keep your opponents lands at 0.
Steal and sac your opponents stuff with devastating effect.
The deck is thinned with Scalding Tarn and Faithless Looting so as to make the combo components turn up and to power
Pyromancer Ascension
Win with Greater Gargadon or just plinking away with snappy or spirit guide
The deck has tons of synergy with all of the sacrifice outlets and all the stuff that I want to sacrifice.
I don't mind sacrificing or discarding lands due to Crucible of Worlds
Snappy really shines with Faithless Looting plus since the deck really is a sorcery/instant combo deck he provides the right spell in the moment of need.
Blood moon is a kick in the gonads to just about every deck in modern
Cool combos:
Boom
with Darksteel Citadel. And with Simian Spirit Guide this can happen turn 1!
Boom
also works great with Scalding Tarn I can destroy it them pop it in response, or I can use
Perilous Research
to sac any land in response to
Boom
.
If I have Simian Spirit Guide and
Crack the Earth
in my opening hand and I go second I can cast crack before I play a land and have nothing to sac but you will. Mwa ha ha ha.
Hatching Plans with
Perilous Research
or crack the earth is very cool.
Catch
is a mean beast! It can target any permanent, even planeswalkers. So I get to take anything (I love taking planeswalkers at ultimate) use it, and then sac it to Gargadon, Perilous Research, or Crack the Earth
The deck is so refined that I'm not really sure what to do with SB... I don't know what I would side out.