COOZCOOZCOOZ says... #3
Thank you for the Suggestion! I had played around with Mayael's Aria when this was a Marath deck, but I found it was too slow. I shall try playtesting it with this deck though.
July 16, 2015 1:07 p.m.
COOZCOOZCOOZ says... #5
Lord_Europa It would be super cool! I'll have to do some play testing, I pulled one in my Ravnica box I had bought.
March 4, 2019 9:46 p.m.
Hi! Love your list. Mayael is such a cool commander in that every list always looks so different. Yours definitely looks dope. I love a mean Mayael list +1.
There's honestly not much I would change. Awesome job getting a Sensei's Divining Top . I'm still trying to track one down. Also, Protean Hulk is not banned anymore, and you can use him to tutor those weenie cards that get sent to the bottom of the library with Mayael, like Selvala. Definitely recommend. I also recommend Chord of Calling . For instant speed, it's amazing. I always search for Avacyn, Angel of Hope .
Some new cards I've had great success with: Response / Resurgence and Wilderness Reclamation the first of which is great utility, and the second of which lets you play spells, AND then untap for a Mayael activation during your opponents turn. One card has been AMAZING for me: Chance for Glory . I understand it's not for everyone, but I run Platinum Angel and Exquisite Archangel effects and it works amazingly well. Here's my list for reference,Chapter 1: The Safari Zone {Primer} and I would of course appreciate any advice or uproots as well. Good luck with the deck!!
May 6, 2019 2:04 a.m.
COOZCOOZCOOZ says... #7
Chhris Dude, thank you SO much for your deck suggestions! I read your primer and was so inspired I decided to clean up a little of my deck as well as update it.
I have been playtesting, and I am have not had much luck really using the Chance for Glory without running as many of those angel affects as I can. Plus, without the right set up, in my playgroups, I am immediately taken down. Sadly, my group can be very cutthroat.
I do like your other, cards, and I have been playtesting! I am making a Yarok deck at the moment so my attention has been split.
August 2, 2019 12:19 a.m.
COOZCOOZCOOZ says... #9
Thanks for the Upvote! I am glad you enjoy my deck! I am looking forward to some of the new potential spicy stuff coming up for all my Commander decks, so Keep those eyes peeled!
December 14, 2019 8:27 p.m.
Omniscience_is_life says... #10
Hey fellow Nayan!
LOVE this list, I'm definitely going to take many of these cards over to my deck.
May I suggest some cards? Thanks. For card draw, Soul of the Harvest is a superstar, as it provides a decent body with a relevant keyword in addition to said draw. I don't like Bonders' Enclave, paying what is essentially 4 mana for 1 card in exchange for a (admittedly untapped) colorless source is not ideal in my mind... but if you're feeling ok with your colorfixing then perhaps it's ok :)
You have a LOT of 3+ CMC ramp, I would suggest Nature's Lore+Arcane Signet in exchange for Migration Path, and Kodama's Reach (can't have Ishi-Ishi, Akki Crackshot pinging you ;D).
How about Zacama, Primal Calamity? Even as just a 9/9 keyword soup, it'd be decent, but having a Naturalize, Lightning Bolt, and, um, Bottle Gnomes on a stick is incredible. Maybe take out Akroma, Angel of Wrath as she has no function but to beat? Provides no additional value?
Just thoughts! Thank you for making this deck, I really did enjoy finding it!
November 8, 2020 10:35 p.m.
COOZCOOZCOOZ says... #11
Thank you so much for your Comment, and welcome fellow Nayan!
I have found that Bonders' Enclave really shines in the late game: When your hand is light and you have more then enough lands to Use Mayael's ability, Having just "safe" card draw on a utility land is great. That being said, I have also never run into an issue where I can't activate it, and it comes in untapped(most importantly) so Its just been a more solid late game card. Thanks to the fetches and the 3 CMC ramp, like Kodama's Reach, have helped a lot with color fixing, so as long as I have green its usually not an issue.
LOL I have never heard of Ishi-Ishi, Akki Crackshot but thats hilarious. That being said, I have used Migration Path mainly due to its flexible nature: If I have a lot of lands and dont need to ramp, I can pitch it for card draw. Also, the Deck has a LOT of high cost greatures, and accelerating on turn 4 especially (going from 4 to 6 lands) is so ideal, so often. That being said, I am getting some Commander Legends boxes and I could def swap it out for Three Visits / Nature's Lore when I test things out.
I have been testing Soul of the Harvest again. I took it out a long time ago cause I found it too slow, and there were a lot of high cost cards in the deck as it was. Now though, It is nice to possibly grab it with Mayael, but ultimately I think the slot either needs a tutor or a Sylvan Library as I have found that top-deck manipulation can work almost as well as card draw and the Library provides both. We shall see though, cause when I get my hands on Commander legends a lot of my decks are gonna get upgraded.
