This is a Noble deck. If you don't know the format, google is your friend, or this deck will explain it:
Noble* graft
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Noble : Maze's End
Unco : 2x Sylvan Scrying and 2x Urban Evolution
Win Con : Maze's End. You need to control 10 differents guildgate and you win the game
You NEED to put a land at every turns. If possible, you have to drop more than one land. It's possible with Explore, Urban Evolution and
Walking Atlas
.
You need to play a different gate every turn. You search in your library with most of the cards.
You want to stay alive for 8 turns (win con). For that, you need to gain some life and have protection. That's why there's
Sunspire Gatekeepers
,
Saruli Gatekeepers
and Fog.
When you have to search in your library for a land, you want to pick : Boros Guildgate, Dimir Guildgate,
Izzet Guildgate
and Rakdos Guildgate. You only have 1 copy of these land. If you get more than 1 time a guildgate, you can change it with Crop Rotation
Even if lands give a color of mana, then don't have a color. They are considered like a colorless card. So you can choose them with
Ancient Stirrings
.
202.1b Some objects have no mana cost. This normally includes all land cards, any other cards that have no mana symbols where their mana cost would appear, tokens (unless the effect that creates them specifies otherwise), and nontraditional Magic cards. Having no mana cost represents an unpayable cost (see rule 117.6). Note that lands are played without paying any costs (see rule 305, "Lands").
202.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.
202.2b Objects with no colored mana symbols in their mana costs are colorless.
https://rules.wizards.com/rulebook.aspx?game=Magic&category=Game+Rules#9
Suggestion, feedback and vote (+1) are welcome. Thx! :D