Theoretically, with one of each turn-maker out, I count... eleven? Turns? Medomai gains doublestrike from armed, then swings with aurelia. Strionic Resonator targets Aurelia, making three combat phases, which results in six turns. Ral Zarek then goes off, getting the one in a million five extra turns.
Yes?
Also, +1, because tricolor looks plausible in Theros.
September 18, 2013 2:30 p.m.
Why not Boros Charm instead of Armed / Dangerous ? It won't give +1/+1 but it is an instant with two extra modes at the same CMC.
September 18, 2013 5:03 p.m.
Oh goodie! a Deck of shenanigans! :) +1
Now, I only think that this deck needs more ways to get rid of things, so, Perhaps some counterspells?
Or..
Well, I hear tell that the Curse of the Swine + Anger of the Gods works VERY well. :)Same for Curse of the Swine and Cyclonic Rift
Oh, I am also +1ing because of the fact this deck does not involve Sphinx's Revelation
September 18, 2013 7:28 p.m.
I know this goes against standard but have you thought of putting things like time walk, temporal mastery, lighthouse chronologist
September 18, 2013 7:31 p.m.
Duh, Dritz. Should have thought of that before :P. In for sure.
September 18, 2013 8 p.m.
@ Typhon01 if you happen to get it off the way you described you won't need 11 extra turns... 3 x Medomai with Double Strike = 24 Damage + 3 x Aurelia = 9 Damage. That would be 33 Damage
The idea is nice though...
September 19, 2013 3:56 a.m.
Hmm, not sure if I'll put in the Curse combo, but we will see.
September 19, 2013 11:04 a.m.
@Mytling I didn't say you needed the turns, I just said that, theoretically, It was possible.
September 19, 2013 3:02 p.m.
I'm usually wary of having so many tap lands, but because your converted mana cost is so much so made up of '2,' I don't think it should be an issue. Well done.
Have you considered adding Dramatic Rescue ? I think it would help save your friends and finish your combo.
Also, Medomai can't attack on 'extra turns' so how will you kill them during those 5 extra turns? Maybe I missed something.
All together, novel concept, but a great deck! +1
I've just returned to standard constructed play, if you have a moment maybe you could take a look at the WU I'm working on and give me some tips, I don't have much experience with the last couple sets. My deck is Strange Tickling.
Thanks!
September 19, 2013 3:53 p.m.
PenitentKnight says... #15
Have you thought of using Silence and some way to recur it on your extra turn so that they are helpless when they do actually get a turn?
September 19, 2013 4:15 p.m.
What's that? Elite Arcanist + Silence combo? idk, I think that the arcanist would be better with Boros Charm which is already here. lol
September 19, 2013 4:58 p.m.
Love the deck. It's clever, it's fun, it's combos, it's rare. +1
September 20, 2013 11:40 a.m.
I think you might be better off replacing Stymied Hopes with either Izzet Charm or Azorius Charm , just for the sake of added utility.
September 20, 2013 3:10 p.m.
Fireshrieker is in standard and gives you two procs of Medomai's effect since you dealt damage twice
September 20, 2013 5:18 p.m.
Unforgivn_II says... #21
Try not to have everything revolve around Medomai. Slaughter Games naming Medomai basically stops this deck dead in its tracks.
September 20, 2013 6:10 p.m.
Yeah, true. But this deck isn't supposed to be that competitive (like basically all my decks), and who on earth sideboards Slaughter Games anyway haha.
September 20, 2013 6:20 p.m.
@Shinkari: I think I'll keep Boros Charm for doublestrike ;). It has more uses and it costs less.
September 20, 2013 6:21 p.m.
Unforgivn_II says... #24
-raises hand-
I do... But if this is supposed to be casual then go ahead. Only jerks sideboard in casual games.
September 20, 2013 6:24 p.m.
you do realize it says they can't attack during extra turns....
Sarusta says... #1
...Council of the Absolute only works on non-creature spells.
September 18, 2013 1:59 p.m.