When every single summon is a possible win con, who cares if she's random? :D
There is some focus on increasing the number of abilities that put creatures into play without paying their mana costs. Apart from that, a decent focus on mana ramp, so that you can play these creatures from hand if need be without breaking bank. And finally, a preference for non-combat damage to creatures, especially widespread damage for token removal.
( Btw, this is my first deck on TappedOut, so go easy on me :) )
Creature Summon:
The main focus of this deck is, of course, summoning creatures without paying their mana cost. To that effect, these are all the effects that can cheat these beauties onto the battlefield.
Creaures from library:
Extra cards that enhance these abilities are:
Token generators:
-
Giant Adephage
- A 7/7 copy of him after every attack? Exponential growth.
- Godsire - Vigilance, and an 8/8 token for just a tap? YES PLEASE!
- Skyline Despot - 5/5 flying dragon tokens on every upkeep
- Flameshadow Conjuring - This can double enter-the-battlefield effects, as well as giving you an extra attacker
Graveyard recovery:
Straight from the hand:
- Myojin of Life's Web - Granted, this only works if you play Myojin from your hand, but if you do, you might be able to cheat in upto 7 creatures at once
- Selvala's Stampede - Giving your opponents the illusion of choice
Mana Ramp:
-
Frontier Siege
- Four every turn is always a godsend
- Savage Ventmaw - Mayael may not be able to summon him, but he can certainly help pay for summons.
- Regal Behemoth - Almost doubles the mana generated from your lands
- Blighted Woodland, Myriad Landscape - Very useful mana fixing, and they can be brought back by Sun Titan
- Explosive Vegetation - There's never enough basic lands
- Tempt with Discovery - Always useful to fetch Homeward Path, Mosswort Bridge, Spinerock Knoll, Temple of the False God, Rogue's Passage, Sunhome, Fortress of the Legion or any other non-basic land.
-
Knotvine Mystic
- Sideboarded, but useful for faster ramp
Removals and Direct Damage:
Another central theme of the deck is to get rid of pesky creatures that stand in your way, or else to deal damage directly to the opponents.
Widespread Removal:
Targeted Removal:
- Angel of Serenity - Get rid of annoying creatures who are too big to destroy with your other widespread damage abilities
- Steel Hellkite - Get rid of any non-land permanent you want, even if it has shroud
- Bogardan Hellkite - 5 damage on entry, distributed however you want
- Gruul Ragebeast - All your creatures squish their commanders on the way in
- Where Ancients Tread - 5 damage whenever your lovelies enter
- Warstorm Surge - Massive damage whenever your lovelies enter
- Ulvenwald Tracker - Chicken fights :D
- Mizzium Mortars - You can either chose targeted damage or hit everything hostile for 4 damage
- Swords to Plowshares - Hands down one of the best removals in the history of magic
- Naturalization - Cheap non-creature removal
- Beast Within - Get rid of any permanent for a little gift in exchange
- Terastodon - Best land-removal in the game, gives you more gifts in exchange
-
Boros Battleshaper
- An incredibly frustrating way to manipulate your opponents
- Breaker of Armies - Sure he's a little suicidal, but he can get around annoying shrouds
- Boros Charm, Naya Charm - They deal direct damage, but their other effects are far more interesting
Direct Damage to Opponents:
Combat Enhancements:
It's always useful to have effects that streamline the actual process of combat between creatures. For example, Trample is always a necessity in a big creature deck, especially if you're up against a pillow-fort.
- Gisela, Blade of Goldnight - Probably the most overpowered card in the deck, forming combos with everyhing
- Atarka, World Render - Double-strike to all attacking dragons can take you a long way
- Thunderfoot Baloth - Trample to all creatures if you can keep Mayael on the board
- Siege Behemoth - An effect almost identical to unblockable
- Whispersilk Cloak - Real unblockability to a fatass creature
- Rogue's Passage - Another unblockability source
- Sunhome, Fortress of the Legion - A first-strike source
-
Flamekin Village
- A good haste source
- Odric, Lunarch Marshal - Don't let a single creature hog that ability; share it among everyone!
- Heliod, God of the Sun - What's better than creatures who deal massive amounts of damage? That's right, creatures who also block massive amounts of damage!
- Nylea, God of the Hunt - What's better than creatures who deal massive amounts of damage? That's right, creatures who don't give a crap if they're blocked!
- Xenagos, God of Revels - What's better than creatures who deal massive amounts of damage? That's right, creatures who deal double that damage right after they enter!
- Titanic Ultimatum - One of those cards that you reserve to crush your opponents' hopes and dreams
- Overwhelming Stampede - Crush those hopes well underneath your heels
Protection:
When you have just a few big creatures to protect you, you'll need all the help you can get to protect them as well as yourself.
Special Utility:
Other handy cards that give little bonuses:
-
Shunt
- Very useful for stealing enchantment auras from other players
- Reverberate - Remember all those killing effects seen above? Double them up
-
Dromoka, the Eternal
- Bolster like crazy when you have some dragon synergy
- Serra Avatar - Give him lifelink and watch the fun
- Hellkite Charger - for an extra combat phase, repeatable as long as you have mana :D
Combos:
This is primarily a big creature deck. However, there's a good deal of synergy and combos available within the deck. Gisela, Blade of Goldnight is so OP that she complements almost every single combo mentioned here.
- Hellkite Charger + Savage Ventmaw - Reduce the cost for every additional combat phase to just
-
Dromoka, the Eternal
and Atarka, World Render both have dragon synergy. Combine with Skyline Despot for extra dragons, and with Windbrisk Raptor for sweet lifegain.
- Xenagos, God of Revels, Overwhelming Stampede, Titanic Ultimatum - Buff up your creatures to oblivion to do massive damage. Serra Avatar is often an amazing target. Add in lifelink from Windbrisk Raptor or the Ultimatum for massive lifegain. Give them trample or unblockable, or use
Mage Slayer
to deal massive damage. Finally finish with Chandra's Ignition to kill everyone at once and win. If that still isn't enough to kill them, copy one of the rituals with Reverberate.
- Flameshadow Conjuring - Combine with ETB effects like Where Ancients Tread, Warstorm Surge or Gruul Ragebeast for double the fun
- Lurking Predators + Cream of the Crop - Each time Lurking triggers, use Cream to prepare the topdeck for another monster. Combine with
Into the Wilds
(side) as well for extra mana ramp.
-
Moldgraf Monstrosity
+ Blade of Selves/Flameshadow Conjuring - Cheat creatures out of the graveyard for a trifle
- Molten Primordial + Blade of Selves/Flameshadow Conjuring - Take control of even more creatures belonging to your opponents
-
Bearer of the Heavens
+ Spearbreaker Behemoth/Boros Charm - Allows you to destroy everything, while keeping your battlefield intact. Needs a good sacrifice outlet to work properly, such as Ashnod's Altar.
- Deathrender + Flameshadow Conjuring - A useful way to cheat in extra creatures from your hand.
Note:
By house rules, this deck plays without Sol Ring, infect, and any alternate win condition cards like Felidar Sovereign and Mayael's Aria. We also try to keep the deck as cheap as possible.