A Konosuba themed Deck based around the Crazy Girl who loves explosions herself Megumin because of this, the cards selected have to reflect the character presented in the show.
First and foremost this deck is really dickish running at least 20 wrath effects that blow up permanents. 20% of the deck is made of wrath spells and contains at least combos that result in absolute hell for anyone on the opposing side. Although the number of boardwipes are abnormally high, the theme of the deck was in no way formed with malicious intent of any kind. It's just the way the theme went. Some insight on the picks of the deck can be found below.
The Wraths
We run 21 spells (Commander included) that can at one point or another wipe the board clear of pesky permanents clearing the path to our ultimate victory.
Such Spells Include:
All Is Dust - Kills all colored permanents.
Apocalypse - The only wrath effects in red that exiles all permanents unconditionally. Puts you in a hard spot with the discard your hand clause but if you are casting this and you are behind in the game, you are more than happy with that.
Bearer of the Heavens
- A Boardwipe on a creature. People will go out of their way to not kill this one. If its gonna wrath the board, its more than likely gonna kill a creature that your opponent chumps with unless they want to take 10 or more damage.
Blasphemous Act - 13 Damage to everything seems good. Best Friends with Repercussion
Boompile - A 50/50 Wrath if you ever feel like rolling the dice.
Burning of Xinye
- Kills 4 lands across the board and deals 4 to every creature and player. A good Fork target.
Chandra, Flamecaller - A planeswalker that can provide board presence, a Wheel of Fortune effect and can kill creatures at anytime.
Comet Storm - A card that can steal games on its own and act as spot removal for a troublesome creature.
Decree of Annihilation - The Hard Reset. If this resolves, the games gonna go long. Cycled or not.
Destructive Force - Land Destruction and 5 damage across the board to all creatures. Another good Fork Target.
Devastation - No Creatures and Lands.
Jokulhaups - A reset button that doesn't hit enchantments.
Nevinyrral's Disk - Nuke all Non Land Permanents.
Obliterate - One of the big reset buttons of the deck and it can't be countered. Doesn't hit enchantments so cards like
Rivalry
, Dictate of the Twin Gods and Furnace of Rath become a viable long term win condition.
Oblivion Stone - Nuke all Non-Land Permanents.
Puppet's Verdict
- A 50/50 Wrath effect that 100% of the time will leave someone upset.
Rolling Earthquake
- Very fancy Fireball from Portal. Horsemanship is kinda relevant depending on the meta and who the commander is but its a good catch all version of the card.
Ruination - Players with greedy Multi-Color Manabases will cry.
Vandalblast - An Artifact based Wrath Effect that doesn't touch our permanents.
Volcanic Vision - A CMC based Wrath effect that gets us back another Wrath effect to use later.
Dirty Combos
Mycosynth Lattice + Vandalblast = A 3 Way Boardwipe. Beauty is in the eye of the Exploder.
Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = No permanents for your Opponents.
Jaya Ballard, Task Mage / Heartless Hidetsugu + Basilisk Collar + Darksteel Plate = Wrath the Board, Deal all the Damage and Gain all the Life. Even better with Repercussion ,Dictate of the Twin Gods or Furnace of Rath out on the field for maximum effect.
Hellkite Tyrant + Mycosynth Lattice = Steal Everything and Win Later.
Blasphemous Act + Repercussion = 13 Damage to all creatures and players. Bonus points if a Dictate of the Twin Gods or Furnace of Rath is on the battlefield once this resolves.
Some of the Constructing Rules I set for myself for this Gimmick Deck.
1) Must Run as many wrath effects as possible to emulate the explosions.
1.2) Explosions must warp ecosystems (Destroy Lands) and Destroy Creatures and Damage our Opponents.
1.3) Due to Megumin's Skill as a sorcerer, she can cast explosion magic for any situation. The Wraths should effect this.
1.4) The Wraths need to scale in power level to reflect Megumin improving her Explosion Magic over the course of the series. Scaling from
Puppet's Verdict
to Decree of Annihilation.
2) Megumin can only cast 1 Explosion per day so limiting play for 1 wrath every few or so turns but try extremely hard to play 1 spell per turn as per her saying, that she must cast explosion every day or she will die. (This can be cast a spell every turn but seeing as this is a lie we can have some leeway with this one.)
3) Cards that flat out end the turn to emulate the down time for her 1 Explosive spell. There are only 3 cards that do this in all of Magic and we are running 2 of them in the form of Sundial of the Infinite and Glorious End.
4) Throughout the series and anime, it has seen that in some cases she has been given some kind of boost in her mana reserves. Cards like Gauntlet of Might , Gauntlet of Power and
Mana Flare
as well as mana rocks like Sol Ring / Thran Dynamo fit this bill as it lets us cast the big explosive cards.
5) Any human creature must vaguely resemble of the citizens in her village. They do stupid and scummy things but they are intelligent casters in their own right. Ie Humble Defector and Harsh Mentor.
6) Megumin likes giant robots. Combustible Gearhulk fills that role.
7) Megumin is very competitive-
Rivalry
seems to reflect this quite well.
If I missed any good wrath effects or if you have a suggestion for the deck. Feel free to leave a comment below.
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