Maze Rider

Unknown* DeckBuilder345

699 COMMENTS | 328 VIEWS


DeckBuilder345 says... #1

Sent in our pick and now am trying to get people to move themselves along to see if we can get to the next pack more quickly.... already being misunderstood by one player.

June 26, 2013 12:43 p.m.

MTG_Player says... #2

I'm happy to say I have agreed with each of our picks so far, good job DeckBuilder345

June 26, 2013 11:05 p.m.

DeckBuilder345 says... #3

Green black seems open... this pack offers man options....

Bronzebeak Moa

Rot Farm Skeleton

Drown in Filth

Hired Torturer

Orzhov Guildgate

All seem like real possibilities.
It would appear that the time may be neigh to consider a 3rd color. It would appear that red is closed, and that green is wide open and has been fairly prevalent in both green white and green black.

June 27, 2013 1:23 p.m.

MTG_Player says... #4

+1 orzhov guildgate, its good fixing and allows an easier splash of another color

June 27, 2013 1:25 p.m.

DeckBuilder345 says... #5

It has been brought to my attention that by visiting the "recent comments" portion of any team members page that all of our comments on our draft page can be read. I have asked that the mods look into this and see what if anything can be done... but perhaps we need to consider a different method of communication... or perhaps we just grin and bear it and hope that others don't cheat too badly....

June 27, 2013 1:29 p.m.

doinitwrong says... #6

+1 Sinister Possession. It seems like the best choice here. Bronzebeak Moa would be my second choice.

June 27, 2013 1:34 p.m.

+1 Rot Farm Skeleton

I'm tempted to grab the guildgate simply because it's something we know we'd mainboard. Anything splashy is suspect.

June 27, 2013 1:36 p.m.

DeckBuilder345 says... #8

+1 Rot Farm Skeleton

I like the idea of being able to continually bring him back to deal 4 dmg over and over to our enemies! Guildgate is also tempting but i believe that this skeleton is going to be very hard for an opponent to deal with similarly the Moa. but i like always having 4 dmg better than some times having 5 neither are likely to block so the can't block thing doesn't seem to matter as much.

Sinister Possession i feel is a trap card and not worth picking up. It is problematic mostly because it causes the opponent to be able to choose when and if they suffer from the ability. And it means they will just likely hold the creature back until we have something better than 2 dmg that they will then chump it with.

June 27, 2013 1:50 p.m.

MTG_Player says... #9

possession sucks, it is never playable, pickup a guildgate now, everyone is assuming that fixing is guaranteed but it won't be. the other cards are fringe-playable and we don't even know our splash, trust me.

June 27, 2013 1:53 p.m.

Absinthman says... #10

+1 Orzhov Guildgate

I still think we don't need to be that greedy to take Moa or the Skeleton. Those are not cards that make you like "Yaaay, I'm splashing that!". So why chase them now... The guildgate is a safe pick and a guaranteed mainboard as SupremeAlliesCommander has said.

Posession is no good. Maybe on a 1/1, but on a 2/2 it's already bad. Aggressive decks can easily ignore it, trade 2 damage to us for 2 damage to them and don't really care.

June 27, 2013 2:16 p.m.

I am loathe to give up on the Rot Farm Skeleton as i believe he is almost a bomb all on his own. Plus we have seen a fair bit of green in combo with both black and white. that being said i have no problem picking up the color fixing land.

June 27, 2013 2:52 p.m.

Absinthman says... #12

I really don't know about the Skeleton. I can see his potential in a scavenge deck but that would require cards from RTR which won't be here. I've never seen him in play actually. I don't think it's a bad pick all in all. I just feel safer with the gate.

June 27, 2013 3:40 p.m.

I just realized there's only one scavenge card in Dragon's Maze - Thrashing Mossdog. So, yeah, maybe the guildgate is the best bet. I have no problem with playing BWG as our color set. Another Putrefy would be great! However, the Skeleton probably isn't the best card in those colors.

-1 Skeleton

+1 Guildgate

As a side note, Possession is only good if you combine it with something else. Your opponent will just use it to chump a big critter. It's not Stab Wound.

June 27, 2013 4:13 p.m.

+1 Guildgate

The skeleton wants us to be aggressive and I don't really see that happening with this format. The fixing will be good guaranteed.

I think BWG is a solid colour choice, but the green we've seen so far has been OK, but not super exciting.

June 27, 2013 5:05 p.m.

Was Blue cut heavily in the last few packs? This pack seems light, but that flyer isn't a bad creature.

June 27, 2013 5:10 p.m.

good news all! we have had our comments here protected from showing up so we should not have to worry any longer about them being posted in our streams for recent comments! Yay!!!

Also it would appear that we may be in the clear to resume linking cards again. Going to test it out now Lightning Bolt

June 27, 2013 6:12 p.m.

Yup ok appears we are in the clear everyone feel confident now in linking in posts once again. So glad that yeaGO! was able to fix this issue for us.

And just because i can Orzhov Guildgate looks like it is going to be the pick.

June 27, 2013 6:15 p.m.

mossflower says... #18

+1 Orzhov Guildgate

Yep, that felt right.

June 27, 2013 8:12 p.m.

Blakkhand says... #19

+1 Orzhov Guildgate

Get our fixing now, and later we'll be free to pick whatever bombs we see.

June 28, 2013 10:26 a.m.

I'm remembering the last DDD. Several of KC's losses came when we had mana problems. Screw and flood will happen no matter what. That's just the luck of the draw. However, we can prevent color issues by not relying on the last round to get our lands.

June 28, 2013 11:22 a.m.

Blakkhand says... #21

SupremeAlliesCommander, I agree with what you said, but to be fair, there is like twice as much fixing in this format as the last one. Though, we do get greater benefits from it in the form of the gatekeepers.

June 28, 2013 11:46 a.m.

ok + 1 Fatal Fumes

Time to pick up some removal.

other option is

Sunspire Gatekeepers which is amazing with lots of gates.. sorta ho hum w/ out them. while the removal is always good.

June 28, 2013 12:09 p.m.

Blakkhand says... #23

+1 Sunspire Gatekeepers

Overall a bad pack. Fatal Fumes is a reasonable choice, but I think we'll have a better chance of mainboarding the gatekeeper. And there will be lots of gates him.

June 28, 2013 12:40 p.m.

Absinthman says... #24

+1 Fatal Fumes , I don't think we can afford to let this one slip.

June 28, 2013 12:53 p.m.

doinitwrong says... #25

+1 Fatal Fumes . One of the reasons I voted against it last time is that I knew we'd see more later, and here we are.

June 28, 2013 1 p.m.

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