reactions while going from 0 to 100 with your boardstate in a single turn.
  4. You like winning via creature damage
  5. You like general-oriented decks
  6. You look at anyone running blue as the worst person on earth
  7. You like having a big ol' target on your head

You might want to steer clear of Mayael if:

  1. You want to control the game via counterspells, etc.
  2. You think blue is the greatest color on earth and should be in all your decks
  3. You like depriving people of their resources and their will to live
  4. You don't like your general impacting the game
  5. You would rather play combo-oriented decks
  6. You'd rather shy away from the group's attention
Mayael decks all function roughly the same way: Get huge, disruptive creatures out and turn them sideways. Where casual and competitive Mayael decks differ is the speed and resilience at which you can get the deck to function.

Casual Mayael decks are just happy to get her out and sideways by turns 6 or 7. We're building a competitive Mayael deck and are aiming much higher. We want turn 4 Mayael activations and we want them consistently because we know that by turn 4, that Sharuum/Zur/Karador/Etc. combo player is already stirring their path to victory in their minds. I'm one of those (Karador Combo) players, and you can bet that by turn 4, there are many games where the end is in sight, even if it doesn't appear that way.

Yes, we have to overcome that.

In time, I think this deck can, but not in its current iteration. It needs to be faster. It needs a full slate of scary monsters. Every single Mayael activation MUST alter the game for your enemies. But it's not necessarily just about her. We'll get to that in the cards section in just a little bit.

You can build this deck in a number of ways. Certain players look at a card like Warstorm Surge and think "Wow, the synergy!" but in my humble opinion, this card absolutely does not work in a competitive environment. The card's only ability is contingent on something else happening which, in a non-combo deck such as Mayael, is extremely difficult to pull off at the speed that is necessary in a competitive environment. It's highly unlikely you'd play Warstorm Surge AND a large creature in the same turn, and if you do, congratulations, you've gotten the one trigger you'll get out of it.

Mana doublers, in my opinion, do not work in this deck. Mirari's Wake, in theory, seems like a brilliant card, right? Double mana means more mana for activations! To me, it's a win more card. That means it's a card that doesn't really help you win, it just helps you win more. The turn Mirari's Wake would be coming out is the turn you should be turning Mayael sideways. Which would you rather have, a mana doubler you can't use until the following turn or a huge creature like Avacyn?

Creatures Show

Non-Creatures Show

Suggestions

Updates Add

Made a suite of changes to the deck, adding all the top tier power cards that existed in my Karador Boonweaver Combo deck and Jhoira MLD deck.

Also added a host of fetch lands, powerful creatures, and the like. This is as powerful as I can personally make this deck with the cards that I have.

There are some creatures and cards that are up for discussion, but by and large this is as good a Mayael deck as you'll find.

Comments View Archive

Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

25 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 5.07
Tokens Beast 3/3 G, Beast 8/8 RGW, Dragon 6/6 R, Elephant 3-3 G, Spirit 1/1 C, Wurm 5/5 G w/ Trample
Folders Other People's Decks, Mayael
Votes
Ignored suggestions
Shared with
Views