Mayael's Call

Commander / EDH* MartialArt

SCORE: 7 | 46 COMMENTS | 3844 VIEWS | IN 2 FOLDERS


BerserkWin says... #1

Lurking Predators is ridiculously good. Feels like you're cheating when you play it. If it wasn't on your radar already, try one out. It's awesome. I'd go so far as to say it's a "must-have" for a Mayael deck.

Cream of the Crop goes nice with it too, but is also great deck manipulation on its own.

October 5, 2012 11:29 p.m.

One simple thing to reduce the cards here would be to choose if you'd rather have mana rocks or mana dorks, i.e. Darksteel Ingot vs Druid of the Anima etc.

Besides that I'd agree with BerserkWin, Lurking Predators is a great fatty cheater. There is also Guild Feud from RtR, and it pairs well with Cream of the Crop as well. Then there is Wild Pair , which with Warstorm Surge gets silly quickly as you can simply burn opponents down.

Also if you end up running Sylvan Library , then I'd suggest a neat combo with Abundance . You draw 3 cards every turn of your choice. You could also pair Abundance with Rites of Flourishing for super ramp to pump out creatures with Mayael the Anima

November 6, 2012 1:26 p.m.

Kirtanian says... #3

Looks like we have to do some serious cutting! I would start by dropping a couple of your "return card from your graveyard to your hand/top of library" cards. Not because they are bad but because you have multiples. I would also drop a couple of your creature tutors for the same reason. Plus, in a way every creature you drop is a threat that needs to be dealt with. So I would run a couple of the best tutors and save them for when you need them rather than a bunch. Also, there are a number of non power-5 creatures that don't seem to have a particular purpose in the deck: Phytohydra and Voracious Cobra for example.

November 6, 2012 2:10 p.m.

Epochalyptik says... #4

Cut cards that don't work toward achieving your end goal (for example, Voracious Cobra ). Ideally, your deck should consist of a few things:

  • Creatures that synergize with Mayael

  • Creatures that offer support for the deck

  • Ramp

  • Utility cards to answer threats, problems, and shortcomings

Every creature should offer some kind of utility. Don't run something just because it makes a good beat stick (which means cards like Terra Stomper are out).

Think about the composition of your deck. Elvish Harbinger doesn't find anything worth finding, so cut it. Llanowar Elves , Radha, Heir to Keld , and Phytohydra are also unimpressive.

Other cards I would cut:

  • Signets: They're slow as ramp.

  • Deathrender : Doesn't do enough.

  • Heartstone : It helps your opponents, and it isn't really necessary in your deck.

  • Loxodon Warhammer : Your creatures are already pretty fat. You don't need to worry about overkill until you have the deck space to do that.

  • Quietus Spike : I'm not really impressed by this one. I can see it being okay sometimes, but you have bigger creatures than most other decks. Overpowering other players' boards shouldn't be a problem.

November 7, 2012 12:06 a.m.

MartialArt says... #5

OK.I cut out the cards you named.You're right. They're not really needed.Also I cut out:

  • Chord of Calling (3 green Mana and very expensive to use in my deck)
  • Rage Reflection (As you said I'm strong enough and don't need additional overpowering)
  • Shivan Wurm (I don't want to bounce my big creatures I brought out with my Commander)
I didn't put in Abundance . I'm not very impressed by it if not used in the combos.

What else could I cut out? I just don't get it together with this deck. Should I put out Azusa, Lost but Seeking for being a good card in the first turns but nothing I need later on?

November 7, 2012 1:54 a.m.

Epochalyptik says... #6

November 7, 2012 2:57 a.m.

MartialArt says... #7

A pretty good combo for a short time of 1 to 2 turns.But I think I would like to play more stable mana gains.

Will cut out:

November 7, 2012 5:25 a.m.

Epochalyptik says... #8

Each card is good on its own. Azusa works best with draw power, though.

Speaking of draw power, card:Garruk's Packleader is good. So are Regal Force , card:Soul's Majesty, Momentous Fall , and Garruk, Primal Hunter .

November 7, 2012 1:15 p.m.

dennisd12 says... #9

Why is there no Where Ancients Tread or Angelic Chorus ?

November 10, 2012 9:03 a.m.

MartialArt says... #10

I'm not sure if I will have enough card space for Angelic Chorus but Where Ancients Tread will definetely come into this deck for its good synergy with my Commander + the ability to kill opponents with it.

November 12, 2012 8:04 a.m.