I had initially disliked Zacama, Primal Calamity due to the fact his ETB is on cast, and the deck primarily wants to cheat things out. However, the removal is VERY appealing, as I think the deck just needs ONE more removal card to deal with non-creature stuff and it could be epic to use. I will have to playtest it, as I was originally thinking of putting in Woodfall Primus.
You're so right about Akroma, Angel of Wrath though. There are so many times where I see her and its just a dead card cause all she does is provide solid beatdowns. Pro Black and Red is not enough value anymore, and she is gonna honestly be first on the cutting board. That being said though, Commander Legends is when I am really gonna be making modifications to my decks, so We shall see what I do.
Until then, I am so glad to hear that you love the deck! Mayael is my first and arguably one of my best decks I have, I am so glad you enjoyed it! I love being a big ol Timmy and cheating out massive Creatures into play. Please lemme know if you have other suggestions, or want me to look at something.
November 11, 2020 1:27 p.m.
Omniscience_is_life says... #12
It makes me smile that you know your deck so well :)
I'll do some research and see if I can find more cards to bounce off of you!
November 11, 2020 2 p.m.
Omniscience_is_life says... #13
More stuff!
I'd cut Gruul Ragebeast as it isn't a may ability--so it can be a bit risky if, say, you play a Seedborn Muse or recast your Commander after you get it into play. I'd replace it with an Apex Altisaur, a pseudo-boardwipe on a massive body.
I'd also consider cutting Champion of Rhonas--all of your other <5 power creatures are POWERHOUSES, but the Champion is subject to being blocked out and only being able to be activated once. My suggestion is a Sneak Attack: it can allow for turns where you drop 3 beaters out of your hand in one turn, and kill someone so you don't care that they are sacrificed. Apropos of your creatures being sacrificed... do you want more recursion? Paleoloth would be your best bet for that, I think it's even better than the Greenwarden.
November 11, 2020 3:14 p.m.
COOZCOOZCOOZ says... #14
Good stuff!
However, I have a more then a few Dino, Hydra, and Aggressive Big Creature decks in my meta, so Apex just isn't enough bang for my buck but I did think about it. Taking out a few creatures is fine, but the Ragebeast essentially turns all of my creatures into a Kill Spell. Even the smaller ones could potentially take out tokens, or Smaller utility creatures (especially since most of my smaller creatures have bigger toughnesses then attack). Id switch it for sure if I was the only big creature deck around the meta.
Lol with Champion, sometimes once is all you need: Dropping an Eldrazi or something Devastating early on can be insanely good, and depending on what comes out Champion may not always die per-se. I did think about Sneak Attack especially when I added in Purphoros, Bronze-Blooded. It IS a good addition, but I do not have enough recursion for it in the long run.
Here is where I disagree: First, GreenWarden combos and potentially goes infinite with Angel of Serenity. Second, and Its part of the reason I cut Soul of the Harvest as well: I do not like cards that rely on things happening long term and "Snowball". Now my meta is very cutthroat and aggressive: We tend to play around Power 7-8, and this deck has acclimated to that level of power (in fact, Its one of the two decks people do not like playing against, and one half of a famous rivalry in our playgroup). With Paleoloth, it depends on sticking on the board long enough to actually recur things, and I can absolutely tell you that the Meta I am in will not let it live for very long. So Unless I can get value either immediately or within the next turn, its hard to include in here as sometimes it just turns into a dead card and it is a huge feels bad to devote 6 mana to a card that could get nothing in return. I know that that could be said for anything, but we could be using that 6 mana to activate Mayael... Plus, I have recursion (kinda) solved with the Eldrazi titans. Usually, I can bank on Sacing them to something if I really need to get my stuff back in action, which then puts my whole 'yard back in the library. It IS a good card, but I know in an aggressive meta where I dont have the luxury of it sticking around a few turns, it just doesnt work as well.
I am getting my Commander Legends boxes soon, and there is gonna be some goodies coming in here for sure, I am gonna be updating almost all of my decks (if not all of them) very soon.
November 14, 2020 4:02 p.m.
Omniscience_is_life says... #15
Ah, but you see Paleoloth goes infinite with Zacama, Primal Calamity and Nyxbloom Ancient! (or any other 5+ power creature, the Ancient just allows for the required mana to be reached before the game has been over for three turns ;D)
That's a fair point, though, didn't think about combo.
Dryke says... #1
downtoke
August 8, 2014 11:14 p.m.