Well i can understand that playing against combo/control can b unfun. Because i play several damia based combo/control i can tell u that the strength of these decks lowers with the more players in the game however. But if combo is kinda "banned" in ur lgs there should be no problem. I however experienced that if u face a really good control player, who kinda knows ur deck, it can b frickin hard because u cant really "outplay" him (unless u r even better ;-)). Because i mostly play french i dont know how playable "pure" control decks r in multiplayer however.
December 30, 2014 5:28 p.m.
Combo isn't, but statistically difficult to pull off. EDH only really "bans" infinite combos, as they are the definition of not fun to play against, which runs counter to the entire format's philosophy.
December 30, 2014 5:30 p.m.
NoSoyYucateco says... #4
Abusing combos has ruined a lot of cards that are awesome just on their own. I've found that you just can't get away with running Exquisite Blood because nobody will trust that you don't also have Sanguine Bond on the way.
December 30, 2014 5:33 p.m.
Again, I must emphasize that I mean no disrespect to ANY kind of combo players. Creating a good combo from scratch takes a lot of time and effort. Playing combos often requires not only good deck building skills, but good deck strategies as well.
We actually held a meeting to discuss the topic of infinite combos in our area. Nobody wants to tell combo players that they can't play EDH... That's ridiculous. There are some other options we had on the table:
Winning with infinite combo would grant you only 1 point in EDH pod tournaments.
Winning with infinite combo grants full points, but the rest of the table will continue play for second place, if possible (usually requires a reset of the last turn). This rule is more common in casual play.
Limit the number of infinite combos per deck or ban them all-together.
In the end, we felt that our 5-trigger ruling would punish combo players the least, and still give good reason to play a combo deck. And if someone wanted to play a tribal deck in the tournament, he/she wouldn't have to worry about getting slammed before turn 5 in every pod.
Currently, we're experimenting with another rule that awards no points for any win before turn 5.
December 30, 2014 5:47 p.m.
Well i have to agree that it is just kinda unfun to play against combo sometimes. All the fun decks (token/voltron) have almost no chance, unless u play jazal and can win on turn5 urself. The combo mirror is even worse because this is actually 2 player solitaire. Therefore the only decks played in our , more french, meta r combo, combo/control and control. However some ppl , like me, run several decks and atleast 1 "fun-"deck (yoohooo tokens!!).
December 30, 2014 5:59 p.m.
I'm working on my fun deck for tomorrow night as we speak! Group Hug FTW!
December 30, 2014 6:02 p.m.
Yea Phelddagrif is literally the formats most broken card. May b u want to combo it with Storm Crow just for..... u know much strong such wow.
December 30, 2014 6:05 p.m.
NoSoyYucateco says... #11
I kind of want to build a deck of garbage cards that is centered around getting Shared Fate onto the board as quickly as possible.
December 30, 2014 6:07 p.m.
OMG U FUKIN BROKE THE FORMAT M8. If u now add Islands and a Storm Crow ur deck will b unstopable.
December 30, 2014 6:13 p.m.
LOL Storm Crow.
I've done a hippo deck before, so now I'm leaning toward Zedruu the Greathearted. I can definitely throw some shenanigans in there.
December 30, 2014 6:29 p.m.
I would not recommend playing StormCrow in a zedruu grouphug deck because it draws too much hate on u and this is not what u want.
December 30, 2014 6:33 p.m.
Storm Crow... The Chuck Norris of MTG.
If Wizards had any sense of humor at all, they would ban it from all formats. I'll +1 to any of you who makes a legit Storm Crow EDH Pauper deck.
December 30, 2014 6:53 p.m.
My place simply has a cap of 1 infinite combo. If you break down the word combo, you'll know it simply means one card playing off another card to your advantage...which is more or less the entire point of any deck. You don't just make a deck of cards that have nothing to do with one another, and you certainly dun do it in tribal decks either.
December 30, 2014 7:13 p.m.
You're right about combos. I think people generally use it as a win-con term or something that gives you a considerable advantage. I always have to ask though, if they're talking about infinite combos or just something that gives advantage.
December 30, 2014 8:15 p.m.
NoSoyYucateco says... #19
I've been chastised for using the word "combo" in situations where things don't win the game or go infinite. "That's not a combo, that's a synergy", I've been told. I find the whole semantics debate over these words ridiculous.
December 30, 2014 8:17 p.m.
I'd argue that synergy refers to the behavior of the deck, not the action itself. It's the result of a combo or series of combos.
I understand that there is an actual rating system for deck synergy. But I don't know who developed it or how it works.
December 30, 2014 9:40 p.m.
so Into the Maw of Hell is ok, also SB Rain of Gore, u could take out any of the chaos cards [[Illicit Auction] (but not Wheel of Fortune) and Twist Allegiance. Also Isochron Scepter is great with Dreadbore, Terminate, Demonic Tutor]] etc
WorkHorse says... #1
Thanks for the +1, Jsusx!
Combo/control is my biggest threat, no doubt. But most combo/control decks still rely on creatures or commanders to stay healthy, or to use abilities. 75% of the time, I can bait out a control deck to cast his "control" features, then tutor for what I REALLY want. That's probably a tactic that most people are using on control decks anyway.
If you're talking about infinite combo decks, well... Those have mostly been shut down in my area. The rule in the shops that I play at is - infinite combos may only trigger 5 times. The local meta has recognized that infinite combo decks require much less skill than many other decks, and that they also degrade the spirit of the EDH game as it was originally designed. Therefore, my deck still holds up very well against these types of decks in my area.
I mean no disrespect to anyone who plays infinite combos, but I agree with these rulings. Anyone can copy a decklist that they saw on tappedout.net full of infinite combos, buy the deck, then tap, tutor, win. Those decks aren't fun to win or lose against, and they have little social interaction. It's like playing against someone who's playing solitaire!
December 30, 2014 5:04 p.m.