Kirtanian says... #11

I'd recommend Warstorm Surge over Where Ancients Tread . It triggers on all of your creatures and if you hit Worldspine Wurm , for example, you will deal 15 instead of 5.

November 12, 2012 9:37 a.m.

MartialArt says... #12

You've got a point. And since I really need to cut out cards Where Ancients Tread will move out into the pile for second thoughts (sideboard in my case since this is the stable of cards I will look at first if I have space to put something in or need to do further changes after playtesting).

November 12, 2012 12:12 p.m.

Blazer4500 says... #13

i would recommend you to get Avacyn, Angel of Hope so you dont have to worry about your creatures dying

November 16, 2012 10:32 a.m.

BerserkWin says... #14

I second the suggestion to add Avacyn, Angel of Hope . Mainly, because you have Defense of the Heart and Tooth and Nail , and I use those in my Mayael build to ALWAYS fetch Novablast Wurm and Avacyn into play. If that little combo sticks, you likely win.

I quickly counted (could be wrong) 10 weenie creatures (small P/T). If they stay, I'd say absolutely try out Deathrender . I cut it from my Mayael build, but I don't have the number of little creatures you currently have. Not only can it cheat fatties into play, but a weenie equipped with Deathrender with several cards in hand can become an attack deterrant ("rattlesnake").

November 16, 2012 12:42 p.m.

Zifier says... #15

I would add Elderscale Wurm (big creature and helps you not die and add in Terastodon - big creature and nice effect. I would consider putting Brawn in the deck to give all your creatures trample....and you have a lot of big creatures.

Also, I would take out some of the smaller creatures that give you mana and just put more lands in. 1) it allows you to have more bigger creatures in the deck when searching through top 5 cards in lib2) you get more mana in your deck that is less target-able then creatures that provide mana. I think you should have at least 36 lands in the deck.

please rate and comment on my deck. Thanks! Rakdos: Multiplayer Commander

November 16, 2012 1:12 p.m.

MartialArt says... #16

Ok. Thanks for the suggestions.

I will add Avacyn, Angel of Hope .

Since I still have to cut out cards I will not include Deathrender for now. I disagree with Elderscale Wurm , since it doesn't really help me at all. At the time I need its ability it is already too late and all it does except from this is being a big trampler I got enough of in this deck. Brawn is completely useless here since I only have 6 Forest s in this deck and most of my creatures already trample. Terastodon will not be included either since it doesn't trample and gives my opponents creatures and because of this lessens the damage I do to them.

November 16, 2012 6:33 p.m.

I think that's a closed-minded interpretation of how powerful Terastodon is. Vindicating three permanents and getting a 9/9 fatty on top of that is great. It doesn't matter that it doesn't have trample or that it can give someone a 3/3 or two. Play around that. It's a great card.

November 16, 2012 6:44 p.m.

MartialArt says... #18

Ok. I'll try it. Thanks for the suggestions.

November 16, 2012 7:34 p.m.

themlsna says... #19

Here's the 23 cards I came up with. Opinions are bound to differ, but here's my cut list:

Genesis , Phantom Nishoba , Urabrask the Hidden , Blitz Hellion , Penumbra Kavu , Qasali Pridemage , Soul of the Harvest , Spellbreaker Behemoth , Naya Charm , card:Green Sun's Zenith, Mulch , Primal Command , Regrowth , Elesh Norn, Grand Cenobite , Novablast Wurm , Sabertooth Nishoba , Vexing Shusher , All Is Dust , Basalt Monolith , Sarkhan Vol , Hunting Grounds , Beast Within , Evolution Charm

If you've got any questions about why I gave a particular card the chop, let me know, and I'll try and defend myself. :)

November 20, 2012 6:55 p.m.

Kre says... #20

Thanks for the suggestions for cutting out.

Why did you choose the following?:

Genesis , Urabrask the Hidden , Primal Command

And especially why did you choose those?:

Soul of the Harvest - Every time I activate my commander I draw cards

Novablast Wurm - works pretty well with Avacyn, Angel of Hope and I really can get both out and it decimates my opponents board.

Basalt Monolith - It gives me good mana and with Mana Reflection I have an infinite amount of colorless mana.

Beast Within - it destroys permanents and I don't have a lot of permanent destroyers in there

All Is Dust - It clears the board but lets my mana artifacts stay. + it gets away nasty indestructibles.

November 21, 2012 4:36 a.m.

Kre says... #21

Thanks for the suggestions for cutting out.

Why did you choose the following?:

Genesis , Urabrask the Hidden , Primal Command

And especially why did you choose those?:

Soul of the Harvest - Every time I activate my commander I draw cards

Novablast Wurm - works pretty well with Avacyn, Angel of Hope and I really can get both out and it decimates my opponents board.

Basalt Monolith - It gives me good mana and with Mana Reflection I have an infinite amount of colorless mana.

Beast Within - it destroys permanents and I don't have a lot of permanent destroyers in there

All Is Dust - It clears the board but lets my mana artifacts stay. + it gets away nasty indestructibles.

November 21, 2012 4:37 a.m.

Kre says... #22

Thanks for the suggestions for cutting out.

Why did you choose the following?:

Genesis , Urabrask the Hidden , Primal Command

And especially why did you choose those?:

Soul of the Harvest - Every time I activate my commander I draw cards

Novablast Wurm - works pretty well with Avacyn, Angel of Hope and I really can get both out and it decimates my opponents board.

Basalt Monolith - It gives me good mana and with Mana Reflection I have an infinite amount of colorless mana.

Beast Within - it destroys permanents and I don't have a lot of permanent destroyers in there

All Is Dust - It clears the board but lets my mana artifacts stay. + it gets away nasty indestructibles.

November 21, 2012 4:40 a.m.

Kre says... #23

Thanks for the suggestions for cutting out.

Why did you choose the following?:

Genesis , Urabrask the Hidden , Primal Command

And especially why did you choose those?:

Soul of the Harvest - Every time I activate my commander I draw cards

Novablast Wurm - works pretty well with Avacyn, Angel of Hope and I really can get both out and it decimates my opponents board.

Basalt Monolith - It gives me good mana and with Mana Reflection I have an infinite amount of colorless mana.

Beast Within - it destroys permanents and I don't have a lot of permanent destroyers in there

All Is Dust - It clears the board but lets my mana artifacts stay. + it gets away nasty indestructibles.and noncreature permanents like planeswalkers and enchantments.

November 21, 2012 4:44 a.m.

MartialArt says... #24

Thanks for the suggestions for cutting out.

Why did you choose the following?:

Genesis , Urabrask the Hidden , Primal Command

And especially why did you choose those?:

Soul of the Harvest - Every time I activate my commander I draw cards

Novablast Wurm - works pretty well with Avacyn, Angel of Hope and I really can get both out and it decimates my opponents board.

Basalt Monolith - It gives me good mana and with Mana Reflection I have an infinite amount of colorless mana.

Beast Within - it destroys permanents and I don't have a lot of permanent destroyers in there

All Is Dust - It clears the board but lets my mana artifacts stay. + it gets away nasty indestructibles.and noncreature permanents like planeswalkers and enchantments.

November 21, 2012 4:45 a.m.

themlsna says... #25

Neither Genesis , nor Urabrask the Hidden can be cheated into play using your commander's ability. Even if the point of Genesis is to put cards into hand, it would be better to put those cards into play, or on top of your library instead, if the CMC is greater than 6. It seems to me that you want as much mana available to use your general's ability as possible, and not tie it up in other activated costs. Same with Primal Command it seems the two choices you'd want to use are to tutor up a creature, (but then it goes into hand, and you have to hard cast it) or shuffling your graveyard into your library (where Thran Foundry would do the same thing, but for less.)

Soul of the Harvest I cut for the same reason. Your greatest asset are cards in your library, not in your hand. (Why would I want to draw card in my Zur the Enchanter deck, when I'll probably draw something that I could have cheated into play?) If you have a heavier balance towards non-creature permanents, then maybe this should stay in.

Novablast Wurm isn't worth attacking with unless Avacyn, Angel of Hope is out. Chances are, you will have a stronger board presence than your opponents, but if you feel like your chances are good of getting these two cards out of 99 consistently, then go for it - that is a brutal pairing.

Basalt Monolith is a flimsy combo, (but a good one.) Again, if it goes off more often than not, keep it.

Beast Within is removal, true, but if you want non-creature permanents gone, go with something that doesn't give your opponent a chump blocker.

All Is Dust You already have three board sweepers, when really you should be beating face with all your big guys. If you want All Is Dust , cut one of the other three: Austere Command , Wrath of God , or Day of Judgment .

I made cuts based on my experience with some of the cards, and decks I play against in my playgroup. What cards would you cut?

November 21, 2012 7:28 p.m.

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